2013-12-15 18:30:16 -05:00
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/*----------------------------------------------------------------------------*/
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2016-01-02 03:02:34 -08:00
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/* Copyright (c) FIRST 2008-2016. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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2013-12-15 18:30:16 -05:00
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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2016-01-02 03:02:34 -08:00
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/* the project. */
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2013-12-15 18:30:16 -05:00
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/*----------------------------------------------------------------------------*/
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2016-01-02 03:02:34 -08:00
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2013-12-15 18:30:16 -05:00
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package edu.wpi.first.wpilibj;
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2014-01-06 10:12:21 -05:00
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import java.nio.ByteBuffer;
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2013-12-15 18:30:16 -05:00
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2014-01-06 10:12:21 -05:00
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import edu.wpi.first.wpilibj.communication.FRCNetworkCommunicationsLibrary;
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2014-08-06 11:29:15 -04:00
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import edu.wpi.first.wpilibj.communication.HALAllianceStationID;
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2016-05-20 12:07:40 -04:00
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import edu.wpi.first.wpilibj.communication.HALControlWord;
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2014-01-06 10:12:21 -05:00
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import edu.wpi.first.wpilibj.hal.HALUtil;
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2014-08-08 14:56:22 -04:00
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import edu.wpi.first.wpilibj.hal.PowerJNI;
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2013-12-15 18:30:16 -05:00
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/**
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2016-05-20 12:07:40 -04:00
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* Provide access to the network communication data to / from the Driver Station.
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2013-12-15 18:30:16 -05:00
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*/
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2014-07-29 17:34:39 -04:00
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public class DriverStation implements RobotState.Interface {
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2013-12-15 18:30:16 -05:00
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2015-06-25 15:07:55 -04:00
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/**
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2016-05-20 12:07:40 -04:00
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* Number of Joystick Ports.
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2015-06-25 15:07:55 -04:00
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*/
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public static final int kJoystickPorts = 6;
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private class HALJoystickButtons {
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2016-05-20 12:07:40 -04:00
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public int m_buttons;
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public byte m_count;
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2015-06-25 15:07:55 -04:00
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}
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Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
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private class HALJoystickAxes {
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2016-05-21 01:42:16 -07:00
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public float[] m_axes;
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Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
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public byte m_count;
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public HALJoystickAxes(int count) {
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2016-05-21 01:42:16 -07:00
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m_axes = new float[count];
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Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
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}
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}
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private class HALJoystickPOVs {
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public short[] m_povs;
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public byte m_count;
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public HALJoystickPOVs(int count) {
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m_povs = new short[count];
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}
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}
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2015-06-25 15:07:55 -04:00
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/**
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2016-05-20 12:07:40 -04:00
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* The robot alliance that the robot is a part of.
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2015-06-25 15:07:55 -04:00
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*/
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public enum Alliance {
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Red, Blue, Invalid
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}
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private static final double JOYSTICK_UNPLUGGED_MESSAGE_INTERVAL = 1.0;
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private double m_nextMessageTime = 0.0;
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private static class DriverStationTask implements Runnable {
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private DriverStation m_ds;
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DriverStationTask(DriverStation ds) {
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m_ds = ds;
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}
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public void run() {
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m_ds.task();
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}
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} /* DriverStationTask */
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private static DriverStation instance = new DriverStation();
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Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
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private HALJoystickAxes[] m_joystickAxes = new HALJoystickAxes[kJoystickPorts];
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private HALJoystickPOVs[] m_joystickPOVs = new HALJoystickPOVs[kJoystickPorts];
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2015-06-25 15:07:55 -04:00
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private HALJoystickButtons[] m_joystickButtons = new HALJoystickButtons[kJoystickPorts];
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Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
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private HALJoystickAxes[] m_joystickAxesCache = new HALJoystickAxes[kJoystickPorts];
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private HALJoystickPOVs[] m_joystickPOVsCache = new HALJoystickPOVs[kJoystickPorts];
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private HALJoystickButtons[] m_joystickButtonsCache = new HALJoystickButtons[kJoystickPorts];
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// preallocated byte buffer for button count
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private ByteBuffer m_buttonCountBuffer = ByteBuffer.allocateDirect(1);
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2015-06-25 15:07:55 -04:00
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private int[] m_joystickIsXbox = new int[kJoystickPorts];
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private int[] m_joystickType = new int[kJoystickPorts];
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private String[] m_joystickName = new String[kJoystickPorts];
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private int[][] m_joystickAxisType =
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new int[kJoystickPorts][FRCNetworkCommunicationsLibrary.kMaxJoystickAxes];
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private Thread m_thread;
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private final Object m_dataSem;
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Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
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private final Object m_newControlDataMutex;
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private final Object m_joystickMutex;
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2016-05-20 12:07:40 -04:00
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private volatile boolean m_threadKeepAlive = true;
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Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
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2015-06-25 15:07:55 -04:00
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private boolean m_userInDisabled = false;
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private boolean m_userInAutonomous = false;
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private boolean m_userInTeleop = false;
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private boolean m_userInTest = false;
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2016-05-26 23:05:08 -07:00
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private boolean m_updatedControlLoopData;
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2015-06-25 15:07:55 -04:00
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private boolean m_newControlData;
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2015-11-01 09:11:52 -08:00
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private final long m_packetDataAvailableMutex;
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private final long m_packetDataAvailableSem;
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2015-06-25 15:07:55 -04:00
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/**
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* Gets an instance of the DriverStation
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*
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* @return The DriverStation.
