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[wpilib] Add PS4Controller, remove Hand from GenericHID/XboxController (#3345)
- GenericHID is now concrete, and has only getRawAxis/Button(int) functionality - getXxx() has been moved into Joystick as that's the only place where it makes sense - Hand (and therefore getXxx(Hand)) has been removed, replaced by specific getLeft/RightXxx() methods in XboxController and the new PS4Controller class - C++ ::Button:: and ::Axis:: enums have been converted to identically-namespaced static constexpr ints
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#pragma once
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#include "frc/simulation/GenericHIDSim.h"
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namespace frc {
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class PS4Controller;
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namespace sim {
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/**
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* Class to control a simulated PS4 controller.
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*/
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class PS4ControllerSim : public GenericHIDSim {
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public:
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/**
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* Constructs from a PS4Controller object.
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*
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* @param joystick controller to simulate
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*/
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explicit PS4ControllerSim(const PS4Controller& joystick);
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/**
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* Constructs from a joystick port number.
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*
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* @param port port number
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*/
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explicit PS4ControllerSim(int port);
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/**
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* Change the X axis value of the controller's left stick.
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*
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* @param value the new value
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*/
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void SetLeftX(double value);
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/**
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* Change the X axis value of the controller's right stick.
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*
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* @param value the new value
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*/
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void SetRightX(double value);
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/**
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* Change the Y axis value of the controller's left stick.
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*
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* @param value the new value
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*/
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void SetLeftY(double value);
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/**
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* Change the Y axis value of the controller's right stick.
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*
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* @param value the new value
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*/
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void SetRightY(double value);
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/**
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* Change the L2 axis axis value of the controller.
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*
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* @param value the new value
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*/
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void SetL2Axis(double value);
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/**
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* Change the R2 axis value of the controller.
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*
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* @param value the new value
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*/
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void SetR2Axis(double value);
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/**
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* Change the value of the Square button on the controller.
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*
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* @param value the new value
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*/
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void SetSquareButton(bool value);
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/**
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* Change the value of the Cross button on the controller.
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*
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* @param value the new value
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*/
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void SetCrossButton(bool value);
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/**
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* Change the value of the Circle button on the controller.
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*
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* @param value the new value
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*/
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void SetCircleButton(bool value);
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/**
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* Change the value of the Triangle button on the controller.
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*
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* @param value the new value
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*/
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void SetTriangleButton(bool value);
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/**
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* Change the value of the L1 button on the controller.
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*
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* @param value the new value
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*/
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void SetL1Button(bool value);
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/**
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* Change the value of the R1 button on the controller.
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*
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* @param value the new value
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*/
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void SetR1Button(bool value);
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/**
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* Change the value of the L2 button on the controller.
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*
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* @param value the new value
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*/
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void SetL2Button(bool value);
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/**
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* Change the value of the R2 button on the controller.
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*
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* @param value the new value
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*/
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void SetR2Button(bool value);
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/**
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* Change the value of the Share button on the controller.
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*
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* @param value the new value
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*/
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void SetShareButton(bool value);
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/**
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* Change the value of the Options button on the controller.
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*
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* @param value the new value
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*/
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void SetOptionsButton(bool value);
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/**
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* Change the value of the L3 (left stick) button on the controller.
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*
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* @param value the new value
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*/
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void SetL3Button(bool value);
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/**
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* Change the value of the R3 (right stick) button on the controller.
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*
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* @param value the new value
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*/
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void SetR3Button(bool value);
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/**
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* Change the value of the PS button on the controller.
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*
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* @param value the new value
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*/
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void SetPSButton(bool value);
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/**
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* Change the value of the touchpad button on the controller.
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*
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* @param value the new value
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*/
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void SetTouchpad(bool value);
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};
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} // namespace sim
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} // namespace frc
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