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[wpilib] Add PS4Controller, remove Hand from GenericHID/XboxController (#3345)
- GenericHID is now concrete, and has only getRawAxis/Button(int) functionality - getXxx() has been moved into Joystick as that's the only place where it makes sense - Hand (and therefore getXxx(Hand)) has been removed, replaced by specific getLeft/RightXxx() methods in XboxController and the new PS4Controller class - C++ ::Button:: and ::Axis:: enums have been converted to identically-namespaced static constexpr ints
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@@ -54,16 +54,14 @@ class Robot : public frc::TimedRobot {
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void TeleopPeriodic() override {
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// Get the x speed. We are inverting this because Xbox controllers return
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// negative values when we push forward.
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const auto xSpeed = -m_speedLimiter.Calculate(
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m_controller.GetY(frc::GenericHID::kLeftHand)) *
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const auto xSpeed = -m_speedLimiter.Calculate(m_controller.GetLeftY()) *
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Drivetrain::kMaxSpeed;
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// Get the rate of angular rotation. We are inverting this because we want a
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// positive value when we pull to the left (remember, CCW is positive in
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// mathematics). Xbox controllers return positive values when you pull to
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// the right by default.
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const auto rot = -m_rotLimiter.Calculate(
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m_controller.GetX(frc::GenericHID::kRightHand)) *
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const auto rot = -m_rotLimiter.Calculate(m_controller.GetRightX()) *
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Drivetrain::kMaxAngularSpeed;
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m_drive.Drive(xSpeed, rot);
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