Add cpp examples (#659)

* Added C++ robot project examples and set up sub .clang-format for them

* Ran formatter
This commit is contained in:
Tyler Veness
2017-10-17 21:37:58 -07:00
committed by Peter Johnson
parent 66002d6cac
commit 0291a95f68
110 changed files with 4943 additions and 70 deletions

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "CheckForHotGoal.h"
#include "../Robot.h"
CheckForHotGoal::CheckForHotGoal(double time) {
SetTimeout(time);
}
// Make this return true when this Command no longer needs to run execute()
bool CheckForHotGoal::IsFinished() {
return IsTimedOut() || Robot::shooter->GoalIsHot();
}

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <Commands/Command.h>
/**
* This command looks for the hot goal and waits until it's detected or timed
* out. The timeout is because it's better to shoot and get some autonomous
* points than get none. When called sequentially, this command will block until
* the hot goal is detected or until it is timed out.
*/
class CheckForHotGoal : public frc::Command {
public:
explicit CheckForHotGoal(double time);
bool IsFinished() override;
};

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "CloseClaw.h"
#include "../Robot.h"
CloseClaw::CloseClaw() {
Requires(Robot::collector.get());
}
// Called just before this Command runs the first time
void CloseClaw::Initialize() {
Robot::collector->Close();
}

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <Commands/InstantCommand.h>
/**
* Close the claw.
*
* NOTE: It doesn't wait for the claw to close since there is no sensor to
* detect that.
*/
class CloseClaw : public frc::InstantCommand {
public:
CloseClaw();
void Initialize() override;
};

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "Collect.h"
#include "../Robot.h"
#include "CloseClaw.h"
#include "SetCollectionSpeed.h"
#include "SetPivotSetpoint.h"
#include "WaitForBall.h"
Collect::Collect() {
AddSequential(new SetCollectionSpeed(Collector::kForward));
AddParallel(new CloseClaw());
AddSequential(new SetPivotSetpoint(Pivot::kCollect));
AddSequential(new WaitForBall());
}

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <Commands/CommandGroup.h>
/**
* Get the robot set to collect balls.
*/
class Collect : public frc::CommandGroup {
public:
Collect();
};

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "DriveAndShootAutonomous.h"
#include "../Robot.h"
#include "CheckForHotGoal.h"
#include "CloseClaw.h"
#include "DriveForward.h"
#include "SetPivotSetpoint.h"
#include "Shoot.h"
#include "WaitForPressure.h"
DriveAndShootAutonomous::DriveAndShootAutonomous() {
AddSequential(new CloseClaw());
AddSequential(new WaitForPressure(), 2);
#ifndef SIMULATION
// NOTE: Simulation doesn't currently have the concept of hot.
AddSequential(new CheckForHotGoal(2));
#endif
AddSequential(new SetPivotSetpoint(45));
AddSequential(new DriveForward(8, 0.3));
AddSequential(new Shoot());
}

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <Commands/CommandGroup.h>
/**
* Drive over the line and then shoot the ball. If the hot goal is not detected,
* it will wait briefly.
*/
class DriveAndShootAutonomous : public frc::CommandGroup {
public:
DriveAndShootAutonomous();
};

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "DriveForward.h"
#include <cmath>
#include "../Robot.h"
void DriveForward::init(double dist, double maxSpeed) {
Requires(Robot::drivetrain.get());
distance = dist;
driveForwardSpeed = maxSpeed;
}
DriveForward::DriveForward() {
init(10, 0.5);
}
DriveForward::DriveForward(double dist) {
init(dist, 0.5);
}
DriveForward::DriveForward(double dist, double maxSpeed) {
init(dist, maxSpeed);
}
// Called just before this Command runs the first time
void DriveForward::Initialize() {
Robot::drivetrain->GetRightEncoder()->Reset();
SetTimeout(2);
}
// Called repeatedly when this Command is scheduled to run
void DriveForward::Execute() {
error = (distance
- Robot::drivetrain->GetRightEncoder()->GetDistance());
if (driveForwardSpeed * kP * error >= driveForwardSpeed) {
Robot::drivetrain->TankDrive(
driveForwardSpeed, driveForwardSpeed);
} else {
Robot::drivetrain->TankDrive(driveForwardSpeed * kP * error,
driveForwardSpeed * kP * error);
}
}
// Make this return true when this Command no longer needs to run execute()
bool DriveForward::IsFinished() {
return (std::fabs(error) <= kTolerance) || IsTimedOut();
}
// Called once after isFinished returns true
void DriveForward::End() {
Robot::drivetrain->Stop();
}

