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allwpilib/wpimath/src/test/native/cpp/trajectory/EllipticalRegionConstraintTest.cpp

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include <vector>
#include "frc/kinematics/DifferentialDriveKinematics.h"
#include "frc/trajectory/constraint/EllipticalRegionConstraint.h"
#include "frc/trajectory/constraint/MaxVelocityConstraint.h"
#include "gtest/gtest.h"
#include "trajectory/TestTrajectory.h"
#include "units/acceleration.h"
#include "units/angle.h"
#include "units/length.h"
#include "units/velocity.h"
using namespace frc;
TEST(EllipticalRegionConstraintTest, Constraint) {
constexpr auto maxVelocity = 2_fps;
auto config = TrajectoryConfig(13_fps, 13_fps_sq);
MaxVelocityConstraint maxVelConstraint(maxVelocity);
EllipticalRegionConstraint regionConstraint(
frc::Translation2d{5_ft, 2.5_ft}, 10_ft, 5_ft, 180_deg, maxVelConstraint);
config.AddConstraint(regionConstraint);
auto trajectory = TestTrajectory::GetTrajectory(config);
bool exceededConstraintOutsideRegion = false;
for (auto& point : trajectory.States()) {
auto translation = point.pose.Translation();
if (translation.X() < 10_ft && translation.Y() < 5_ft) {
EXPECT_TRUE(units::math::abs(point.velocity) < maxVelocity + 0.05_mps);
} else if (units::math::abs(point.velocity) >= maxVelocity + 0.05_mps) {
exceededConstraintOutsideRegion = true;
}
}
EXPECT_TRUE(exceededConstraintOutsideRegion);
}
TEST(EllipticalRegionConstraintTest, IsPoseInRegion) {
constexpr auto maxVelocity = 2_fps;
MaxVelocityConstraint maxVelConstraint(maxVelocity);
EllipticalRegionConstraint regionConstraintNoRotation(
frc::Translation2d{1_ft, 1_ft}, 2_ft, 4_ft, 0_deg, maxVelConstraint);
EXPECT_FALSE(regionConstraintNoRotation.IsPoseInRegion(
frc::Pose2d{2.1_ft, 1_ft, 0_rad}));
EllipticalRegionConstraint regionConstraintWithRotation(
frc::Translation2d{1_ft, 1_ft}, 2_ft, 4_ft, 90_deg, maxVelConstraint);
EXPECT_TRUE(regionConstraintWithRotation.IsPoseInRegion(
frc::Pose2d{2.1_ft, 1_ft, 0_rad}));
}