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*/
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public static DriverStation getInstance() {
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return DriverStation.instance;
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}
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/**
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* DriverStation constructor.
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*
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2016-05-20 12:07:40 -04:00
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* <p>The single DriverStation instance is created statically with the instance static member
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* variable.
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2015-06-25 15:07:55 -04:00
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*/
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protected DriverStation() {
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m_dataSem = new Object();
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Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
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m_joystickMutex = new Object();
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m_newControlDataMutex = new Object();
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2015-06-25 15:07:55 -04:00
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for (int i = 0; i < kJoystickPorts; i++) {
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m_joystickButtons[i] = new HALJoystickButtons();
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Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
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m_joystickAxes[i] = new HALJoystickAxes(FRCNetworkCommunicationsLibrary.kMaxJoystickAxes);
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m_joystickPOVs[i] = new HALJoystickPOVs(FRCNetworkCommunicationsLibrary.kMaxJoystickPOVs);
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m_joystickButtonsCache[i] = new HALJoystickButtons();
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m_joystickAxesCache[i] =
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new HALJoystickAxes(FRCNetworkCommunicationsLibrary.kMaxJoystickAxes);
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m_joystickPOVsCache[i] =
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new HALJoystickPOVs(FRCNetworkCommunicationsLibrary.kMaxJoystickPOVs);
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2015-06-25 15:07:55 -04:00
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}
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m_packetDataAvailableMutex = HALUtil.initializeMutexNormal();
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m_packetDataAvailableSem = HALUtil.initializeMultiWait();
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FRCNetworkCommunicationsLibrary.setNewDataSem(m_packetDataAvailableSem);
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m_thread = new Thread(new DriverStationTask(this), "FRCDriverStation");
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m_thread.setPriority((Thread.NORM_PRIORITY + Thread.MAX_PRIORITY) / 2);
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m_thread.start();
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}
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/**
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2016-05-20 12:07:40 -04:00
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* Kill the thread.
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2015-06-25 15:07:55 -04:00
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*/
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public void release() {
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2016-05-20 12:07:40 -04:00
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m_threadKeepAlive = false;
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2015-06-25 15:07:55 -04:00
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}
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/**
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2016-05-20 12:07:40 -04:00
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* Provides the service routine for the DS polling m_thread.
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2015-06-25 15:07:55 -04:00
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*/
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private void task() {
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int safetyCounter = 0;
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2016-05-20 12:07:40 -04:00
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while (m_threadKeepAlive) {
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2015-08-19 11:12:54 -04:00
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HALUtil.takeMultiWait(m_packetDataAvailableSem, m_packetDataAvailableMutex);
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Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
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getData();
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2015-06-25 15:07:55 -04:00
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synchronized (m_dataSem) {
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2016-05-26 23:05:08 -07:00
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m_updatedControlLoopData = true;
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2015-06-25 15:07:55 -04:00
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m_dataSem.notifyAll();
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}
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if (++safetyCounter >= 4) {
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MotorSafetyHelper.checkMotors();
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safetyCounter = 0;
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}
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if (m_userInDisabled) {
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FRCNetworkCommunicationsLibrary.FRCNetworkCommunicationObserveUserProgramDisabled();
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}
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if (m_userInAutonomous) {
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FRCNetworkCommunicationsLibrary.FRCNetworkCommunicationObserveUserProgramAutonomous();
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}
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if (m_userInTeleop) {
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FRCNetworkCommunicationsLibrary.FRCNetworkCommunicationObserveUserProgramTeleop();
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}
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if (m_userInTest) {
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FRCNetworkCommunicationsLibrary.FRCNetworkCommunicationObserveUserProgramTest();
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}
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}
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}
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/**
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* Wait for new data from the driver station.
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*/
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public void waitForData() {
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waitForData(0);
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}
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/**
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2016-05-20 12:07:40 -04:00
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* Wait for new data or for timeout, which ever comes first. If timeout is 0, wait for new data
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* only.
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2015-06-25 15:07:55 -04:00
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*
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* @param timeout The maximum time in milliseconds to wait.
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*/
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public void waitForData(long timeout) {
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synchronized (m_dataSem) {
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try {
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2016-05-26 23:05:08 -07:00
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while (!m_updatedControlLoopData) {
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|
m_dataSem.wait(timeout);
|
|
|
|
|
}
|
|
|
|
|
m_updatedControlLoopData = false;
|
2015-06-25 15:07:55 -04:00
|
|
|
} catch (InterruptedException ex) {
|
2016-05-20 12:07:40 -04:00
|
|
|
Thread.currentThread().interrupt();
|
2015-06-25 15:07:55 -04:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2016-05-20 12:07:40 -04:00
|
|
|
* Copy data from the DS task for the user. If no new data exists, it will just be returned,
|
|
|
|
|
* otherwise the data will be copied from the DS polling loop.