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <Commands/Command.h>
/**
* This command drives the robot over a given distance with simple proportional
* control This command will drive a given distance limiting to a maximum speed.
*/
class DriveForward : public frc::Command {
public:
DriveForward();
explicit DriveForward(double dist);
DriveForward(double dist, double maxSpeed);
void Initialize() override;
void Execute() override;
bool IsFinished() override;
void End() override;
private:
double driveForwardSpeed;
double distance;
double error = 0;
static constexpr double kTolerance = 0.1;
static constexpr double kP = -1.0 / 5.0;
void init(double dist, double maxSpeed);
};

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "DriveWithJoystick.h"
#include "../Robot.h"
DriveWithJoystick::DriveWithJoystick() {
Requires(Robot::drivetrain.get());
}
// Called repeatedly when this Command is scheduled to run
void DriveWithJoystick::Execute() {
Robot::drivetrain->TankDrive(Robot::oi->GetJoystick());
}
// Make this return true when this Command no longer needs to run execute()
bool DriveWithJoystick::IsFinished() {
return false;
}
// Called once after isFinished returns true
void DriveWithJoystick::End() {
Robot::drivetrain->Stop();
}

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <Commands/Command.h>
/**
* This command allows PS3 joystick to drive the robot. It is always running
* except when interrupted by another command.
*/
class DriveWithJoystick : public frc::Command {
public:
DriveWithJoystick();
void Execute() override;
bool IsFinished() override;
void End() override;
};

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "ExtendShooter.h"
#include "../Robot.h"
ExtendShooter::ExtendShooter()
: frc::TimedCommand(1.0) {
Requires(Robot::shooter.get());
}
// Called just before this Command runs the first time
void ExtendShooter::Initialize() {
Robot::shooter->ExtendBoth();
}
// Called once after isFinished returns true
void ExtendShooter::End() {
Robot::shooter->RetractBoth();
}

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <Commands/TimedCommand.h>
/**
* Extend the shooter and then retract it after a second.
*/
class ExtendShooter : public frc::TimedCommand {
public:
ExtendShooter();
void Initialize() override;
void End() override;
};

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "LowGoal.h"
#include "../Robot.h"
#include "ExtendShooter.h"
#include "SetCollectionSpeed.h"
#include "SetPivotSetpoint.h"
LowGoal::LowGoal() {
AddSequential(new SetPivotSetpoint(Pivot::kLowGoal));
AddSequential(new SetCollectionSpeed(Collector::kReverse));
AddSequential(new ExtendShooter());
}

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <Commands/CommandGroup.h>
/**
* Spit the ball out into the low goal assuming that the robot is in front of
* it.
*/
class LowGoal : public frc::CommandGroup {
public:
LowGoal();
};

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "OpenClaw.h"
#include "../Robot.h"
OpenClaw::OpenClaw() {
Requires(Robot::collector.get());
}
// Called just before this Command runs the first time
void OpenClaw::Initialize() {
Robot::collector->Open();
}
// Make this return true when this Command no longer needs to run execute()
bool OpenClaw::IsFinished() {
return Robot::collector->IsOpen();
}

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <Commands/Command.h>
/**
* Opens the claw
*/
class OpenClaw : public frc::Command {
public:
OpenClaw();
void Initialize() override;
bool IsFinished() override;
};

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "SetCollectionSpeed.h"
#include "../Robot.h"
SetCollectionSpeed::SetCollectionSpeed(double speed) {
Requires(Robot::collector.get());
this->speed = speed;
}
// Called just before this Command runs the first time
void SetCollectionSpeed::Initialize() {
Robot::collector->SetSpeed(speed);
}

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <Commands/InstantCommand.h>
/**
* This command sets the collector rollers spinning at the given speed. Since
* there is no sensor for detecting speed, it finishes immediately. As a result,
* the spinners may still be adjusting their speed.
*/
class SetCollectionSpeed : public frc::InstantCommand {
public:
explicit SetCollectionSpeed(double speed);
void Initialize() override;
private:
double speed;
};

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "SetPivotSetpoint.h"
#include "../Robot.h"
SetPivotSetpoint::SetPivotSetpoint(double setpoint) {
this->setpoint = setpoint;
Requires(Robot::pivot.get());
}
// Called just before this Command runs the first time
void SetPivotSetpoint::Initialize() {
Robot::pivot->Enable();
Robot::pivot->SetSetpoint(setpoint);
}
// Make this return true when this Command no longer needs to run execute()
bool SetPivotSetpoint::IsFinished() {
return Robot::pivot->OnTarget();
}

