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https://github.com/wpilibsuite/allwpilib
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[wpilib] Add PS4Controller, remove Hand from GenericHID/XboxController (#3345)
- GenericHID is now concrete, and has only getRawAxis/Button(int) functionality - getXxx() has been moved into Joystick as that's the only place where it makes sense - Hand (and therefore getXxx(Hand)) has been removed, replaced by specific getLeft/RightXxx() methods in XboxController and the new PS4Controller class - C++ ::Button:: and ::Axis:: enums have been converted to identically-namespaced static constexpr ints
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@@ -4,30 +4,17 @@
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#pragma once
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#define AXIS_TEST(JoystickType, AxisName) \
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TEST(JoystickType##Tests, Set##HandType##AxisName##Axis) { \
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JoystickType joy{2}; \
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sim::JoystickType##Sim joysim{joy}; \
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joysim.Set##AxisName(0.35); \
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joysim.NotifyNewData(); \
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ASSERT_NEAR(joy.Get##AxisName(), 0.35, 0.001); \
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#define AXIS_TEST(JoystickType, AxisName) \
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TEST(JoystickType##Test, Get##AxisName) { \
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JoystickType joy{2}; \
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sim::JoystickType##Sim joysim{joy}; \
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joysim.Set##AxisName(0.35); \
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joysim.NotifyNewData(); \
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ASSERT_NEAR(joy.Get##AxisName(), 0.35, 0.001); \
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}
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#define HANDED_AXIS_TEST_IMPL(JoystickType, HandType, AxisName) \
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TEST(JoystickType##Tests, Set##HandType##AxisName##Axis) { \
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JoystickType joy{2}; \
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sim::JoystickType##Sim joysim{joy}; \
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joysim.Set##AxisName(JoystickType::HandType, 0.35); \
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joysim.NotifyNewData(); \
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ASSERT_NEAR(joy.Get##AxisName(JoystickType::HandType), 0.35, 0.001); \
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}
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#define HANDED_AXIS_TEST(JoystickType, AxisName) \
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HANDED_AXIS_TEST_IMPL(JoystickType, kLeftHand, AxisName) \
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HANDED_AXIS_TEST_IMPL(JoystickType, kRightHand, AxisName)
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#define BUTTON_TEST(JoystickType, ButtonName) \
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TEST(JoystickType##Tests, Set##ButtonName##Button) { \
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TEST(JoystickType##Test, Get##ButtonName) { \
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JoystickType joy{1}; \
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sim::JoystickType##Sim joysim{joy}; \
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\
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@@ -50,32 +37,3 @@
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ASSERT_FALSE(joy.Get##ButtonName##Pressed()); \
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ASSERT_TRUE(joy.Get##ButtonName##Released()); \
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}
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#define HANDED_BUTTON_TEST_IMPL(JoystickType, HandType, ButtonName) \
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TEST(JoystickType##Tests, Get##HandType##ButtonName##Button) { \
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JoystickType joy{1}; \
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sim::JoystickType##Sim joysim{joy}; \
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\
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joysim.Set##ButtonName(JoystickType::HandType, false); \
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joysim.NotifyNewData(); \
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ASSERT_FALSE(joy.Get##ButtonName(JoystickType::HandType)); \
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/* need to call pressed and released to clear flags */ \
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joy.Get##ButtonName##Pressed(JoystickType::HandType); \
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joy.Get##ButtonName##Released(JoystickType::HandType); \
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\
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joysim.Set##ButtonName(JoystickType::HandType, true); \
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joysim.NotifyNewData(); \
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ASSERT_TRUE(joy.Get##ButtonName(JoystickType::HandType)); \
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ASSERT_TRUE(joy.Get##ButtonName##Pressed(JoystickType::HandType)); \
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ASSERT_FALSE(joy.Get##ButtonName##Released(JoystickType::HandType)); \
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\
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joysim.Set##ButtonName(JoystickType::HandType, false); \
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joysim.NotifyNewData(); \
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ASSERT_FALSE(joy.Get##ButtonName(JoystickType::HandType)); \
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ASSERT_FALSE(joy.Get##ButtonName##Pressed(JoystickType::HandType)); \
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ASSERT_TRUE(joy.Get##ButtonName##Released(JoystickType::HandType)); \
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}
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#define HANDED_BUTTON_TEST(JoystickType, ButtonName) \
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HANDED_BUTTON_TEST_IMPL(JoystickType, kLeftHand, ButtonName) \
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HANDED_BUTTON_TEST_IMPL(JoystickType, kRightHand, ButtonName)
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