|
2015-06-25 15:07:55 -04:00
|
|
|
*/
|
Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
|
|
|
protected void getData() {
|
2015-06-25 15:07:55 -04:00
|
|
|
// Get the status of all of the joysticks
|
|
|
|
|
for (byte stick = 0; stick < kJoystickPorts; stick++) {
|
Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
|
|
|
m_joystickAxesCache[stick].m_count =
|
|
|
|
|
FRCNetworkCommunicationsLibrary.HALGetJoystickAxes(stick,
|
|
|
|
|
m_joystickAxesCache[stick].m_axes);
|
|
|
|
|
m_joystickPOVsCache[stick].m_count =
|
|
|
|
|
FRCNetworkCommunicationsLibrary.HALGetJoystickPOVs(stick,
|
|
|
|
|
m_joystickPOVsCache[stick].m_povs);
|
|
|
|
|
m_joystickButtonsCache[stick].m_buttons =
|
|
|
|
|
FRCNetworkCommunicationsLibrary.HALGetJoystickButtons(stick, m_buttonCountBuffer);
|
|
|
|
|
m_joystickButtonsCache[stick].m_count = m_buttonCountBuffer.get(0);
|
|
|
|
|
}
|
|
|
|
|
// lock joystick mutex to swap cache data
|
|
|
|
|
synchronized (m_joystickMutex) {
|
|
|
|
|
// move cache to actual data
|
|
|
|
|
HALJoystickAxes[] currentAxes = m_joystickAxes;
|
|
|
|
|
m_joystickAxes = m_joystickAxesCache;
|
|
|
|
|
m_joystickAxesCache = currentAxes;
|
|
|
|
|
|
|
|
|
|
HALJoystickButtons[] currentButtons = m_joystickButtons;
|
|
|
|
|
m_joystickButtons = m_joystickButtonsCache;
|
|
|
|
|
m_joystickButtonsCache = currentButtons;
|
|
|
|
|
|
|
|
|
|
HALJoystickPOVs[] currentPOVs = m_joystickPOVs;
|
|
|
|
|
m_joystickPOVs = m_joystickPOVsCache;
|
|
|
|
|
m_joystickPOVsCache = currentPOVs;
|
|
|
|
|
}
|
|
|
|
|
//Lock new control data mutex and set new control data.
|
|
|
|
|
synchronized (m_newControlDataMutex) {
|
|
|
|
|
m_newControlData = true;
|
2015-06-25 15:07:55 -04:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Read the battery voltage.
|
|
|
|
|
*
|
|
|
|
|
* @return The battery voltage in Volts.
|
|
|
|
|
*/
|
|
|
|
|
public double getBatteryVoltage() {
|
2015-11-01 09:11:52 -08:00
|
|
|
return PowerJNI.getVinVoltage();
|
2015-06-25 15:07:55 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2016-05-20 12:07:40 -04:00
|
|
|
* Reports errors related to unplugged joysticks Throttles the errors so that they don't overwhelm
|
|
|
|
|
* the DS.
|
2015-06-25 15:07:55 -04:00
|
|
|
*/
|
|
|
|
|
private void reportJoystickUnpluggedError(String message) {
|
|
|
|
|
double currentTime = Timer.getFPGATimestamp();
|
|
|
|
|
if (currentTime > m_nextMessageTime) {
|
|
|
|
|
reportError(message, false);
|
|
|
|
|
m_nextMessageTime = currentTime + JOYSTICK_UNPLUGGED_MESSAGE_INTERVAL;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2016-02-04 22:29:11 -08:00
|
|
|
/**
|
2016-05-20 12:07:40 -04:00
|
|
|
* Reports errors related to unplugged joysticks Throttles the errors so that they don't overwhelm
|
|
|
|
|
* the DS.
|
2016-02-04 22:29:11 -08:00
|
|
|
*/
|
|
|
|
|
private void reportJoystickUnpluggedWarning(String message) {
|
|
|
|
|
double currentTime = Timer.getFPGATimestamp();
|
|
|
|
|
if (currentTime > m_nextMessageTime) {
|
|
|
|
|
reportWarning(message, false);
|
|
|
|
|
m_nextMessageTime = currentTime + JOYSTICK_UNPLUGGED_MESSAGE_INTERVAL;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2015-06-25 15:07:55 -04:00
|
|
|
/**
|
2016-05-20 12:07:40 -04:00
|
|
|
* Get the value of the axis on a joystick. This depends on the mapping of the joystick connected
|
|
|
|
|
* to the specified port.
|
2015-06-25 15:07:55 -04:00
|
|
|
*
|
|
|
|
|
* @param stick The joystick to read.
|
2016-05-20 12:07:40 -04:00
|
|
|
* @param axis The analog axis value to read from the joystick.
|
2015-06-25 15:07:55 -04:00
|
|
|
* @return The value of the axis on the joystick.