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <Commands/Command.h>
/**
* Moves the pivot to a given angle. This command finishes when it is within
* the tolerance, but leaves the PID loop running to maintain the position.
* Other commands using the pivot should make sure they disable PID!
*/
class SetPivotSetpoint : public frc::Command {
public:
explicit SetPivotSetpoint(double setpoint);
void Initialize() override;
bool IsFinished() override;
private:
double setpoint;
};

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "Shoot.h"
#include "../Robot.h"
#include "ExtendShooter.h"
#include "OpenClaw.h"
#include "SetCollectionSpeed.h"
#include "WaitForPressure.h"
Shoot::Shoot() {
AddSequential(new WaitForPressure());
AddSequential(new SetCollectionSpeed(Collector::kStop));
AddSequential(new OpenClaw());
AddSequential(new ExtendShooter());
}

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <Commands/CommandGroup.h>
/**
* Shoot the ball at the current angle.
*/
class Shoot : public frc::CommandGroup {
public:
Shoot();
};

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "WaitForBall.h"
#include "../Robot.h"
WaitForBall::WaitForBall() {
Requires(Robot::collector.get());
}
// Make this return true when this Command no longer needs to run execute()
bool WaitForBall::IsFinished() {
return Robot::collector->HasBall();
}

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <Commands/Command.h>
/**
* Wait until the collector senses that it has the ball. This command does
* nothing and is intended to be used in command groups to wait for this
* condition.
*/
class WaitForBall : public frc::Command {
public:
WaitForBall();
bool IsFinished() override;
};

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "WaitForPressure.h"
#include "../Robot.h"
WaitForPressure::WaitForPressure() {
Requires(Robot::pneumatics.get());
}
// Make this return true when this Command no longer needs to run execute()
bool WaitForPressure::IsFinished() {
return Robot::pneumatics->IsPressurized();
}

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <Commands/Command.h>
/**
* Wait until the pneumatics are fully pressurized. This command does nothing
* and is intended to be used in command groups to wait for this condition.
*/
class WaitForPressure : public frc::Command {
public:
WaitForPressure();
bool IsFinished() override;
};

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "OI.h"
#include "Commands/Collect.h"
#include "Commands/DriveForward.h"
#include "Commands/LowGoal.h"
#include "Commands/SetCollectionSpeed.h"
#include "Commands/SetPivotSetpoint.h"
#include "Commands/Shoot.h"
#include "Subsystems/Collector.h"
#include "Subsystems/Pivot.h"
OI::OI() {
R1.WhenPressed(new LowGoal());
R2.WhenPressed(new Collect());
L1.WhenPressed(new SetPivotSetpoint(Pivot::kShoot));
L2.WhenPressed(new SetPivotSetpoint(Pivot::kShootNear));
sticks.WhenActive(new Shoot());
// SmartDashboard Buttons
frc::SmartDashboard::PutData("Drive Forward", new DriveForward(2.25));
frc::SmartDashboard::PutData("Drive Backward", new DriveForward(-2.25));
frc::SmartDashboard::PutData("Start Rollers",
new SetCollectionSpeed(Collector::kForward));
frc::SmartDashboard::PutData("Stop Rollers",
new SetCollectionSpeed(Collector::kStop));
frc::SmartDashboard::PutData("Reverse Rollers",
new SetCollectionSpeed(Collector::kReverse));
}
frc::Joystick* OI::GetJoystick() {
return &joystick;
}

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <Buttons/JoystickButton.h>
#include <Joystick.h>
#include "Triggers/DoubleButton.h"
class OI {
public:
OI();
frc::Joystick* GetJoystick();
private:
frc::Joystick joystick{0};
frc::JoystickButton L1{&joystick, 11};
frc::JoystickButton L2{&joystick, 9};
frc::JoystickButton R1{&joystick, 12};
frc::JoystickButton R2{&joystick, 10};
DoubleButton sticks{&joystick, 2, 3};
};

