[wpilib] Add PS4Controller, remove Hand from GenericHID/XboxController (#3345)

- GenericHID is now concrete, and has only getRawAxis/Button(int) functionality
- getXxx() has been moved into Joystick as that's the only place where it makes sense
- Hand (and therefore getXxx(Hand)) has been removed, replaced by specific getLeft/RightXxx() methods in XboxController and the new PS4Controller class
- C++ ::Button:: and ::Axis:: enums have been converted to identically-namespaced static constexpr ints
This commit is contained in:
Starlight220
2021-08-14 20:00:46 +03:00
committed by GitHub
parent 25f6f478a5
commit 031962608b
82 changed files with 2548 additions and 934 deletions

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@@ -0,0 +1,176 @@
// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#pragma once
#include "frc/simulation/GenericHIDSim.h"
namespace frc {
class PS4Controller;
namespace sim {
/**
* Class to control a simulated PS4 controller.
*/
class PS4ControllerSim : public GenericHIDSim {
public:
/**
* Constructs from a PS4Controller object.
*
* @param joystick controller to simulate
*/
explicit PS4ControllerSim(const PS4Controller& joystick);
/**
* Constructs from a joystick port number.
*
* @param port port number
*/
explicit PS4ControllerSim(int port);
/**
* Change the X axis value of the controller's left stick.
*
* @param value the new value
*/
void SetLeftX(double value);
/**
* Change the X axis value of the controller's right stick.
*
* @param value the new value
*/
void SetRightX(double value);
/**
* Change the Y axis value of the controller's left stick.
*
* @param value the new value
*/
void SetLeftY(double value);
/**
* Change the Y axis value of the controller's right stick.
*
* @param value the new value
*/
void SetRightY(double value);
/**
* Change the L2 axis axis value of the controller.
*
* @param value the new value
*/
void SetL2Axis(double value);
/**
* Change the R2 axis value of the controller.
*
* @param value the new value
*/
void SetR2Axis(double value);
/**
* Change the value of the Square button on the controller.
*
* @param value the new value
*/
void SetSquareButton(bool value);
/**
* Change the value of the Cross button on the controller.
*
* @param value the new value
*/
void SetCrossButton(bool value);
/**
* Change the value of the Circle button on the controller.
*
* @param value the new value
*/
void SetCircleButton(bool value);
/**
* Change the value of the Triangle button on the controller.
*
* @param value the new value
*/
void SetTriangleButton(bool value);
/**
* Change the value of the L1 button on the controller.
*
* @param value the new value
*/
void SetL1Button(bool value);
/**
* Change the value of the R1 button on the controller.
*
* @param value the new value
*/
void SetR1Button(bool value);
/**
* Change the value of the L2 button on the controller.
*
* @param value the new value
*/
void SetL2Button(bool value);
/**
* Change the value of the R2 button on the controller.
*
* @param value the new value
*/
void SetR2Button(bool value);
/**
* Change the value of the Share button on the controller.
*
* @param value the new value
*/
void SetShareButton(bool value);
/**
* Change the value of the Options button on the controller.
*
* @param value the new value
*/
void SetOptionsButton(bool value);
/**
* Change the value of the L3 (left stick) button on the controller.
*
* @param value the new value
*/
void SetL3Button(bool value);
/**
* Change the value of the R3 (right stick) button on the controller.
*
* @param value the new value
*/
void SetR3Button(bool value);
/**
* Change the value of the PS button on the controller.
*
* @param value the new value
*/
void SetPSButton(bool value);
/**
* Change the value of the touchpad button on the controller.
*
* @param value the new value
*/
void SetTouchpad(bool value);
};
} // namespace sim
} // namespace frc

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@@ -32,86 +32,116 @@ class XboxControllerSim : public GenericHIDSim {
explicit XboxControllerSim(int port);
/**
* Change the X value of the joystick.
* Change the X axis value of the controller's left stick.
*
* @param hand the joystick hand
* @param value the new value
*/
void SetX(GenericHID::JoystickHand hand, double value);
void SetLeftX(double value);
/**
* Change the Y value of the joystick.
* Change the X axis value of the controller's right stick.
*
* @param hand the joystick hand
* @param value the new value
*/
void SetY(GenericHID::JoystickHand hand, double value);
void SetRightX(double value);
/**
* Change the value of a trigger axis on the joystick.
* Change the Y axis value of the controller's left stick.
*
* @param hand the joystick hand
* @param value the new value
*/
void SetTriggerAxis(GenericHID::JoystickHand hand, double value);
void SetLeftY(double value);
/**
* Change the value of a bumper on the joystick.
* Change the Y axis value of the controller's right stick.
*
* @param hand the joystick hand
* @param state the new value
* @param value the new value
*/
void SetBumper(GenericHID::JoystickHand hand, bool state);
void SetRightY(double value);
/**
* Change the value of a button on the joystick.
* Change the left trigger axis value of the joystick.
*
* @param hand the joystick hand
* @param state the new value
* @param value the new value
*/
void SetStickButton(GenericHID::JoystickHand hand, bool state);
void SetLeftTriggerAxis(double value);
/**
* Change the right trigger axis value of the joystick.
*
* @param value the new value
*/
void SetRightTriggerAxis(double value);
/**
* Change the left bumper value of the joystick.
*
* @param value the new value
*/
void SetLeftBumper(bool value);
/**
* Change the right bumper value of the joystick.
*
* @param value the new value
*/
void SetRightBumper(bool value);
/**
* Change the left button value of the joystick.
*
* @param value the new value
*/
void SetLeftStickButton(bool value);
/**
* Change the right button value of the joystick.
*
* @param value the new value
*/
void SetRightStickButton(bool value);
/**
* Change the value of the A button.
*
* @param state the new value
* @param value the new value
*/
void SetAButton(bool state);
void SetAButton(bool value);
/**
* Change the value of the B button.
*
* @param state the new value
* @param value the new value
*/
void SetBButton(bool state);
void SetBButton(bool value);
/**
* Change the value of the X button.
*
* @param state the new value
* @param value the new value
*/
void SetXButton(bool state);
void SetXButton(bool value);
/**
* Change the value of the Y button.
*
* @param state the new value
* @param value the new value
*/
void SetYButton(bool state);
void SetYButton(bool value);
/**
* Change the value of the Back button.
*
* @param state the new value
* @param value the new value
*/
void SetBackButton(bool state);
void SetBackButton(bool value);
/**
* Change the value of the Start button.
*
* @param state the new value
* @param value the new value
*/
void SetStartButton(bool state);
void SetStartButton(bool value);
};
} // namespace sim