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allwpilib/wpilibNewCommands/src/main/native/include/frc2/command/Command.h

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2019 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <functional>
#include <memory>
#include <string>
#include <frc/ErrorBase.h>
#include <units/units.h>
#include <wpi/ArrayRef.h>
#include <wpi/Demangle.h>
#include <wpi/SmallSet.h>
#include "frc2/command/Subsystem.h"
namespace frc2 {
template <typename T>
std::string GetTypeName(const T& type) {
return wpi::Demangle(typeid(type).name());
}
class ParallelCommandGroup;
class ParallelRaceGroup;
class ParallelDeadlineGroup;
class SequentialCommandGroup;
class PerpetualCommand;
class ProxyScheduleCommand;
/**
* A state machine representing a complete action to be performed by the robot.
* Commands are run by the CommandScheduler, and can be composed into
* CommandGroups to allow users to build complicated multi-step actions without
* the need to roll the state machine logic themselves.
*
* <p>Commands are run synchronously from the main robot loop; no multithreading
* is used, unless specified explicitly from the command implementation.
*
* <p>Note: ALWAYS create a subclass by extending CommandHelper<Base, Subclass>,
* or decorators will not function!
*
* @see CommandScheduler
* @see CommandHelper
*/
class Command : public frc::ErrorBase {
public:
Command() = default;
virtual ~Command();
Command(const Command&);
Command& operator=(const Command&);
Command(Command&&) = default;
Command& operator=(Command&&) = default;
/**
* The initial subroutine of a command. Called once when the command is
* initially scheduled.
*/
virtual void Initialize();
/**
* The main body of a command. Called repeatedly while the command is
* scheduled.
*/
virtual void Execute();
/**
* The action to take when the command ends. Called when either the command
* finishes normally, or when it interrupted/canceled.
*
* @param interrupted whether the command was interrupted/canceled
*/
virtual void End(bool interrupted);
/**
* Whether the command has finished. Once a command finishes, the scheduler
* will call its end() method and un-schedule it.
*
* @return whether the command has finished.
*/
virtual bool IsFinished() { return false; }
/**
* Specifies the set of subsystems used by this command. Two commands cannot
* use the same subsystem at the same time. If the command is scheduled as
* interruptible and another command is scheduled that shares a requirement,
* the command will be interrupted. Else, the command will not be scheduled.
* If no subsystems are required, return an empty set.
*
* <p>Note: it is recommended that user implementations contain the
* requirements as a field, and return that field here, rather than allocating
* a new set every time this is called.
*
* @return the set of subsystems that are required
*/
virtual wpi::SmallSet<Subsystem*, 4> GetRequirements() const = 0;
/**
* Decorates this command with a timeout. If the specified timeout is
* exceeded before the command finishes normally, the command will be
* interrupted and un-scheduled. Note that the timeout only applies to the
* command returned by this method; the calling command is not itself changed.
*
* @param duration the timeout duration
* @return the command with the timeout added
*/
ParallelRaceGroup WithTimeout(units::second_t duration) &&;
/**
* Decorates this command with an interrupt condition. If the specified
* condition becomes true before the command finishes normally, the command
* will be interrupted and un-scheduled. Note that this only applies to the
* command returned by this method; the calling command is not itself changed.
*
* @param condition the interrupt condition
* @return the command with the interrupt condition added
*/
ParallelRaceGroup WithInterrupt(std::function<bool()> condition) &&;
/**
* Decorates this command with a runnable to run before this command starts.
*
* @param toRun the Runnable to run
* @return the decorated command
*/
SequentialCommandGroup BeforeStarting(std::function<void()> toRun) &&;
/**
* Decorates this command with a runnable to run after the command finishes.
*
* @param toRun the Runnable to run
* @return the decorated command
*/
SequentialCommandGroup AndThen(std::function<void()> toRun) &&;
/**
* Decorates this command to run perpetually, ignoring its ordinary end
* conditions. The decorated command can still be interrupted or canceled.
*
* @return the decorated command
*/
PerpetualCommand Perpetually() &&;
/**
* Decorates this command to run "by proxy" by wrapping it in a {@link
* ProxyScheduleCommand}. This is useful for "forking off" from command groups
* when the user does not wish to extend the command's requirements to the
* entire command group.
*
* @return the decorated command
*/
ProxyScheduleCommand AsProxy();
/**
* Schedules this command.
*
* @param interruptible whether this command can be interrupted by another
* command that shares one of its requirements
*/
void Schedule(bool interruptible);
/**
* Schedules this command, defaulting to interruptible.
*/
void Schedule() { Schedule(true); }
/**
* Cancels this command. Will call the command's interrupted() method.
* Commands will be canceled even if they are not marked as interruptible.
*/
void Cancel();
/**
* Whether or not the command is currently scheduled. Note that this does not
* detect whether the command is being run by a CommandGroup, only whether it
* is directly being run by the scheduler.
*
* @return Whether the command is scheduled.
*/
bool IsScheduled() const;
/**
* Whether the command requires a given subsystem. Named "hasRequirement"
* rather than "requires" to avoid confusion with
* {@link
* edu.wpi.first.wpilibj.command.Command#requires(edu.wpi.first.wpilibj.command.Subsystem)}
* - this may be able to be changed in a few years.
*
* @param requirement the subsystem to inquire about
* @return whether the subsystem is required
*/
bool HasRequirement(Subsystem* requirement) const;
/**
* Whether the command is currently grouped in a command group. Used as extra
* insurance to prevent accidental independent use of grouped commands.
*/
bool IsGrouped() const;
/**
* Sets whether the command is currently grouped in a command group. Can be
* used to "reclaim" a command if a group is no longer going to use it. NOT
* ADVISED!
*/
void SetGrouped(bool grouped);
/**
* Whether the given command should run when the robot is disabled. Override
* to return true if the command should run when disabled.
*
* @return whether the command should run when the robot is disabled
*/
virtual bool RunsWhenDisabled() const { return false; }
virtual std::string GetName() const;
protected:
/**
* Transfers ownership of this command to a unique pointer. Used for
* decorator methods.
*/
virtual std::unique_ptr<Command> TransferOwnership() && = 0;
bool m_isGrouped = false;
};
/**
* Checks if two commands have disjoint requirement sets.
*
* @param first The first command to check.
* @param second The second command to check.
* @return False if first and second share a requirement.
*/
bool RequirementsDisjoint(Command* first, Command* second);
} // namespace frc2