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "Robot.h"
#include <iostream>
#include <SmartDashboard/SmartDashboard.h>
std::shared_ptr<DriveTrain> Robot::drivetrain = std::make_shared<DriveTrain>();
std::shared_ptr<Pivot> Robot::pivot = std::make_shared<Pivot>();
std::shared_ptr<Collector> Robot::collector = std::make_shared<Collector>();
std::shared_ptr<Shooter> Robot::shooter = std::make_shared<Shooter>();
std::shared_ptr<Pneumatics> Robot::pneumatics = std::make_shared<Pneumatics>();
std::unique_ptr<OI> Robot::oi = std::make_unique<OI>();
void Robot::RobotInit() {
// Show what command your subsystem is running on the SmartDashboard
frc::SmartDashboard::PutData(drivetrain.get());
frc::SmartDashboard::PutData(pivot.get());
frc::SmartDashboard::PutData(collector.get());
frc::SmartDashboard::PutData(shooter.get());
frc::SmartDashboard::PutData(pneumatics.get());
// instantiate the command used for the autonomous period
autoChooser.AddDefault("Drive and Shoot", driveAndShootAuto.get());
autoChooser.AddObject("Drive Forward", driveForwardAuto.get());
frc::SmartDashboard::PutData("Auto Mode", &autoChooser);
pneumatics->Start(); // Pressurize the pneumatics.
}
void Robot::AutonomousInit() {
autonomousCommand = autoChooser.GetSelected();
autonomousCommand->Start();
}
void Robot::AutonomousPeriodic() {
frc::Scheduler::GetInstance()->Run();
Log();
}
void Robot::TeleopInit() {
// This makes sure that the autonomous stops running when
// teleop starts running. If you want the autonomous to
// continue until interrupted by another command, remove
// this line or comment it out.
if (autonomousCommand != nullptr) {
autonomousCommand->Cancel();
}
std::cout << "Starting Teleop" << std::endl;
}
void Robot::TeleopPeriodic() {
frc::Scheduler::GetInstance()->Run();
Log();
}
void Robot::TestPeriodic() {
frc::LiveWindow::GetInstance()->Run();
}
void Robot::DisabledInit() {
shooter->Unlatch();
}
void Robot::DisabledPeriodic() {
Log();
}
/**
* Log interesting values to the SmartDashboard.
*/
void Robot::Log() {
Robot::pneumatics->WritePressure();
frc::SmartDashboard::PutNumber("Pivot Pot Value", pivot->GetAngle());
frc::SmartDashboard::PutNumber("Left Distance",
drivetrain->GetLeftEncoder()->GetDistance());
frc::SmartDashboard::PutNumber("Right Distance",
drivetrain->GetRightEncoder()->GetDistance());
}
START_ROBOT_CLASS(Robot)

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <memory>
#include <Commands/Command.h>
#include <IterativeRobot.h>
#include <SmartDashboard/SendableChooser.h>
#include "Commands/DriveAndShootAutonomous.h"
#include "Commands/DriveForward.h"
#include "OI.h"
#include "Subsystems/Collector.h"
#include "Subsystems/DriveTrain.h"
#include "Subsystems/Pivot.h"
#include "Subsystems/Pneumatics.h"
#include "Subsystems/Shooter.h"
class Robot : public IterativeRobot {
public:
static std::shared_ptr<DriveTrain> drivetrain;
static std::shared_ptr<Pivot> pivot;
static std::shared_ptr<Collector> collector;
static std::shared_ptr<Shooter> shooter;
static std::shared_ptr<Pneumatics> pneumatics;
static std::unique_ptr<OI> oi;
private:
frc::Command* autonomousCommand = nullptr;
std::unique_ptr<frc::Command> driveAndShootAuto{
new DriveAndShootAutonomous()};
std::unique_ptr<frc::Command> driveForwardAuto{new DriveForward()};
SendableChooser<frc::Command*> autoChooser;
void RobotInit() override;
void AutonomousInit() override;
void AutonomousPeriodic() override;
void TeleopInit() override;
void TeleopPeriodic() override;
void TestPeriodic() override;
void DisabledInit() override;
void DisabledPeriodic() override;
void Log();
};

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "Collector.h"
#include <LiveWindow/LiveWindow.h>
Collector::Collector()
: frc::Subsystem("Collector") {
// Put everything to the LiveWindow for testing.
// XXX: LiveWindow::GetInstance()->AddActuator("Collector", "Roller
// Motor", &rollerMotor);
LiveWindow::GetInstance()->AddSensor(
"Collector", "Ball Detector", &ballDetector);
LiveWindow::GetInstance()->AddSensor(
"Collector", "Claw Open Detector", &openDetector);
LiveWindow::GetInstance()->AddActuator("Collector", "Piston", &piston);
}
bool Collector::HasBall() {
return ballDetector.Get(); // TODO: prepend ! to reflect real robot
}
void Collector::SetSpeed(double speed) {
rollerMotor.Set(-speed);
}
void Collector::Stop() {
rollerMotor.Set(0);
}
bool Collector::IsOpen() {
return openDetector.Get(); // TODO: prepend ! to reflect real robot
}
void Collector::Open() {
piston.Set(true);
}
void Collector::Close() {
piston.Set(false);
}
void Collector::InitDefaultCommand() {}

