[wpilib] Add PS4Controller, remove Hand from GenericHID/XboxController (#3345)

- GenericHID is now concrete, and has only getRawAxis/Button(int) functionality
- getXxx() has been moved into Joystick as that's the only place where it makes sense
- Hand (and therefore getXxx(Hand)) has been removed, replaced by specific getLeft/RightXxx() methods in XboxController and the new PS4Controller class
- C++ ::Button:: and ::Axis:: enums have been converted to identically-namespaced static constexpr ints
This commit is contained in:
Starlight220
2021-08-14 20:00:46 +03:00
committed by GitHub
parent 25f6f478a5
commit 031962608b
82 changed files with 2548 additions and 934 deletions

View File

@@ -18,16 +18,14 @@ class Robot : public frc::TimedRobot {
void TeleopPeriodic() override {
// Get the x speed. We are inverting this because Xbox controllers return
// negative values when we push forward.
const auto xSpeed = -m_speedLimiter.Calculate(
m_controller.GetY(frc::GenericHID::kLeftHand)) *
const auto xSpeed = -m_speedLimiter.Calculate(m_controller.GetLeftY()) *
Drivetrain::kMaxSpeed;
// Get the rate of angular rotation. We are inverting this because we want a
// positive value when we pull to the left (remember, CCW is positive in
// mathematics). Xbox controllers return positive values when you pull to
// the right by default.
const auto rot = -m_rotLimiter.Calculate(
m_controller.GetX(frc::GenericHID::kRightHand)) *
const auto rot = -m_rotLimiter.Calculate(m_controller.GetRightX()) *
Drivetrain::kMaxAngularSpeed;
m_drive.Drive(xSpeed, rot);