|
|
|
|
|
*/
|
Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
|
|
|
public double getStickAxis(int stick, int axis) {
|
2015-06-25 15:07:55 -04:00
|
|
|
if (stick < 0 || stick >= kJoystickPorts) {
|
|
|
|
|
throw new RuntimeException("Joystick index is out of range, should be 0-5");
|
|
|
|
|
}
|
|
|
|
|
if (axis < 0 || axis >= FRCNetworkCommunicationsLibrary.kMaxJoystickAxes) {
|
|
|
|
|
throw new RuntimeException("Joystick axis is out of range");
|
|
|
|
|
}
|
Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
|
|
|
|
|
|
|
|
boolean error = false;
|
|
|
|
|
double retVal = 0.0;
|
|
|
|
|
synchronized (m_joystickMutex) {
|
|
|
|
|
if (axis >= m_joystickAxes[stick].m_count) {
|
|
|
|
|
// set error
|
|
|
|
|
error = true;
|
|
|
|
|
retVal = 0.0;
|
|
|
|
|
} else {
|
|
|
|
|
retVal = m_joystickAxes[stick].m_axes[axis];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (error) {
|
2016-02-04 22:29:11 -08:00
|
|
|
reportJoystickUnpluggedWarning("Joystick axis " + axis + " on port " + stick
|
|
|
|
|
+ " not available, check if controller is plugged in");
|
2015-06-25 15:07:55 -04:00
|
|
|
}
|
Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
|
|
|
return retVal;
|
2015-06-25 15:07:55 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2016-05-20 12:07:40 -04:00
|
|
|
* Returns the number of axes on a given joystick port.
|
2015-06-25 15:07:55 -04:00
|
|
|
*
|
|
|
|
|
* @param stick The joystick port number
|
|
|
|
|
* @return The number of axes on the indicated joystick
|
|
|
|
|
*/
|
Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
|
|
|
public int getStickAxisCount(int stick) {
|
2015-06-25 15:07:55 -04:00
|
|
|
if (stick < 0 || stick >= kJoystickPorts) {
|
|
|
|
|
throw new RuntimeException("Joystick index is out of range, should be 0-5");
|
|
|
|
|
}
|
Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
|
|
|
synchronized (m_joystickMutex) {
|
|
|
|
|
return m_joystickAxes[stick].m_count;
|
|
|
|
|
}
|
2015-06-25 15:07:55 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Get the state of a POV on the joystick.
|
|
|
|
|
*
|
|
|
|
|
* @return the angle of the POV in degrees, or -1 if the POV is not pressed.
|
|
|
|
|
*/
|
Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
|
|
|
public int getStickPOV(int stick, int pov) {
|
2015-06-25 15:07:55 -04:00
|
|
|
if (stick < 0 || stick >= kJoystickPorts) {
|
|
|
|
|
throw new RuntimeException("Joystick index is out of range, should be 0-5");
|
|
|
|
|
}
|
|
|
|
|
if (pov < 0 || pov >= FRCNetworkCommunicationsLibrary.kMaxJoystickPOVs) {
|
|
|
|
|
throw new RuntimeException("Joystick POV is out of range");
|
|
|
|
|
}
|
Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
|
|
|
boolean error = false;
|
|
|
|
|
int retVal = -1;
|
|
|
|
|
synchronized (m_joystickMutex) {
|
|
|
|
|
if (pov >= m_joystickPOVs[stick].m_count) {
|
|
|
|
|
error = true;
|
|
|
|
|
retVal = -1;
|
|
|
|
|
} else {
|
|
|
|
|
retVal = m_joystickPOVs[stick].m_povs[pov];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (error) {
|
2016-02-04 22:29:11 -08:00
|
|
|
reportJoystickUnpluggedWarning("Joystick POV " + pov + " on port " + stick
|
|
|
|
|
+ " not available, check if controller is plugged in");
|
2014-10-17 14:46:25 -04:00
|
|
|
}
|
Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
|
|
|
return retVal;
|
2015-06-25 15:07:55 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2016-05-20 12:07:40 -04:00
|
|
|
* Returns the number of POVs on a given joystick port.
|
2015-06-25 15:07:55 -04:00
|
|
|
*
|
|
|
|
|
* @param stick The joystick port number
|
|
|
|
|
* @return The number of POVs on the indicated joystick
|
|
|
|
|
*/
|
Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
|
|
|
public int getStickPOVCount(int stick) {
|
2015-06-25 15:07:55 -04:00
|
|
|
if (stick < 0 || stick >= kJoystickPorts) {
|
|
|
|
|
throw new RuntimeException("Joystick index is out of range, should be 0-5");
|
|
|
|
|
}
|
Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
|
|
|
synchronized (m_joystickMutex) {
|
|
|
|
|
return m_joystickPOVs[stick].m_count;
|
|
|
|
|
}
|
2015-06-25 15:07:55 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* The state of the buttons on the joystick.
|
|
|
|
|
*
|
|
|
|
|
* @param stick The joystick to read.
|
|
|
|
|
* @return The state of the buttons on the joystick.
|
|
|
|
|
*/
|
Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
|
|
|
public int getStickButtons(final int stick) {
|
2015-06-25 15:07:55 -04:00
|
|
|
if (stick < 0 || stick >= kJoystickPorts) {
|
|
|
|
|
throw new RuntimeException("Joystick index is out of range, should be 0-3");
|
|
|
|
|
}
|
Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
|
|
|
synchronized (m_joystickMutex) {
|
|
|
|
|
return m_joystickButtons[stick].m_buttons;
|
|
|
|
|
}
|
2015-06-25 15:07:55 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* The state of one joystick button. Button indexes begin at 1.
|
|
|
|
|
*
|
2016-05-20 12:07:40 -04:00
|
|
|
* @param stick The joystick to read.
|
2015-06-25 15:07:55 -04:00
|
|
|
* @param button The button index, beginning at 1.
|
|
|
|
|
* @return The state of the joystick button.
