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allwpilib/wpilibc/wpilibC++/src/Resource.cpp

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/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2008. All Rights Reserved.
*/
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in $(WIND_BASE)/WPILib. */
/*----------------------------------------------------------------------------*/
#include "Resource.h"
#include "WPIErrors.h"
#include "ErrorBase.h"
ReentrantSemaphore Resource::m_createLock;
/**
* Allocate storage for a new instance of Resource.
* Allocate a bool array of values that will get initialized to indicate that no
* resources
* have been allocated yet. The indicies of the resources are [0 .. elements -
* 1].
*/
Resource::Resource(uint32_t elements) {
Synchronized sync(m_createLock);
m_size = elements;
m_isAllocated = new bool[m_size];
for (uint32_t i = 0; i < m_size; i++) {
m_isAllocated[i] = false;
}
}
/**
* Factory method to create a Resource allocation-tracker *if* needed.
*
* @param r -- address of the caller's Resource pointer. If *r == NULL, this
* will construct a Resource and make *r point to it. If *r != NULL, i.e.
* the caller already has a Resource instance, this won't do anything.
* @param elements -- the number of elements for this Resource allocator to
* track, that is, it will allocate resource numbers in the range
* [0 .. elements - 1].
*/
/*static*/ void Resource::CreateResourceObject(Resource **r,
uint32_t elements) {
Synchronized sync(m_createLock);
if (*r == NULL) {
*r = new Resource(elements);
}
}
/**
* Delete the allocated array or resources.
* This happens when the module is unloaded (provided it was statically
* allocated).
*/
Resource::~Resource() { delete[] m_isAllocated; }
/**
* Allocate a resource.
* When a resource is requested, mark it allocated. In this case, a free
* resource value
* within the range is located and returned after it is marked allocated.
*/
uint32_t Resource::Allocate(const char *resourceDesc) {
Synchronized sync(m_allocateLock);
for (uint32_t i = 0; i < m_size; i++) {
if (!m_isAllocated[i]) {
m_isAllocated[i] = true;
return i;
}
}
wpi_setWPIErrorWithContext(NoAvailableResources, resourceDesc);
return ~0ul;
}
/**
* Allocate a specific resource value.
* The user requests a specific resource value, i.e. channel number and it is
* verified
* unallocated, then returned.
*/
uint32_t Resource::Allocate(uint32_t index, const char *resourceDesc) {
Synchronized sync(m_allocateLock);
if (index >= m_size) {
wpi_setWPIErrorWithContext(ChannelIndexOutOfRange, resourceDesc);
return ~0ul;
}
if (m_isAllocated[index]) {
wpi_setWPIErrorWithContext(ResourceAlreadyAllocated, resourceDesc);
return ~0ul;
}
m_isAllocated[index] = true;
return index;
}
/**
* Free an allocated resource.
* After a resource is no longer needed, for example a destructor is called for
* a channel assignment
* class, Free will release the resource value so it can be reused somewhere
* else in the program.
*/
void Resource::Free(uint32_t index) {
Synchronized sync(m_allocateLock);
if (index == ~0ul) return;
if (index >= m_size) {
wpi_setWPIError(NotAllocated);
return;
}
if (!m_isAllocated[index]) {
wpi_setWPIError(NotAllocated);
return;
}
m_isAllocated[index] = false;
}