[wpimath] Add Rotation3d rotation vector getter (#7564)

The code churn in Java is just making the function order consistent
between languages.
This commit is contained in:
Tyler Veness
2024-12-22 13:34:51 -08:00
committed by GitHub
parent 0c99073b94
commit 02a0adc653
5 changed files with 40 additions and 25 deletions

View File

@@ -459,6 +459,32 @@ public class Rotation3d
return Radians.of(getZ());
}
/**
* Returns the axis in the axis-angle representation of this rotation.
*
* @return The axis in the axis-angle representation.
*/
public Vector<N3> getAxis() {
double norm =
Math.sqrt(m_q.getX() * m_q.getX() + m_q.getY() * m_q.getY() + m_q.getZ() * m_q.getZ());
if (norm == 0.0) {
return VecBuilder.fill(0.0, 0.0, 0.0);
} else {
return VecBuilder.fill(m_q.getX() / norm, m_q.getY() / norm, m_q.getZ() / norm);
}
}
/**
* Returns the angle in radians in the axis-angle representation of this rotation.
*
* @return The angle in radians in the axis-angle representation of this rotation.
*/
public double getAngle() {
double norm =
Math.sqrt(m_q.getX() * m_q.getX() + m_q.getY() * m_q.getY() + m_q.getZ() * m_q.getZ());
return 2.0 * Math.atan2(norm, m_q.getW());
}
/**
* Returns rotation matrix representation of this rotation.
*
@@ -486,29 +512,12 @@ public class Rotation3d
}
/**
* Returns the axis in the axis-angle representation of this rotation.
* Returns rotation vector representation of this rotation.
*
* @return The axis in the axis-angle representation.
* @return Rotation vector representation of this rotation.
*/
public Vector<N3> getAxis() {
double norm =
Math.sqrt(m_q.getX() * m_q.getX() + m_q.getY() * m_q.getY() + m_q.getZ() * m_q.getZ());
if (norm == 0.0) {
return VecBuilder.fill(0.0, 0.0, 0.0);
} else {
return VecBuilder.fill(m_q.getX() / norm, m_q.getY() / norm, m_q.getZ() / norm);
}
}
/**
* Returns the angle in radians in the axis-angle representation of this rotation.
*
* @return The angle in radians in the axis-angle representation of this rotation.
*/
public double getAngle() {
double norm =
Math.sqrt(m_q.getX() * m_q.getX() + m_q.getY() * m_q.getY() + m_q.getZ() * m_q.getZ());
return 2.0 * Math.atan2(norm, m_q.getW());
public Vector<N3> toVector() {
return m_q.toRotationVector();
}
/**

View File

@@ -125,7 +125,7 @@ public class Odometry3d<T> {
*/
public Pose3d update(Rotation3d gyroAngle, T wheelPositions) {
var angle = gyroAngle.plus(m_gyroOffset);
var angle_difference = angle.minus(m_previousAngle).getQuaternion().toRotationVector();
var angle_difference = angle.minus(m_previousAngle).toVector();
var twist2d = m_kinematics.toTwist2d(m_previousWheelPositions, wheelPositions);
var twist =