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <Commands/Subsystem.h>
#include <DigitalInput.h>
#include <Solenoid.h>
#include <Victor.h>
/**
* The Collector subsystem has one motor for the rollers, a limit switch for
* ball
* detection, a piston for opening and closing the claw, and a reed switch to
* check if the piston is open.
*/
class Collector : public frc::Subsystem {
public:
// Constants for some useful speeds
static constexpr double kForward = 1;
static constexpr double kStop = 0;
static constexpr double kReverse = -1;
Collector();
/**
* NOTE: The current simulation model uses the the lower part of the
* claw
* since the limit switch wasn't exported. At some point, this will be
* updated.
*
* @return Whether or not the robot has the ball.
*/
bool HasBall();
/**
* @param speed The speed to spin the rollers.
*/
void SetSpeed(double speed);
/**
* Stop the rollers from spinning
*/
void Stop();
/**
* @return Whether or not the claw is open.
*/
bool IsOpen();
/**
* Open the claw up. (For shooting)
*/
void Open();
/**
* Close the claw. (For collecting and driving)
*/
void Close();
/**
* No default command.
*/
void InitDefaultCommand() override;
private:
// Subsystem devices
frc::Victor rollerMotor{6};
frc::DigitalInput ballDetector{10};
frc::Solenoid piston{1};
frc::DigitalInput openDetector{6};
};

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "DriveTrain.h"
#include <cmath>
#include <Joystick.h>
#include <LiveWindow/LiveWindow.h>
#include "../Commands/DriveWithJoystick.h"
DriveTrain::DriveTrain()
: frc::Subsystem("DriveTrain") {
// frc::LiveWindow::GetInstance()->AddActuator("DriveTrain", "Front Left
// CIM", &frontLeftCIM);
// frc::LiveWindow::GetInstance()->AddActuator("DriveTrain", "Front
// Right CIM", &frontRightCIM);
// frc::LiveWindow::GetInstance()->AddActuator("DriveTrain", "Back Left
// CIM", &backLeftCIM);
// frc::LiveWindow::GetInstance()->AddActuator("DriveTrain", "Back Right
// CIM", &backRightCIM);
// Configure the RobotDrive to reflect the fact that all our motors are
// wired backwards and our drivers sensitivity preferences.
drive.SetSafetyEnabled(false);
drive.SetExpiration(0.1);
drive.SetSensitivity(0.5);
drive.SetMaxOutput(1.0);
drive.SetInvertedMotor(RobotDrive::kFrontLeftMotor, true);
drive.SetInvertedMotor(RobotDrive::kRearLeftMotor, true);
drive.SetInvertedMotor(RobotDrive::kFrontRightMotor, true);
drive.SetInvertedMotor(RobotDrive::kRearRightMotor, true);
// Configure encoders
rightEncoder->SetPIDSourceType(PIDSourceType::kDisplacement);
leftEncoder->SetPIDSourceType(PIDSourceType::kDisplacement);
#ifndef SIMULATION
// Converts to feet
rightEncoder->SetDistancePerPulse(0.0785398);
leftEncoder->SetDistancePerPulse(0.0785398);
#else
// Convert to feet 4in diameter wheels with 360 tick simulated encoders
rightEncoder->SetDistancePerPulse(
(4.0 /*in*/ * M_PI) / (360.0 * 12.0 /*in/ft*/));
leftEncoder->SetDistancePerPulse(
(4.0 /*in*/ * M_PI) / (360.0 * 12.0 /*in/ft*/));
#endif
LiveWindow::GetInstance()->AddSensor(
"DriveTrain", "Right Encoder", rightEncoder);
LiveWindow::GetInstance()->AddSensor(
"DriveTrain", "Left Encoder", leftEncoder);
// Configure gyro
#ifndef SIMULATION
gyro.SetSensitivity(0.007); // TODO: Handle more gracefully?
#endif
LiveWindow::GetInstance()->AddSensor("DriveTrain", "Gyro", &gyro);
}
void DriveTrain::InitDefaultCommand() {
SetDefaultCommand(new DriveWithJoystick());
}
void DriveTrain::TankDrive(Joystick* joy) {
drive.TankDrive(joy->GetY(), joy->GetRawAxis(4));
}
void DriveTrain::TankDrive(double leftAxis, double rightAxis) {
drive.TankDrive(leftAxis, rightAxis);
}
void DriveTrain::Stop() {
drive.TankDrive(0.0, 0.0);
}
std::shared_ptr<Encoder> DriveTrain::GetLeftEncoder() {
return leftEncoder;
}
std::shared_ptr<Encoder> DriveTrain::GetRightEncoder() {
return rightEncoder;
}
double DriveTrain::GetAngle() {
return gyro.GetAngle();
}

