2019-07-24 02:57:39 -04:00
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#include "frc/geometry/Pose2d.h"
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#include <cmath>
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using namespace frc;
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Pose2d::Pose2d(Translation2d translation, Rotation2d rotation)
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: m_translation(translation), m_rotation(rotation) {}
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2019-08-17 01:00:33 -04:00
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Pose2d::Pose2d(units::meter_t x, units::meter_t y, Rotation2d rotation)
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2019-07-24 02:57:39 -04:00
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: m_translation(x, y), m_rotation(rotation) {}
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Pose2d Pose2d::operator+(const Transform2d& other) const {
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return TransformBy(other);
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}
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Pose2d& Pose2d::operator+=(const Transform2d& other) {
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m_translation += other.Translation().RotateBy(m_rotation);
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m_rotation += other.Rotation();
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return *this;
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}
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2019-09-08 14:20:26 -04:00
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bool Pose2d::operator==(const Pose2d& other) const {
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return m_translation == other.m_translation && m_rotation == other.m_rotation;
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}
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bool Pose2d::operator!=(const Pose2d& other) const {
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return !operator==(other);
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}
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2019-07-24 02:57:39 -04:00
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Pose2d Pose2d::TransformBy(const Transform2d& other) const {
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return {m_translation + (other.Translation().RotateBy(m_rotation)),
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m_rotation + other.Rotation()};
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}
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Pose2d Pose2d::RelativeTo(const Pose2d& other) const {
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const Transform2d transform{other, *this};
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return {transform.Translation(), transform.Rotation()};
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}
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Pose2d Pose2d::Exp(const Twist2d& twist) const {
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const auto dx = twist.dx;
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const auto dy = twist.dy;
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2019-08-17 01:00:33 -04:00
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const auto dtheta = twist.dtheta.to<double>();
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const auto sinTheta = std::sin(dtheta);
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const auto cosTheta = std::cos(dtheta);
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double s, c;
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if (std::abs(dtheta) < 1E-9) {
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s = 1.0 - 1.0 / 6.0 * dtheta * dtheta;
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c = 0.5 * dtheta;
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} else {
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s = sinTheta / dtheta;
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c = (1 - cosTheta) / dtheta;
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}
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const Transform2d transform{Translation2d{dx * s - dy * c, dx * c + dy * s},
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Rotation2d{cosTheta, sinTheta}};
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return *this + transform;
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}
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