[wpilib] Add PS4Controller, remove Hand from GenericHID/XboxController (#3345)

- GenericHID is now concrete, and has only getRawAxis/Button(int) functionality
- getXxx() has been moved into Joystick as that's the only place where it makes sense
- Hand (and therefore getXxx(Hand)) has been removed, replaced by specific getLeft/RightXxx() methods in XboxController and the new PS4Controller class
- C++ ::Button:: and ::Axis:: enums have been converted to identically-namespaced static constexpr ints
This commit is contained in:
Starlight220
2021-08-14 20:00:46 +03:00
committed by GitHub
parent 25f6f478a5
commit 031962608b
82 changed files with 2548 additions and 934 deletions

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@@ -0,0 +1,101 @@
// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include "frc/simulation/PS4ControllerSim.h"
#include "frc/PS4Controller.h"
using namespace frc;
using namespace frc::sim;
PS4ControllerSim::PS4ControllerSim(const PS4Controller& joystick)
: GenericHIDSim{joystick} {
SetAxisCount(6);
SetButtonCount(14);
}
PS4ControllerSim::PS4ControllerSim(int port) : GenericHIDSim{port} {
SetAxisCount(6);
SetButtonCount(14);
}
void PS4ControllerSim::SetLeftX(double value) {
SetRawAxis(PS4Controller::Axis::kLeftX, value);
}
void PS4ControllerSim::SetRightX(double value) {
SetRawAxis(PS4Controller::Axis::kRightX, value);
}
void PS4ControllerSim::SetLeftY(double value) {
SetRawAxis(PS4Controller::Axis::kLeftY, value);
}
void PS4ControllerSim::SetRightY(double value) {
SetRawAxis(PS4Controller::Axis::kRightY, value);
}
void PS4ControllerSim::SetL2Axis(double value) {
SetRawAxis(PS4Controller::Axis::kL2, value);
}
void PS4ControllerSim::SetR2Axis(double value) {
SetRawAxis(PS4Controller::Axis::kR2, value);
}
void PS4ControllerSim::SetSquareButton(bool value) {
SetRawButton(PS4Controller::Button::kSquare, value);
}
void PS4ControllerSim::SetCrossButton(bool value) {
SetRawButton(PS4Controller::Button::kCross, value);
}
void PS4ControllerSim::SetCircleButton(bool value) {
SetRawButton(PS4Controller::Button::kCircle, value);
}
void PS4ControllerSim::SetTriangleButton(bool value) {
SetRawButton(PS4Controller::Button::kTriangle, value);
}
void PS4ControllerSim::SetL1Button(bool value) {
SetRawButton(PS4Controller::Button::kL1, value);
}
void PS4ControllerSim::SetR1Button(bool value) {
SetRawButton(PS4Controller::Button::kR1, value);
}
void PS4ControllerSim::SetL2Button(bool value) {
SetRawButton(PS4Controller::Button::kL2, value);
}
void PS4ControllerSim::SetR2Button(bool value) {
SetRawButton(PS4Controller::Button::kR2, value);
}
void PS4ControllerSim::SetShareButton(bool value) {
SetRawButton(PS4Controller::Button::kShare, value);
}
void PS4ControllerSim::SetOptionsButton(bool value) {
SetRawButton(PS4Controller::Button::kOptions, value);
}
void PS4ControllerSim::SetL3Button(bool value) {
SetRawButton(PS4Controller::Button::kL3, value);
}
void PS4ControllerSim::SetR3Button(bool value) {
SetRawButton(PS4Controller::Button::kR3, value);
}
void PS4ControllerSim::SetPSButton(bool value) {
SetRawButton(PS4Controller::Button::kPS, value);
}
void PS4ControllerSim::SetTouchpad(bool value) {
SetRawButton(PS4Controller::Button::kTouchpad, value);
}