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <memory>
#include <AnalogGyro.h>
#include <Commands/Subsystem.h>
#include <Encoder.h>
#include <RobotDrive.h>
#include <Victor.h>
namespace frc {
class Joystick;
}
/**
* The DriveTrain subsystem controls the robot's chassis and reads in
* information about it's speed and position.
*/
class DriveTrain : public frc::Subsystem {
public:
DriveTrain();
/**
* When other commands aren't using the drivetrain, allow tank drive
* with
* the joystick.
*/
void InitDefaultCommand();
/**
* @param joy PS3 style joystick to use as the input for tank drive.
*/
void TankDrive(frc::Joystick* joy);
/**
* @param leftAxis Left sides value
* @param rightAxis Right sides value
*/
void TankDrive(double leftAxis, double rightAxis);
/**
* Stop the drivetrain from moving.
*/
void Stop();
/**
* @return The encoder getting the distance and speed of left side of
* the drivetrain.
*/
std::shared_ptr<Encoder> GetLeftEncoder();
/**
* @return The encoder getting the distance and speed of right side of
* the drivetrain.
*/
std::shared_ptr<Encoder> GetRightEncoder();
/**
* @return The current angle of the drivetrain.
*/
double GetAngle();
private:
// Subsystem devices
frc::Victor frontLeftCIM{1};
frc::Victor rearLeftCIM{2};
frc::Victor frontRightCIM{3};
frc::Victor rearRightCIM{4};
frc::RobotDrive drive{frontRightCIM, rearLeftCIM, frontRightCIM,
rearRightCIM};
std::shared_ptr<frc::Encoder> rightEncoder =
std::make_shared<frc::Encoder>(
1, 2, true, Encoder::k4X);
std::shared_ptr<frc::Encoder> leftEncoder =
std::make_shared<frc::Encoder>(
3, 4, false, Encoder::k4X);
frc::AnalogGyro gyro{0};
};

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "Pivot.h"
#include <LiveWindow/LiveWindow.h>
Pivot::Pivot()
: frc::PIDSubsystem("Pivot", 7.0, 0.0, 8.0) {
SetAbsoluteTolerance(0.005);
GetPIDController()->SetContinuous(false);
#ifdef SIMULATION
// PID is different in simulation.
GetPIDController()->SetPID(0.5, 0.001, 2);
SetAbsoluteTolerance(5);
#endif
// Put everything to the LiveWindow for testing.
frc::LiveWindow::GetInstance()->AddSensor(
"Pivot", "Upper Limit Switch", &upperLimitSwitch);
frc::LiveWindow::GetInstance()->AddSensor(
"Pivot", "Lower Limit Switch", &lowerLimitSwitch);
// XXX: frc::LiveWindow::GetInstance()->AddSensor("Pivot", "Pot", &pot);
// XXX: frc::LiveWindow::GetInstance()->AddActuator("Pivot", "Motor",
// &motor);
frc::LiveWindow::GetInstance()->AddActuator(
"Pivot", "PIDSubsystem Controller", GetPIDController());
}
void InitDefaultCommand() {}
double Pivot::ReturnPIDInput() {
return pot.Get();
}
void Pivot::UsePIDOutput(double output) {
motor.PIDWrite(output);
}
bool Pivot::IsAtUpperLimit() {
return upperLimitSwitch.Get(); // TODO: inverted from real robot
// (prefix with !)
}
bool Pivot::IsAtLowerLimit() {
return lowerLimitSwitch.Get(); // TODO: inverted from real robot
// (prefix with !)
}
double Pivot::GetAngle() {
return pot.Get();
}

