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[wpilib] Add PS4Controller, remove Hand from GenericHID/XboxController (#3345)
- GenericHID is now concrete, and has only getRawAxis/Button(int) functionality - getXxx() has been moved into Joystick as that's the only place where it makes sense - Hand (and therefore getXxx(Hand)) has been removed, replaced by specific getLeft/RightXxx() methods in XboxController and the new PS4Controller class - C++ ::Button:: and ::Axis:: enums have been converted to identically-namespaced static constexpr ints
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101
wpilibc/src/main/native/cpp/simulation/PS4ControllerSim.cpp
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101
wpilibc/src/main/native/cpp/simulation/PS4ControllerSim.cpp
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#include "frc/simulation/PS4ControllerSim.h"
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#include "frc/PS4Controller.h"
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using namespace frc;
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using namespace frc::sim;
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PS4ControllerSim::PS4ControllerSim(const PS4Controller& joystick)
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: GenericHIDSim{joystick} {
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SetAxisCount(6);
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SetButtonCount(14);
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}
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PS4ControllerSim::PS4ControllerSim(int port) : GenericHIDSim{port} {
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SetAxisCount(6);
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SetButtonCount(14);
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}
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void PS4ControllerSim::SetLeftX(double value) {
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SetRawAxis(PS4Controller::Axis::kLeftX, value);
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}
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void PS4ControllerSim::SetRightX(double value) {
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SetRawAxis(PS4Controller::Axis::kRightX, value);
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}
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void PS4ControllerSim::SetLeftY(double value) {
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SetRawAxis(PS4Controller::Axis::kLeftY, value);
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}
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void PS4ControllerSim::SetRightY(double value) {
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SetRawAxis(PS4Controller::Axis::kRightY, value);
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}
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void PS4ControllerSim::SetL2Axis(double value) {
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SetRawAxis(PS4Controller::Axis::kL2, value);
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}
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void PS4ControllerSim::SetR2Axis(double value) {
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SetRawAxis(PS4Controller::Axis::kR2, value);
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}
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void PS4ControllerSim::SetSquareButton(bool value) {
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SetRawButton(PS4Controller::Button::kSquare, value);
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}
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void PS4ControllerSim::SetCrossButton(bool value) {
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SetRawButton(PS4Controller::Button::kCross, value);
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}
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void PS4ControllerSim::SetCircleButton(bool value) {
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SetRawButton(PS4Controller::Button::kCircle, value);
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}
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void PS4ControllerSim::SetTriangleButton(bool value) {
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SetRawButton(PS4Controller::Button::kTriangle, value);
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}
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void PS4ControllerSim::SetL1Button(bool value) {
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SetRawButton(PS4Controller::Button::kL1, value);
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}
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void PS4ControllerSim::SetR1Button(bool value) {
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SetRawButton(PS4Controller::Button::kR1, value);
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}
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void PS4ControllerSim::SetL2Button(bool value) {
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SetRawButton(PS4Controller::Button::kL2, value);
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}
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void PS4ControllerSim::SetR2Button(bool value) {
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SetRawButton(PS4Controller::Button::kR2, value);
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}
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void PS4ControllerSim::SetShareButton(bool value) {
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SetRawButton(PS4Controller::Button::kShare, value);
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}
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void PS4ControllerSim::SetOptionsButton(bool value) {
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SetRawButton(PS4Controller::Button::kOptions, value);
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}
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void PS4ControllerSim::SetL3Button(bool value) {
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SetRawButton(PS4Controller::Button::kL3, value);
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}
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void PS4ControllerSim::SetR3Button(bool value) {
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SetRawButton(PS4Controller::Button::kR3, value);
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}
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void PS4ControllerSim::SetPSButton(bool value) {
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SetRawButton(PS4Controller::Button::kPS, value);
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}
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void PS4ControllerSim::SetTouchpad(bool value) {
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SetRawButton(PS4Controller::Button::kTouchpad, value);
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}
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