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@@ -20,68 +20,66 @@ XboxControllerSim::XboxControllerSim(int port) : GenericHIDSim{port} {
SetButtonCount(10);
}
void XboxControllerSim::SetX(GenericHID::JoystickHand hand, double value) {
if (hand == GenericHID::kLeftHand) {
SetRawAxis(static_cast<int>(XboxController::Axis::kLeftX), value);
} else {
SetRawAxis(static_cast<int>(XboxController::Axis::kRightX), value);
}
void XboxControllerSim::SetLeftX(double value) {
SetRawAxis(XboxController::Axis::kLeftX, value);
}
void XboxControllerSim::SetY(GenericHID::JoystickHand hand, double value) {
if (hand == GenericHID::kLeftHand) {
SetRawAxis(static_cast<int>(XboxController::Axis::kLeftY), value);
} else {
SetRawAxis(static_cast<int>(XboxController::Axis::kRightY), value);
}
void XboxControllerSim::SetRightX(double value) {
SetRawAxis(XboxController::Axis::kRightX, value);
}
void XboxControllerSim::SetTriggerAxis(GenericHID::JoystickHand hand,
double value) {
if (hand == GenericHID::kLeftHand) {
SetRawAxis(static_cast<int>(XboxController::Axis::kLeftTrigger), value);
} else {
SetRawAxis(static_cast<int>(XboxController::Axis::kRightTrigger), value);
}
void XboxControllerSim::SetLeftY(double value) {
SetRawAxis(XboxController::Axis::kLeftY, value);
}
void XboxControllerSim::SetBumper(GenericHID::JoystickHand hand, bool state) {
if (hand == GenericHID::kLeftHand) {
SetRawButton(static_cast<int>(XboxController::Button::kBumperLeft), state);
} else {
SetRawButton(static_cast<int>(XboxController::Button::kBumperRight), state);
}
void XboxControllerSim::SetRightY(double value) {
SetRawAxis(XboxController::Axis::kRightY, value);
}
void XboxControllerSim::SetStickButton(GenericHID::JoystickHand hand,
bool state) {
if (hand == GenericHID::kLeftHand) {
SetRawButton(static_cast<int>(XboxController::Button::kStickLeft), state);
} else {
SetRawButton(static_cast<int>(XboxController::Button::kStickRight), state);
}
void XboxControllerSim::SetLeftTriggerAxis(double value) {
SetRawAxis(XboxController::Axis::kLeftTrigger, value);
}
void XboxControllerSim::SetRightTriggerAxis(double value) {
SetRawAxis(XboxController::Axis::kRightTrigger, value);
}
void XboxControllerSim::SetLeftBumper(bool state) {
SetRawButton(XboxController::Button::kLeftBumper, state);
}
void XboxControllerSim::SetRightBumper(bool state) {
SetRawButton(XboxController::Button::kRightBumper, state);
}
void XboxControllerSim::SetLeftStickButton(bool state) {
SetRawButton(XboxController::Button::kLeftStick, state);
}
void XboxControllerSim::SetRightStickButton(bool state) {
SetRawButton(XboxController::Button::kRightStick, state);
}
void XboxControllerSim::SetAButton(bool state) {
SetRawButton(static_cast<int>(XboxController::Button::kA), state);
SetRawButton(XboxController::Button::kA, state);
}
void XboxControllerSim::SetBButton(bool state) {
SetRawButton(static_cast<int>(XboxController::Button::kB), state);
SetRawButton(XboxController::Button::kB, state);
}
void XboxControllerSim::SetXButton(bool state) {
SetRawButton(static_cast<int>(XboxController::Button::kX), state);
SetRawButton(XboxController::Button::kX, state);
}
void XboxControllerSim::SetYButton(bool state) {
SetRawButton(static_cast<int>(XboxController::Button::kY), state);
SetRawButton(XboxController::Button::kY, state);
}
void XboxControllerSim::SetBackButton(bool state) {
SetRawButton(static_cast<int>(XboxController::Button::kBack), state);
SetRawButton(XboxController::Button::kBack, state);
}
void XboxControllerSim::SetStartButton(bool state) {
SetRawButton(static_cast<int>(XboxController::Button::kStart), state);
SetRawButton(XboxController::Button::kStart, state);
}