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allwpilib/glass/src/lib/native/cpp/other/Drive.cpp

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
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#include "wpi/glass/other/Drive.hpp"
#include <array>
#include <cmath>
#include <numbers>
#include <imgui.h>
#include <imgui_internal.h>
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#include "wpi/glass/DataSource.hpp"
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using namespace wpi::glass;
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void wpi::glass::DisplayDrive(DriveModel* m) {
// Check if the model exists.
if (!m->Exists()) {
ImGui::PushStyleColor(ImGuiCol_Text, IM_COL32(96, 96, 96, 255));
ImGui::Text("Unknown Drive");
ImGui::PopStyleColor();
return;
}
const auto& wheels = m->GetWheels();
ImDrawList* draw = ImGui::GetWindowDrawList();
ImColor color = ImGui::GetStyle().Colors[ImGuiCol_Text];
// Get window position and size.
ImVec2 pos = ImGui::GetWindowPos();
ImVec2 size = ImGui::GetWindowSize();
// Calculate corners for drivetrain body.
float x1 = pos.x + 60.0f;
float y1 = pos.y + ImGui::GetFontSize() * 2.0f;
float x2 = pos.x + size.x - 60.0f;
float y2 = pos.y + size.y - ImGui::GetFontSize() * 2.0f * wheels.size();
// Draw the primary rectangle.
draw->AddRect(ImVec2(x1, y1), ImVec2(x2, y2), color);
// Display the velocity vector.
ImVec2 center{(x1 + x2) / 2.0f, (y1 + y2) / 2.0f};
ImVec2 velocity = m->GetVelocityVector();
ImVec2 arrow = center + velocity * 50.0f;
draw->AddLine(center, arrow, color, 2.0f);
auto drawArrow = [draw, &color](const ImVec2& arrowPos, float angle) {
draw->AddTriangleFilled(
arrowPos,
arrowPos + ImRotate(ImVec2(0.0f, 7.5f),
std::cos(angle + std::numbers::pi / 4),
std::sin(angle + std::numbers::pi / 4)),
arrowPos + ImRotate(ImVec2(0.0f, 7.5f),
std::cos(angle - std::numbers::pi / 4),
std::sin(angle - std::numbers::pi / 4)),
color);
};
// Draw the arrow if there is any translation; draw an X otherwise.
if (std::abs(velocity.y) > 0 || std::abs(velocity.x) > 0) {
drawArrow(arrow, std::atan2(velocity.x, -velocity.y));
} else {
ImVec2 a{7.5f, +7.5f};
ImVec2 b{7.5f, -7.5f};
draw->AddLine(center + a, center - a, color);
draw->AddLine(center + b, center - b, color);
}
// Calculate the positions of the top-left corner of the wheels.
std::array<ImVec2, 4> corners{
ImVec2(x1 - 25.0f, y1 + 10.0f), ImVec2(x1 - 25.0f, y2 - 70.0f),
ImVec2(x2 + 00.0f, y1 + 10.0f), ImVec2(x2 + 00.0f, y2 - 70.0f)};
// Draw the wheels.
for (auto&& corner : corners) {
draw->AddRect(corner, corner + ImVec2(25.0f, 60.0f), color);
}
// Show rotation
double rotation = m->GetRotation();
if (rotation != 0) {
float radius = 60.0f;
double a1 = 0.0;
double a2 = std::numbers::pi / 2 * rotation;
// PathArcTo requires a_min <= a_max, and rotation can be negative
if (a1 > a2) {
draw->PathArcTo(center, radius, a2, a1, 20);
draw->PathStroke(color, false);
draw->PathArcTo(center, radius, a2 + std::numbers::pi,
a1 + std::numbers::pi, 20);
draw->PathStroke(color, false);
} else {
draw->PathArcTo(center, radius, a1, a2, 20);
draw->PathStroke(color, false);
draw->PathArcTo(center, radius, a1 + std::numbers::pi,
a2 + std::numbers::pi, 20);
draw->PathStroke(color, false);
}
double adder = rotation < 0 ? std::numbers::pi : 0;
auto arrowPos =
center + ImVec2(radius * -std::cos(a2), radius * -std::sin(a2));
drawArrow(arrowPos, a2 + adder);
a2 += std::numbers::pi;
arrowPos = center + ImVec2(radius * -std::cos(a2), radius * -std::sin(a2));
drawArrow(arrowPos, a2 + adder);
}
// Set the buttons and sliders to read-only if the model is read-only.
if (m->IsReadOnly()) {
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
ImGui::PushStyleColor(ImGuiCol_Text, IM_COL32(210, 210, 210, 255));
}
// Add sliders for the wheel percentages.
ImGui::SetCursorPosY(y2 - pos.y + ImGui::GetFontSize() * 0.5);
for (auto&& wheel : wheels) {
if (wheel.percent) {
ImGui::PushID(wheel.name.c_str());
if (ImGui::Button("Zero")) {
wheel.setter(0.0);
}
ImGui::PopID();
ImGui::SameLine();
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8.0f);
float value = wheel.percent->GetValue();
if (wheel.percent->SliderFloat(wheel.name.c_str(), &value, -1.0f, 1.0f)) {
wheel.setter(value);
}
}
}
if (m->IsReadOnly()) {
ImGui::PopStyleColor();
ImGui::PopItemFlag();
}
}