|
|
|
|
|
*/
|
Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
|
|
|
public boolean getStickButton(final int stick, byte button) {
|
|
|
|
|
if (button <= 0) {
|
|
|
|
|
reportJoystickUnpluggedError("Button indexes begin at 1 in WPILib for C++ and Java\n");
|
|
|
|
|
return false;
|
|
|
|
|
}
|
2015-06-25 15:07:55 -04:00
|
|
|
if (stick < 0 || stick >= kJoystickPorts) {
|
|
|
|
|
throw new RuntimeException("Joystick index is out of range, should be 0-3");
|
2013-12-15 18:30:16 -05:00
|
|
|
}
|
Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
|
|
|
boolean error = false;
|
|
|
|
|
boolean retVal = false;
|
|
|
|
|
synchronized (m_joystickMutex) {
|
|
|
|
|
if (button > m_joystickButtons[stick].m_count) {
|
|
|
|
|
error = true;
|
|
|
|
|
retVal = false;
|
|
|
|
|
} else {
|
|
|
|
|
retVal = ((0x1 << (button - 1)) & m_joystickButtons[stick].m_buttons) != 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (error) {
|
2016-02-04 22:29:11 -08:00
|
|
|
reportJoystickUnpluggedWarning("Joystick Button " + button + " on port " + stick
|
|
|
|
|
+ " not available, check if controller is plugged in");
|
2015-06-25 15:07:55 -04:00
|
|
|
}
|
Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
|
|
|
return retVal;
|
2015-06-25 15:07:55 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2016-05-20 12:07:40 -04:00
|
|
|
* Gets the number of buttons on a joystick.
|
2015-06-25 15:07:55 -04:00
|
|
|
*
|
|
|
|
|
* @param stick The joystick port number
|
|
|
|
|
* @return The number of buttons on the indicated joystick
|
|
|
|
|
*/
|
Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
|
|
|
public int getStickButtonCount(int stick) {
|
2015-06-25 15:07:55 -04:00
|
|
|
if (stick < 0 || stick >= kJoystickPorts) {
|
|
|
|
|
throw new RuntimeException("Joystick index is out of range, should be 0-5");
|
|
|
|
|
}
|
Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
|
|
|
synchronized (m_joystickMutex) {
|
|
|
|
|
return m_joystickButtons[stick].m_count;
|
|
|
|
|
}
|
2015-06-25 15:07:55 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2016-05-20 12:07:40 -04:00
|
|
|
* Gets the value of isXbox on a joystick.
|
2015-06-25 15:07:55 -04:00
|
|
|
*
|
|
|
|
|
* @param stick The joystick port number
|
|
|
|
|
* @return A boolean that returns the value of isXbox
|
|
|
|
|
*/
|
Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
|
|
|
public boolean getJoystickIsXbox(int stick) {
|
2015-06-25 15:07:55 -04:00
|
|
|
if (stick < 0 || stick >= kJoystickPorts) {
|
|
|
|
|
throw new RuntimeException("Joystick index is out of range, should be 0-5");
|
|
|
|
|
}
|
Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
|
|
|
boolean error = false;
|
|
|
|
|
boolean retVal = false;
|
|
|
|
|
synchronized (m_joystickMutex) {
|
|
|
|
|
// TODO: Remove this when calling for descriptor on empty stick no longer
|
|
|
|
|
// crashes
|
|
|
|
|
if (1 > m_joystickButtons[stick].m_count && 1 > m_joystickAxes[stick].m_count) {
|
|
|
|
|
error = true;
|
|
|
|
|
retVal = false;
|
|
|
|
|
} else if (FRCNetworkCommunicationsLibrary.HALGetJoystickIsXbox((byte) stick) == 1) {
|
|
|
|
|
retVal = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (error) {
|
2016-02-04 22:29:11 -08:00
|
|
|
reportJoystickUnpluggedWarning("Joystick on port " + stick
|
|
|
|
|
+ " not available, check if controller is plugged in");
|
2015-06-25 15:07:55 -04:00
|
|
|
}
|
|
|
|
|
return retVal;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2016-05-20 12:07:40 -04:00
|
|
|
* Gets the value of type on a joystick.
|
2015-06-25 15:07:55 -04:00
|
|
|
*
|
|
|
|
|
* @param stick The joystick port number
|
|
|
|
|
* @return The value of type
|
|
|
|
|
*/
|
Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
|
|
|
public int getJoystickType(int stick) {
|
2015-06-25 15:07:55 -04:00
|
|
|
if (stick < 0 || stick >= kJoystickPorts) {
|
|
|
|
|
throw new RuntimeException("Joystick index is out of range, should be 0-5");
|
|
|
|
|
}
|
Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
|
|
|
boolean error = false;
|
|
|
|
|
int retVal = -1;
|
|
|
|
|
synchronized (m_joystickMutex) {
|
|
|
|
|
// TODO: Remove this when calling for descriptor on empty stick no longer
|
|
|
|
|
// crashes
|
|
|
|
|
if (1 > m_joystickButtons[stick].m_count && 1 > m_joystickAxes[stick].m_count) {
|
|
|
|
|
error = true;
|
|
|
|
|
retVal = -1;
|
|
|
|
|
} else {
|
|
|
|
|
retVal = FRCNetworkCommunicationsLibrary.HALGetJoystickType((byte) stick);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (error) {
|
2016-02-04 22:29:11 -08:00
|
|
|
reportJoystickUnpluggedWarning("Joystick on port " + stick
|
|
|
|
|
+ " not available, check if controller is plugged in");
|
2015-06-25 15:07:55 -04:00
|
|
|
}
|
Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
|
|
|
return retVal;
|
2015-06-25 15:07:55 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2016-05-20 12:07:40 -04:00
|
|
|
* Gets the name of the joystick at a port.
