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#include "OI.h"
#include "Subsystems/Pivot.h"
#include "Subsystems/Collector.h"
#include "Commands/LowGoal.h"
#include "Commands/Collect.h"
#include "Commands/SetPivotSetpoint.h"
#include "Commands/Shoot.h"
#include "Commands/DriveForward.h"
#include "Commands/SetCollectionSpeed.h"
OI::OI() {
joystick = new Joystick(0);
R1 = new JoystickButton(joystick, 12);
R1->WhenPressed(new LowGoal());
R2 = new JoystickButton(joystick, 10);
R2->WhenPressed(new Collect());
L1 = new JoystickButton(joystick, 11);
L1->WhenPressed(new SetPivotSetpoint(Pivot::SHOOT));
L2 = new JoystickButton(joystick, 9);
L2->WhenPressed(new SetPivotSetpoint(Pivot::SHOOT_NEAR));
sticks = new DoubleButton(joystick, 2, 3);
sticks->WhenActive(new Shoot());
// SmartDashboard Buttons
SmartDashboard::PutData("Drive Forward", new DriveForward(2.25));
SmartDashboard::PutData("Drive Backward", new DriveForward(-2.25));
SmartDashboard::PutData("Start Rollers", new SetCollectionSpeed(Collector::FORWARD));
SmartDashboard::PutData("Stop Rollers", new SetCollectionSpeed(Collector::STOP));
SmartDashboard::PutData("Reverse Rollers", new SetCollectionSpeed(Collector::REVERSE));
}
Joystick* OI::GetJoystick() {
return joystick;
}