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Add requirements param to more Command APIs (#2059)
Assorted improvements to the ergonomics of declaring requirements in the new command framework. C++ requirements list parameters have been defaulted to an empty list, some missing C++ requirements list parameters have been added, and both C++ and Java have been given requirements list params in various InstantCommand wrapper methods (#2049), whose value is forwarded to the command.
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@@ -16,8 +16,9 @@ Button Button::WhenPressed(Command* command, bool interruptible) {
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return *this;
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}
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Button Button::WhenPressed(std::function<void()> toRun) {
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WhenActive(std::move(toRun));
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Button Button::WhenPressed(std::function<void()> toRun,
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std::initializer_list<Subsystem*> requirements) {
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WhenActive(std::move(toRun), requirements);
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return *this;
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}
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@@ -26,8 +27,9 @@ Button Button::WhileHeld(Command* command, bool interruptible) {
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return *this;
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}
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Button Button::WhileHeld(std::function<void()> toRun) {
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WhileActiveContinous(std::move(toRun));
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Button Button::WhileHeld(std::function<void()> toRun,
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std::initializer_list<Subsystem*> requirements) {
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WhileActiveContinous(std::move(toRun), requirements);
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return *this;
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}
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@@ -41,8 +43,9 @@ Button Button::WhenReleased(Command* command, bool interruptible) {
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return *this;
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}
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Button Button::WhenReleased(std::function<void()> toRun) {
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WhenInactive(std::move(toRun));
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Button Button::WhenReleased(std::function<void()> toRun,
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std::initializer_list<Subsystem*> requirements) {
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WhenInactive(std::move(toRun), requirements);
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return *this;
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}
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@@ -28,8 +28,9 @@ Trigger Trigger::WhenActive(Command* command, bool interruptible) {
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return *this;
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}
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Trigger Trigger::WhenActive(std::function<void()> toRun) {
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return WhenActive(InstantCommand(std::move(toRun), {}));
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Trigger Trigger::WhenActive(std::function<void()> toRun,
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std::initializer_list<Subsystem*> requirements) {
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return WhenActive(InstantCommand(std::move(toRun), requirements));
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}
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Trigger Trigger::WhileActiveContinous(Command* command, bool interruptible) {
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@@ -48,8 +49,9 @@ Trigger Trigger::WhileActiveContinous(Command* command, bool interruptible) {
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return *this;
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}
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Trigger Trigger::WhileActiveContinous(std::function<void()> toRun) {
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return WhileActiveContinous(InstantCommand(std::move(toRun), {}));
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Trigger Trigger::WhileActiveContinous(std::function<void()> toRun,
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std::initializer_list<Subsystem*> requirements) {
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return WhileActiveContinous(InstantCommand(std::move(toRun), requirements));
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}
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Trigger Trigger::WhileActiveOnce(Command* command, bool interruptible) {
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@@ -82,8 +84,9 @@ Trigger Trigger::WhenInactive(Command* command, bool interruptible) {
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return *this;
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}
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Trigger Trigger::WhenInactive(std::function<void()> toRun) {
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return WhenInactive(InstantCommand(std::move(toRun), {}));
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Trigger Trigger::WhenInactive(std::function<void()> toRun,
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std::initializer_list<Subsystem*> requirements) {
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return WhenInactive(InstantCommand(std::move(toRun), requirements));
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}
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Trigger Trigger::ToggleWhenActive(Command* command, bool interruptible) {
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