2019-07-24 02:57:39 -04:00
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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2019-07-31 22:15:22 -07:00
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#include <wpi/math>
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2019-07-24 02:57:39 -04:00
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namespace frc {
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/**
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* A rotation in a 2d coordinate frame represented a point on the unit circle
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* (cosine and sine).
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*/
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class Rotation2d {
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public:
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/**
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* Constructs a Rotation2d with a default angle of 0 degrees.
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*/
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constexpr Rotation2d() = default;
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/**
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* Constructs a Rotation2d with the given radian value.
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*
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* @param value The value of the angle in radians.
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*/
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explicit Rotation2d(double value);
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/**
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* Constructs a Rotation2d with the given x and y (cosine and sine)
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* components. The x and y don't have to be normalized.
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*
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* @param x The x component or cosine of the rotation.
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* @param y The y component or sine of the rotation.
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*/
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Rotation2d(double x, double y);
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/**
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* Constructs and returns a Rotation2d with the given degree value.
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*
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* @param degrees The value of the angle in degrees.
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*
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* @return The rotation object with the desired angle value.
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*/
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static Rotation2d FromDegrees(double degrees);
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/**
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2019-07-31 22:15:22 -07:00
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* Adds two rotations together, with the result being bounded between -pi and
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* pi.
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*
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* For example, Rotation2d.FromDegrees(30) + Rotation2d.FromDegrees(60) =
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* Rotation2d{-pi/2}
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*
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* @param other The rotation to add.
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*
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* @return The sum of the two rotations.
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*/
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Rotation2d operator+(const Rotation2d& other) const;
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/**
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* Adds a rotation to the current rotation.
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*
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* This is similar to the + operator except that it mutates the current
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* object.
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*
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* @param other The rotation to add.
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*
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* @return The reference to the new mutated object.
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*/
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Rotation2d& operator+=(const Rotation2d& other);
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/**
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* Subtracts the new rotation from the current rotation and returns the new
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* rotation.
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*
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* For example, Rotation2d.FromDegrees(10) - Rotation2d.FromDegrees(100) =
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* Rotation2d{-pi/2}
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*
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* @param other The rotation to subtract.
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*
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* @return The difference between the two rotations.
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*/
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Rotation2d operator-(const Rotation2d& other) const;
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/**
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* Subtracts the new rotation from the current rotation.
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*
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* This is similar to the - operator except that it mutates the current
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* object.
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*
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* @param other The rotation to subtract.
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*
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* @return The reference to the new mutated object.
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*/
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Rotation2d& operator-=(const Rotation2d& other);
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/**
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* Takes the inverse of the current rotation. This is simply the negative of
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* the current angular value.
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*
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* @return The inverse of the current rotation.
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*/
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Rotation2d operator-() const;
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/**
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* Adds the new rotation to the current rotation using a rotation matrix.
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*
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* [cos_new] [other.cos, -other.sin][cos]
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* [sin_new] = [other.sin, other.cos][sin]
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*
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* value_new = std::atan2(cos_new, sin_new)
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*
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* @param other The rotation to rotate by.
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*
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* @return The new rotated Rotation2d.
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*/
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Rotation2d RotateBy(const Rotation2d& other) const;
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/**
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* Returns the radian value of the rotation.
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*
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* @return The radian value of the rotation.
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*/
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double Radians() const { return m_value; }
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/**
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* Returns the degree value of the rotation.
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*
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* @return The degree value of the rotation.
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*/
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double Degrees() const { return Rad2Deg(m_value); }
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/**
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* Returns the cosine of the rotation.
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*
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* @return The cosine of the rotation.
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*/
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double Cos() const { return m_cos; }
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/**
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* Returns the sine of the rotation.
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*
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* @return The sine of the rotation.
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*/
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double Sin() const { return m_sin; }
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/**
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* Returns the tangent of the rotation.
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*
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* @return The tangent of the rotation.
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*/
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double Tan() const { return m_sin / m_cos; }
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private:
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double m_value = 0;
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double m_cos = 1;
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double m_sin = 0;
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template <typename T>
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static T Rad2Deg(const T& rad) {
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return rad * 180.0 / wpi::math::pi;
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}
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template <typename T>
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static T Deg2Rad(const T& deg) {
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return deg * wpi::math::pi / 180.0;
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}
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};
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} // namespace frc
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