2020-12-26 14:12:05 -08:00
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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2016-12-01 21:06:19 -08:00
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#pragma once
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#include <thread>
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namespace frc {
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2018-05-31 20:47:15 -07:00
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/**
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* Get the thread priority for the specified thread.
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*
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* @param thread Reference to the thread to get the priority for.
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* @param isRealTime Set to true if thread is realtime, otherwise false.
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* @return The current thread priority. Scaled 1-99, with 1 being highest.
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*/
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2016-12-01 21:06:19 -08:00
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int GetThreadPriority(std::thread& thread, bool* isRealTime);
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2018-05-31 20:47:15 -07:00
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/**
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* Get the thread priority for the current thread
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*
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* @param isRealTime Set to true if thread is realtime, otherwise false.
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* @return The current thread priority. Scaled 1-99.
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*/
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2016-12-01 21:06:19 -08:00
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int GetCurrentThreadPriority(bool* isRealTime);
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2018-05-31 20:47:15 -07:00
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/**
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* Sets the thread priority for the specified thread
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*
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* @param thread Reference to the thread to set the priority of.
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* @param realTime Set to true to set a realtime priority, false for standard
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* priority.
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* @param priority Priority to set the thread to. Scaled 1-99, with 1 being
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* highest. On RoboRIO, priority is ignored for non realtime
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* setting.
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*
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* @return The success state of setting the priority
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*/
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2016-12-01 21:06:19 -08:00
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bool SetThreadPriority(std::thread& thread, bool realTime, int priority);
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2018-05-31 20:47:15 -07:00
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/**
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* Sets the thread priority for the current thread
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*
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* @param realTime Set to true to set a realtime priority, false for standard
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* priority.
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* @param priority Priority to set the thread to. Scaled 1-99, with 1 being
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* highest. On RoboRIO, priority is ignored for non realtime
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* setting.
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*
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* @return The success state of setting the priority
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*/
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2016-12-01 21:06:19 -08:00
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bool SetCurrentThreadPriority(bool realTime, int priority);
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2017-08-23 22:07:46 -07:00
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2016-12-01 21:06:19 -08:00
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} // namespace frc
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