|
2015-06-25 15:07:55 -04:00
|
|
|
*
|
|
|
|
|
* @param stick The joystick port number
|
|
|
|
|
* @return The value of name
|
|
|
|
|
*/
|
Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
|
|
|
public String getJoystickName(int stick) {
|
2015-06-25 15:07:55 -04:00
|
|
|
if (stick < 0 || stick >= kJoystickPorts) {
|
|
|
|
|
throw new RuntimeException("Joystick index is out of range, should be 0-5");
|
|
|
|
|
}
|
Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
|
|
|
boolean error = false;
|
|
|
|
|
String retVal = "";
|
|
|
|
|
synchronized (m_joystickMutex) {
|
|
|
|
|
// TODO: Remove this when calling for descriptor on empty stick no longer
|
|
|
|
|
// crashes
|
|
|
|
|
if (1 > m_joystickButtons[stick].m_count && 1 > m_joystickAxes[stick].m_count) {
|
|
|
|
|
error = true;
|
|
|
|
|
retVal = "";
|
|
|
|
|
} else {
|
|
|
|
|
retVal = FRCNetworkCommunicationsLibrary.HALGetJoystickName((byte) stick);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (error) {
|
2016-02-04 22:29:11 -08:00
|
|
|
reportJoystickUnpluggedWarning("Joystick on port " + stick
|
|
|
|
|
+ " not available, check if controller is plugged in");
|
2015-06-25 15:07:55 -04:00
|
|
|
}
|
Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
|
|
|
return retVal;
|
2015-06-25 15:07:55 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2016-05-20 12:07:40 -04:00
|
|
|
* Gets a value indicating whether the Driver Station requires the robot to be enabled.
|
2015-06-25 15:07:55 -04:00
|
|
|
*
|
|
|
|
|
* @return True if the robot is enabled, false otherwise.
|
|
|
|
|
*/
|
|
|
|
|
public boolean isEnabled() {
|
|
|
|
|
HALControlWord controlWord = FRCNetworkCommunicationsLibrary.HALGetControlWord();
|
|
|
|
|
return controlWord.getEnabled() && controlWord.getDSAttached();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2016-05-20 12:07:40 -04:00
|
|
|
* Gets a value indicating whether the Driver Station requires the robot to be disabled.
|
2015-06-25 15:07:55 -04:00
|
|
|
*
|
|
|
|
|
* @return True if the robot should be disabled, false otherwise.
|
|
|
|
|
*/
|
|
|
|
|
public boolean isDisabled() {
|
|
|
|
|
return !isEnabled();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2016-05-20 12:07:40 -04:00
|
|
|
* Gets a value indicating whether the Driver Station requires the robot to be running in
|
|
|
|
|
* autonomous mode.
|
2015-06-25 15:07:55 -04:00
|
|
|
*
|
|
|
|
|
* @return True if autonomous mode should be enabled, false otherwise.
|
|
|
|
|
*/
|
|
|
|
|
public boolean isAutonomous() {
|
|
|
|
|
HALControlWord controlWord = FRCNetworkCommunicationsLibrary.HALGetControlWord();
|
|
|
|
|
return controlWord.getAutonomous();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2016-05-20 12:07:40 -04:00
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* Gets a value indicating whether the Driver Station requires the robot to be running in test
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* mode.
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*
|
2015-06-25 15:07:55 -04:00
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* @return True if test mode should be enabled, false otherwise.
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*/
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public boolean isTest() {
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HALControlWord controlWord = FRCNetworkCommunicationsLibrary.HALGetControlWord();
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return controlWord.getTest();
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}
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/**
|
2016-05-20 12:07:40 -04:00
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* Gets a value indicating whether the Driver Station requires the robot to be running in
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* operator-controlled mode.
|
2015-06-25 15:07:55 -04:00
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*
|
2016-05-20 12:07:40 -04:00
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* @return True if operator-controlled mode should be enabled, false otherwise.
|
2015-06-25 15:07:55 -04:00
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*/
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public boolean isOperatorControl() {
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return !(isAutonomous() || isTest());
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}
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/**
|
2016-05-20 12:07:40 -04:00
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* Gets a value indicating whether the FPGA outputs are enabled. The outputs may be disabled if
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* the robot is disabled or e-stopped, the watdhog has expired, or if the roboRIO browns out.
|
2015-06-25 15:07:55 -04:00
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*
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* @return True if the FPGA outputs are enabled.
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*/
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public boolean isSysActive() {
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2015-11-01 09:11:52 -08:00
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return FRCNetworkCommunicationsLibrary.HALGetSystemActive();
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2015-06-25 15:07:55 -04:00
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}
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/**
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* Check if the system is browned out.
|
2016-05-20 12:07:40 -04:00
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*
|
2015-06-25 15:07:55 -04:00
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* @return True if the system is browned out
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*/
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public boolean isBrownedOut() {
|
2015-11-01 09:11:52 -08:00
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return FRCNetworkCommunicationsLibrary.HALGetBrownedOut();
|
2015-06-25 15:07:55 -04:00
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}
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/**
|
2016-05-20 12:07:40 -04:00
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* Has a new control packet from the driver station arrived since the last time this function was
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* called?
