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allwpilib/wpilibNewCommands/src/main/native/cpp/frc2/command/button/CommandXboxController.cpp

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include "frc2/command/button/CommandXboxController.h"
using namespace frc2;
CommandXboxController::CommandXboxController(int port)
: CommandGenericHID(port), m_hid{frc::XboxController(port)} {}
frc::XboxController& CommandXboxController::GetHID() {
return m_hid;
}
Trigger CommandXboxController::LeftBumper(frc::EventLoop* loop) const {
return m_hid.LeftBumper(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::RightBumper(frc::EventLoop* loop) const {
return m_hid.RightBumper(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::LeftStick(frc::EventLoop* loop) const {
return m_hid.LeftStick(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::RightStick(frc::EventLoop* loop) const {
return m_hid.RightStick(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::A(frc::EventLoop* loop) const {
return m_hid.A(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::B(frc::EventLoop* loop) const {
return m_hid.B(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::X(frc::EventLoop* loop) const {
return m_hid.X(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::Y(frc::EventLoop* loop) const {
return m_hid.Y(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::Back(frc::EventLoop* loop) const {
return m_hid.Back(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::Start(frc::EventLoop* loop) const {
return m_hid.Start(loop).CastTo<Trigger>();
}
Trigger CommandXboxController::LeftTrigger(double threshold,
frc::EventLoop* loop) const {
return m_hid.LeftTrigger(threshold, loop).CastTo<Trigger>();
}
Trigger CommandXboxController::RightTrigger(double threshold,
frc::EventLoop* loop) const {
return m_hid.RightTrigger(threshold, loop).CastTo<Trigger>();
}
double CommandXboxController::GetRightTriggerAxis() {
return m_hid.GetRightTriggerAxis();
}
double CommandXboxController::GetLeftTriggerAxis() {
return m_hid.GetLeftTriggerAxis();
}
double CommandXboxController::GetRightY() {
return m_hid.GetRightY();
}
double CommandXboxController::GetLeftY() {
return m_hid.GetLeftY();
}
double CommandXboxController::GetRightX() {
return m_hid.GetRightX();
}
double CommandXboxController::GetLeftX() {
return m_hid.GetLeftX();
}