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allwpilib/simulation/halsim_gui/src/main/native/include/HALSimGui.h

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2019-2020 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#ifdef __cplusplus
#include <functional>
#endif
extern "C" {
void HALSIMGUI_Add(void* param, void (*initialize)(void*));
void HALSIMGUI_AddExecute(void* param, void (*execute)(void*));
void HALSIMGUI_AddWindow(const char* name, void* param, void (*display)(void*),
int32_t flags);
void HALSIMGUI_AddMainMenu(void* param, void (*menu)(void*));
void HALSIMGUI_AddOptionMenu(void* param, void (*menu)(void*));
void HALSIMGUI_SetWindowVisibility(const char* name, int32_t visibility);
void HALSIMGUI_SetDefaultWindowPos(const char* name, float x, float y);
void HALSIMGUI_SetDefaultWindowSize(const char* name, float width,
float height);
void HALSIMGUI_SetWindowPadding(const char* name, float x, float y);
int HALSIMGUI_AreOutputsDisabled(void);
} // extern "C"
#ifdef __cplusplus
namespace halsimgui {
class HALSimGui {
public:
static bool Initialize();
static void Main(void*);
static void Exit(void*);
/**
* Adds feature to GUI. The initialize function is called once, immediately
* after the GUI (both GLFW and Dear ImGui) are initialized.
*
* @param initialize initialization function
* @param execute frame execution function
*/
static void Add(std::function<void()> initialize);
/**
* Adds per-frame executor to GUI. The passed function is called on each
* Dear ImGui frame prior to window and menu functions.
*
* @param execute frame execution function
*/
static void AddExecute(std::function<void()> execute);
/**
* Adds window to GUI. The display function is called from within a
* ImGui::Begin()/End() block. While windows can be created within the
* execute function passed to AddExecute(), using this function ensures the
* windows are consistently integrated with the rest of the GUI.
*
* On each Dear ImGui frame, AddExecute() functions are always called prior
* to AddWindow display functions. Note that windows may be shaded or
* completely hidden, in which case this function will not be called.
* It's important to perform any processing steps that must be performed
* every frame in the AddExecute() function.
*
* @param name name of the window (title bar)
* @param display window contents display function
* @param flags Dear ImGui window flags
*/
static void AddWindow(const char* name, std::function<void()> display,
int flags = 0);
/**
* Adds to GUI's main menu bar. The menu function is called from within a
* ImGui::BeginMainMenuBar()/EndMainMenuBar() block. Usually it's only
* appropriate to create a menu with ImGui::BeginMenu()/EndMenu() inside of
* this function.
*
* On each Dear ImGui frame, AddExecute() functions are always called prior
* to AddMainMenu menu functions.
*
* @param menu menu display function
*/
static void AddMainMenu(std::function<void()> menu);
/**
* Adds to GUI's option menu. The menu function is called from within a
* ImGui::BeginMenu()/EndMenu() block. Usually it's only appropriate to
* create menu items inside of this function.
*
* On each Dear ImGui frame, AddExecute() functions are always called prior
* to AddMainMenu menu functions.
*
* @param menu menu display function
*/
static void AddOptionMenu(std::function<void()> menu);
enum WindowVisibility { kHide = 0, kShow, kDisabled };
/**
* Sets visibility of window added with AddWindow().
*
* @param name window name (same as name passed to AddWindow())
* @param visibility 0=hide, 1=show, 2=disabled (force-hide)
*/
static void SetWindowVisibility(const char* name,
WindowVisibility visibility);
/**
* Sets default position of window added with AddWindow().
*
* @param name window name (same as name passed to AddWindow())
* @param x x location of upper left corner
* @param y y location of upper left corner
*/
static void SetDefaultWindowPos(const char* name, float x, float y);
/**
* Sets default size of window added with AddWindow().
*
* @param name window name (same as name passed to AddWindow())
* @param width width
* @param height height
*/
static void SetDefaultWindowSize(const char* name, float width, float height);
/**
* Sets internal padding of window added with AddWindow().
* @param name window name (same as name passed to AddWindow())
* @param x horizontal padding
* @param y vertical padding
*/
static void SetWindowPadding(const char* name, float x, float y);
/**
* Returns true if outputs are disabled.
*
* @return true if outputs are disabled, false otherwise.
*/
static bool AreOutputsDisabled();
};
} // namespace halsimgui
#endif // __cplusplus