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*
|
2015-06-25 15:07:55 -04:00
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* @return True if the control data has been updated since the last call.
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*/
|
Implements locking in C++ DriverStation, and adds double buffering to DS Thread (#25)
Currently, about 5ms of every 20ms loop the DS thread would hold
the mutex, while grabbing data. During this time, and call to grab
joystick data would be blocked. This change grabs the joystick data
to a cache, and then grabs the mutex and moves the data references
around. This is much more efficient then the old code, and gives
teams more of their teleop loop time back for use.
Another major change this does is use preallocated arrays when entering
the JNI. Previously every JNI DS call would allocate an entire new array.
With a GC'd language where those arrays go on the heap, thats a problem,
and creates tons of garbage. That garbage is no longer created anymore,
as all arrays and byte buffers sent to JNI in the DS are preallocated.
In addition, GetJoystickName was always returning joystick 0 data, which
this fixes.
2016-05-21 00:41:15 -07:00
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public boolean isNewControlData() {
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synchronized (m_newControlDataMutex) {
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boolean result = m_newControlData;
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m_newControlData = false;
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return result;
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}
|
2015-06-25 15:07:55 -04:00
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|
}
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|
/**
|
2016-05-20 12:07:40 -04:00
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|
* Get the current alliance from the FMS.
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*
|
2015-06-25 15:07:55 -04:00
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|
* @return the current alliance
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|
*/
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|
public Alliance getAlliance() {
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|
HALAllianceStationID allianceStationID =
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|
FRCNetworkCommunicationsLibrary.HALGetAllianceStation();
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|
|
if (allianceStationID == null) {
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|
|
return Alliance.Invalid;
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|
}
|
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|
switch (allianceStationID) {
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|
|
case Red1:
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|
case Red2:
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|
|
case Red3:
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|
|
return Alliance.Red;
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|
case Blue1:
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|
case Blue2:
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|
|
case Blue3:
|
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|
|
return Alliance.Blue;
|
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|
|
default:
|
|
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|
|
return Alliance.Invalid;
|
|
|
|
|
}
|
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|
|
}
|
|
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|
|
/**
|
|
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|
|
* Gets the location of the team's driver station controls.
|
|
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|
|
*
|
|
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|
|
* @return the location of the team's driver station controls: 1, 2, or 3
|
|
|
|
|
*/
|
|
|
|
|
public int getLocation() {
|
|
|
|
|
HALAllianceStationID allianceStationID =
|
|
|
|
|
FRCNetworkCommunicationsLibrary.HALGetAllianceStation();
|
|
|
|
|
if (allianceStationID == null) {
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
switch (allianceStationID) {
|
|
|
|
|
case Red1:
|
|
|
|
|
case Blue1:
|
|
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|
|
return 1;
|
|
|
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|
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|
|
case Red2:
|
|
|
|
|
case Blue2:
|
|
|
|
|
return 2;
|
|
|
|
|
|
|
|
|
|
case Blue3:
|
|
|
|
|
case Red3:
|
|
|
|
|
return 3;
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2016-05-20 12:07:40 -04:00
|
|
|
* Is the driver station attached to a Field Management System? Note: This does not work with the
|
|
|
|
|
* Blue DS.
|
|
|
|
|
*
|
|
|
|
|
* @return True if the robot is competing on a field being controlled by a Field Management System
|
2015-06-25 15:07:55 -04:00
|
|
|
*/
|
|
|
|
|
public boolean isFMSAttached() {
|
|
|
|
|
HALControlWord controlWord = FRCNetworkCommunicationsLibrary.HALGetControlWord();
|
|
|
|
|
return controlWord.getFMSAttached();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public boolean isDSAttached() {
|
|
|
|
|
HALControlWord controlWord = FRCNetworkCommunicationsLibrary.HALGetControlWord();
|
|
|
|
|
return controlWord.getDSAttached();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2016-05-20 12:07:40 -04:00
|
|
|
* Return the approximate match time The FMS does not send an official match time to the robots,
|
|
|
|
|
* but does send an approximate match time. The value will count down the time remaining in the
|
|
|
|
|
* current period (auto or teleop). Warning: This is not an official time (so it cannot be used to
|
|
|
|
|
* dispute ref calls or guarantee that a function will trigger before the match ends) The
|
|
|
|
|
* Practice Match function of the DS approximates the behaviour seen on the field.
|
|
|
|
|
*
|
2015-06-25 15:07:55 -04:00
|
|
|
* @return Time remaining in current match period (auto or teleop) in seconds
|
|
|
|
|
*/
|
|
|
|
|
public double getMatchTime() {
|
|
|
|
|
return FRCNetworkCommunicationsLibrary.HALGetMatchTime();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2016-05-20 12:07:40 -04:00
|
|
|
* Report error to Driver Station. Also prints error to System.err Optionally appends Stack trace
|
|
|
|
|
* to error message.