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <AnalogPotentiometer.h>
#include <Commands/PIDSubsystem.h>
#include <DigitalInput.h>
#include <Victor.h>
/**
* The Pivot subsystem contains the Van-door motor and the pot for PID control
* of angle of the pivot and claw.
*/
class Pivot : public frc::PIDSubsystem {
public:
// Constants for some useful angles
static constexpr double kCollect = 105;
static constexpr double kLowGoal = 90;
static constexpr double kShoot = 45;
static constexpr double kShootNear = 30;
Pivot();
/**
* No default command, if PID is enabled, the current setpoint will be
* maintained.
*/
void InitDefaultCommand() override {}
/**
* @return The angle read in by the potentiometer
*/
double ReturnPIDInput() override;
/**
* Set the motor speed based off of the PID output
*/
void UsePIDOutput(double output) override;
/**
* @return If the pivot is at its upper limit.
*/
bool IsAtUpperLimit();
/**
* @return If the pivot is at its lower limit.
*/
bool IsAtLowerLimit();
/**
* @return The current angle of the pivot.
*/
double GetAngle();
private:
// Subsystem devices
// Sensors for measuring the position of the pivot
frc::DigitalInput upperLimitSwitch{13};
frc::DigitalInput lowerLimitSwitch{12};
/* 0 degrees is vertical facing up.
* Angle increases the more forward the pivot goes.
*/
frc::AnalogPotentiometer pot{1};
// Motor to move the pivot
frc::Victor motor{5};
};

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "Pneumatics.h"
#include <LiveWindow/LiveWindow.h>
Pneumatics::Pneumatics()
: frc::Subsystem("Pneumatics") {
frc::LiveWindow::GetInstance()->AddSensor(
"Pneumatics", "Pressure Sensor", pressureSensor);
}
/**
* No default command
*/
void Pneumatics::InitDefaultCommand() {}
/**
* Start the compressor going. The compressor automatically starts and stops as
* it goes above and below maximum pressure.
*/
void Pneumatics::Start() {
#ifndef SIMULATION
compressor.Start();
#endif
}
/**
* @return Whether or not the system is fully pressurized.
*/
bool Pneumatics::IsPressurized() {
#ifndef SIMULATION
return kMaxPressure <= pressureSensor.GetVoltage();
#else
return true; // NOTE: Simulation always has full pressure
#endif
}
/**
* Puts the pressure on the SmartDashboard.
*/
void Pneumatics::WritePressure() {
frc::SmartDashboard::PutNumber("Pressure", pressureSensor.GetVoltage());
}

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <AnalogInput.h>
#include <Commands/Subsystem.h>
#include <Compressor.h>
/**
* The Pneumatics subsystem contains the compressor and a pressure sensor.
*
* NOTE: The simulator currently doesn't support the compressor or pressure
* sensors.
*/
class Pneumatics : public frc::Subsystem {
public:
Pneumatics();
/**
* No default command
*/
void InitDefaultCommand() override;
/**
* Start the compressor going. The compressor automatically starts and
* stops as it goes above and below maximum pressure.
*/
void Start();
/**
* @return Whether or not the system is fully pressurized.
*/
bool IsPressurized();
/**
* Puts the pressure on the SmartDashboard.
*/
void WritePressure();
private:
frc::AnalogInput pressureSensor{3};
#ifndef SIMULATION
frc::Compressor compressor{1}; // TODO: (1, 14, 1, 8);
#endif
static constexpr double kMaxPressure = 2.55;
};

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "Shooter.h"
#include <LiveWindow/LiveWindow.h>
Shooter::Shooter()
: Subsystem("Shooter") {
// Put everything to the LiveWindow for testing.
frc::LiveWindow::GetInstance()->AddSensor(
"Shooter", "Hot Goal Sensor", &hotGoalSensor);
frc::LiveWindow::GetInstance()->AddSensor("Shooter",
"Piston1 Reed Switch Front ", &piston1ReedSwitchFront);
frc::LiveWindow::GetInstance()->AddSensor("Shooter",
"Piston1 Reed Switch Back ", &piston1ReedSwitchBack);
frc::LiveWindow::GetInstance()->AddActuator(
"Shooter", "Latch Piston", &latchPiston);
}
void Shooter::InitDefaultCommand() {
// Set the default command for a subsystem here.
// SetDefaultCommand(new MySpecialCommand());
}
void Shooter::ExtendBoth() {
piston1.Set(frc::DoubleSolenoid::kForward);
piston2.Set(frc::DoubleSolenoid::kForward);
}
void Shooter::RetractBoth() {
piston1.Set(frc::DoubleSolenoid::kReverse);
piston2.Set(frc::DoubleSolenoid::kReverse);
}
void Shooter::Extend1() {
piston1.Set(frc::DoubleSolenoid::kForward);
}
void Shooter::Retract1() {
piston1.Set(frc::DoubleSolenoid::kReverse);
}
void Shooter::Extend2() {
piston2.Set(frc::DoubleSolenoid::kReverse);
}
void Shooter::Retract2() {
piston2.Set(frc::DoubleSolenoid::kForward);
}
void Shooter::Off1() {
piston1.Set(frc::DoubleSolenoid::kOff);
}
void Shooter::Off2() {
piston2.Set(frc::DoubleSolenoid::kOff);
}
void Shooter::Unlatch() {
latchPiston.Set(true);
}
void Shooter::Latch() {
latchPiston.Set(false);
}
void Shooter::ToggleLatchPosition() {
latchPiston.Set(!latchPiston.Get());
}
bool Shooter::Piston1IsExtended() {
return !piston1ReedSwitchFront.Get();
}
bool Shooter::Piston1IsRetracted() {
return !piston1ReedSwitchBack.Get();
}
void Shooter::OffBoth() {
piston1.Set(frc::DoubleSolenoid::kOff);
piston2.Set(frc::DoubleSolenoid::kOff);
}
bool Shooter::GoalIsHot() {
return hotGoalSensor.Get();
}

