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allwpilib/wpimath/src/main/native/cpp/geometry/Quaternion.cpp

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include "frc/geometry/Quaternion.h"
#include <wpi/json.h>
using namespace frc;
Quaternion::Quaternion(double w, double x, double y, double z)
: m_r{w}, m_v{x, y, z} {}
Quaternion Quaternion::operator*(const Quaternion& other) const {
// https://en.wikipedia.org/wiki/Quaternion#Scalar_and_vector_parts
const auto& r1 = m_r;
const auto& v1 = m_v;
const auto& r2 = other.m_r;
const auto& v2 = other.m_v;
// v₁ x v₂
Eigen::Vector3d cross{v1(1) * v2(2) - v2(1) * v1(2),
v2(0) * v1(2) - v1(0) * v2(2),
v1(0) * v2(1) - v2(0) * v1(1)};
// v = r₁v₂ + r₂v₁ + v₁ x v₂
Eigen::Vector3d v = r1 * v2 + r2 * v1 + cross;
return Quaternion{r1 * r2 - v1.dot(v2), v(0), v(1), v(2)};
}
bool Quaternion::operator==(const Quaternion& other) const {
return std::abs(m_r * other.m_r + m_v.dot(other.m_v)) > 1.0 - 1E-9;
}
bool Quaternion::operator!=(const Quaternion& other) const {
return !operator==(other);
}
Quaternion Quaternion::Inverse() const {
return Quaternion{m_r, -m_v(0), -m_v(1), -m_v(2)};
}
Quaternion Quaternion::Normalize() const {
double norm = std::sqrt(W() * W() + X() * X() + Y() * Y() + Z() * Z());
if (norm == 0.0) {
return Quaternion{};
} else {
return Quaternion{W() / norm, X() / norm, Y() / norm, Z() / norm};
}
}
double Quaternion::W() const {
return m_r;
}
double Quaternion::X() const {
return m_v(0);
}
double Quaternion::Y() const {
return m_v(1);
}
double Quaternion::Z() const {
return m_v(2);
}
Eigen::Vector3d Quaternion::ToRotationVector() const {
// See equation (31) in "Integrating Generic Sensor Fusion Algorithms with
// Sound State Representation through Encapsulation of Manifolds"
//
// https://arxiv.org/pdf/1107.1119.pdf
double norm = m_v.norm();
if (norm < 1e-9) {
return (2.0 / W() - 2.0 / 3.0 * norm * norm / (W() * W() * W())) * m_v;
} else {
if (W() < 0.0) {
return 2.0 * std::atan2(-norm, -W()) / norm * m_v;
} else {
return 2.0 * std::atan2(norm, W()) / norm * m_v;
}
}
}
void frc::to_json(wpi::json& json, const Quaternion& quaternion) {
json = wpi::json{{"W", quaternion.W()},
{"X", quaternion.X()},
{"Y", quaternion.Y()},
{"Z", quaternion.Z()}};
}
void frc::from_json(const wpi::json& json, Quaternion& quaternion) {
quaternion =
Quaternion{json.at("W").get<double>(), json.at("X").get<double>(),
json.at("Y").get<double>(), json.at("Z").get<double>()};
}