|
|
|
|
|
*
|
2015-06-25 15:07:55 -04:00
|
|
|
* @param printTrace If true, append stack trace to error string
|
|
|
|
|
*/
|
|
|
|
|
public static void reportError(String error, boolean printTrace) {
|
2016-02-04 22:29:11 -08:00
|
|
|
reportErrorImpl(true, 1, error, printTrace);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2016-05-20 12:07:40 -04:00
|
|
|
* Report warning to Driver Station. Also prints error to System.err Optionally appends Stack
|
|
|
|
|
* trace to warning message.
|
|
|
|
|
*
|
2016-02-04 22:29:11 -08:00
|
|
|
* @param printTrace If true, append stack trace to warning string
|
|
|
|
|
*/
|
|
|
|
|
public static void reportWarning(String error, boolean printTrace) {
|
|
|
|
|
reportErrorImpl(false, 1, error, printTrace);
|
|
|
|
|
}
|
|
|
|
|
|
2016-05-20 12:07:40 -04:00
|
|
|
private static void reportErrorImpl(boolean isError, int code, String error, boolean
|
|
|
|
|
printTrace) {
|
2016-02-04 22:29:11 -08:00
|
|
|
StackTraceElement[] traces = Thread.currentThread().getStackTrace();
|
|
|
|
|
String locString;
|
2016-05-20 12:07:40 -04:00
|
|
|
if (traces.length > 3) {
|
2016-02-04 22:29:11 -08:00
|
|
|
locString = traces[3].toString();
|
2016-05-20 12:07:40 -04:00
|
|
|
} else {
|
2016-02-04 22:29:11 -08:00
|
|
|
locString = new String();
|
2016-05-20 12:07:40 -04:00
|
|
|
}
|
2016-02-04 22:29:11 -08:00
|
|
|
boolean haveLoc = false;
|
2016-05-20 12:07:40 -04:00
|
|
|
String traceString = " at ";
|
2016-02-04 22:29:11 -08:00
|
|
|
for (int i = 3; i < traces.length; i++) {
|
|
|
|
|
String loc = traces[i].toString();
|
|
|
|
|
traceString += loc + "\n";
|
|
|
|
|
// get first user function
|
|
|
|
|
if (!haveLoc && !loc.startsWith("edu.wpi.first.wpilibj")) {
|
|
|
|
|
locString = loc;
|
|
|
|
|
haveLoc = true;
|
2015-06-25 15:07:55 -04:00
|
|
|
}
|
|
|
|
|
}
|
2016-05-20 12:07:40 -04:00
|
|
|
FRCNetworkCommunicationsLibrary.HALSendError(isError, code, false, error, locString,
|
|
|
|
|
printTrace ? traceString : "", true);
|
2015-06-25 15:07:55 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2016-05-20 12:07:40 -04:00
|
|
|
* Only to be used to tell the Driver Station what code you claim to be executing for diagnostic
|
|
|
|
|
* purposes only.
|
|
|
|
|
*
|
|
|
|
|
* @param entering If true, starting disabled code; if false, leaving disabled code
|
2015-06-25 15:07:55 -04:00
|
|
|
*/
|
2016-05-20 12:07:40 -04:00
|
|
|
@SuppressWarnings("MethodName")
|
2015-06-25 15:07:55 -04:00
|
|
|
public void InDisabled(boolean entering) {
|
|
|
|
|
m_userInDisabled = entering;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2016-05-20 12:07:40 -04:00
|
|
|
* Only to be used to tell the Driver Station what code you claim to be executing for diagnostic
|
|
|
|
|
* purposes only.
|
|
|
|
|
*
|
|
|
|
|
* @param entering If true, starting autonomous code; if false, leaving autonomous code
|
2015-06-25 15:07:55 -04:00
|
|
|
*/
|
2016-05-20 12:07:40 -04:00
|
|
|
@SuppressWarnings("MethodName")
|
2015-06-25 15:07:55 -04:00
|
|
|
public void InAutonomous(boolean entering) {
|
|
|
|
|
m_userInAutonomous = entering;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2016-05-20 12:07:40 -04:00
|
|
|
* Only to be used to tell the Driver Station what code you claim to be executing for diagnostic
|
|
|
|
|
* purposes only.
|
|
|
|
|
*
|
|
|
|
|
* @param entering If true, starting teleop code; if false, leaving teleop code
|
2015-06-25 15:07:55 -04:00
|
|
|
*/
|
2016-05-20 12:07:40 -04:00
|
|
|
@SuppressWarnings("MethodName")
|
2015-06-25 15:07:55 -04:00
|
|
|
public void InOperatorControl(boolean entering) {
|
|
|
|
|
m_userInTeleop = entering;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2016-05-20 12:07:40 -04:00
|
|
|
* Only to be used to tell the Driver Station what code you claim to be executing for diagnostic
|
|
|
|
|
* purposes only.
|
|
|
|
|
*
|
2015-06-25 15:07:55 -04:00
|
|
|
* @param entering If true, starting test code; if false, leaving test code
|
|
|
|
|
*/
|
2016-05-20 12:07:40 -04:00
|
|
|
@SuppressWarnings("MethodName")
|
2015-06-25 15:07:55 -04:00
|
|
|
public void InTest(boolean entering) {
|
|
|
|
|
m_userInTest = entering;
|
|
|
|
|
}
|
2013-12-15 18:30:16 -05:00
|
|
|
}
|