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <Commands/Subsystem.h>
#include <DigitalInput.h>
#include <DoubleSolenoid.h>
#include <Solenoid.h>
/**
* The Shooter subsystem handles shooting. The mechanism for shooting is
* slightly complicated because it has to pneumatic cylinders for shooting, and
* a third latch to allow the pressure to partially build up and reduce the
* effect of the airflow. For shorter shots, when full power isn't needed, only
* one cylinder fires.
*
* NOTE: Simulation currently approximates this as as single pneumatic cylinder
* and ignores the latch.
*/
class Shooter : public frc::Subsystem {
public:
Shooter();
void InitDefaultCommand() override;
/**
* Extend both solenoids to shoot.
*/
void ExtendBoth();
/**
* Retract both solenoids to prepare to shoot.
*/
void RetractBoth();
/**
* Extend solenoid 1 to shoot.
*/
void Extend1();
/**
* Retract solenoid 1 to prepare to shoot.
*/
void Retract1();
/**
* Extend solenoid 2 to shoot.
*/
void Extend2();
/**
* Retract solenoid 2 to prepare to shoot.
*/
void Retract2();
/**
* Turns off the piston1 double solenoid. This won't actuate anything
* because double solenoids preserve their state when turned off. This
* should be called in order to reduce the amount of time that the coils
* are
* powered.
*/
void Off1();
/**
* Turns off the piston1 double solenoid. This won't actuate anything
* because double solenoids preserve their state when turned off. This
* should be called in order to reduce the amount of time that the coils
* are
* powered.
*/
void Off2();
/**
* Release the latch so that we can shoot
*/
void Unlatch();
/**
* Latch so that pressure can build up and we aren't limited by air
* flow.
*/
void Latch();
/**
* Toggles the latch postions
*/
void ToggleLatchPosition();
/**
* @return Whether or not piston 1 is fully extended.
*/
bool Piston1IsExtended();
/**
* @return Whether or not piston 1 is fully retracted.
*/
bool Piston1IsRetracted();
/**
* Turns off all double solenoids. Double solenoids hold their position
* when
* they are turned off. We should turn them off whenever possible to
* extend
* the life of the coils
*/
void OffBoth();
/**
* @return Whether or not the goal is hot as read by the banner sensor
*/
bool GoalIsHot();
private:
// Devices
frc::DoubleSolenoid piston1{3, 4};
frc::DoubleSolenoid piston2{5, 6};
frc::Solenoid latchPiston{1, 2};
frc::DigitalInput piston1ReedSwitchFront{9};
frc::DigitalInput piston1ReedSwitchBack{11};
frc::DigitalInput hotGoalSensor{
7}; // NOTE: Currently ignored in simulation
};

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include "DoubleButton.h"
#include <Joystick.h>
DoubleButton::DoubleButton(frc::Joystick* joy, int button1, int button2) {
this->joy = joy;
this->button1 = button1;
this->button2 = button2;
}
bool DoubleButton::Get() {
return joy->GetRawButton(button1) && joy->GetRawButton(button2);
}

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <Buttons/Trigger.h>
namespace frc {
class Joystick;
}
class DoubleButton : public frc::Trigger {
public:
DoubleButton(frc::Joystick* joy, int button1, int button2);
bool Get();
private:
frc::Joystick* joy;
int button1;
int button2;
};