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[wpimath] Make swerve and differential kinematics functions immutable (#8274)
Originally started with just swerve, but expanded to diff and mecanum (docs only) for parity across the drivetrains. Return value checks are applied when possible to make migration easier and to error loudly if people forget. --------- Co-authored-by: Joseph Eng <91924258+KangarooKoala@users.noreply.github.com>
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@@ -15,10 +15,8 @@ void Drivetrain::Drive(wpi::units::meters_per_second_t xVelocity,
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}
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chassisVelocities = chassisVelocities.Discretize(period);
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auto states = m_kinematics.ToSwerveModuleVelocities(chassisVelocities);
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m_kinematics.DesaturateWheelVelocities(&states, kMaxVelocity);
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auto [fl, fr, bl, br] = states;
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auto [fl, fr, bl, br] = m_kinematics.DesaturateWheelVelocities(
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m_kinematics.ToSwerveModuleVelocities(chassisVelocities), kMaxVelocity);
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m_frontLeft.SetDesiredVelocity(fl);
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m_frontRight.SetDesiredVelocity(fr);
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m_backLeft.SetDesiredVelocity(bl);
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@@ -52,25 +52,23 @@ void SwerveModule::SetDesiredVelocity(
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wpi::math::Rotation2d encoderRotation{
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wpi::units::radian_t{m_turningEncoder.GetDistance()}};
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// Optimize the desired velocity to avoid spinning further than 90 degrees
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desiredVelocity.Optimize(encoderRotation);
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// Scale velocity by cosine of angle error. This scales down movement
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// Optimize the desired velocity to avoid spinning further than 90 degrees,
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// then scale velocity by cosine of angle error. This scales down movement
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// perpendicular to the desired direction of travel that can occur when
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// modules change directions. This results in smoother driving.
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desiredVelocity.CosineScale(encoderRotation);
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auto velocity =
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desiredVelocity.Optimize(encoderRotation).CosineScale(encoderRotation);
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// Calculate the drive output from the drive PID controller.
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const auto driveOutput = m_drivePIDController.Calculate(
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m_driveEncoder.GetRate(), desiredVelocity.velocity.value());
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m_driveEncoder.GetRate(), velocity.velocity.value());
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const auto driveFeedforward =
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m_driveFeedforward.Calculate(desiredVelocity.velocity);
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const auto driveFeedforward = m_driveFeedforward.Calculate(velocity.velocity);
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// Calculate the turning motor output from the turning PID controller.
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const auto turnOutput = m_turningPIDController.Calculate(
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wpi::units::radian_t{m_turningEncoder.GetDistance()},
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desiredVelocity.angle.Radians());
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velocity.angle.Radians());
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const auto turnFeedforward = m_turnFeedforward.Calculate(
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m_turningPIDController.GetSetpoint().velocity);
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@@ -18,10 +18,8 @@ void Drivetrain::Drive(wpi::units::meters_per_second_t xVelocity,
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}
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chassisVelocities = chassisVelocities.Discretize(period);
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auto states = m_kinematics.ToSwerveModuleVelocities(chassisVelocities);
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m_kinematics.DesaturateWheelVelocities(&states, kMaxVelocity);
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auto [fl, fr, bl, br] = states;
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auto [fl, fr, bl, br] = m_kinematics.DesaturateWheelVelocities(
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m_kinematics.ToSwerveModuleVelocities(chassisVelocities), kMaxVelocity);
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m_frontLeft.SetDesiredVelocity(fl);
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m_frontRight.SetDesiredVelocity(fr);
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m_backLeft.SetDesiredVelocity(bl);
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@@ -52,25 +52,23 @@ void SwerveModule::SetDesiredVelocity(
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wpi::math::Rotation2d encoderRotation{
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wpi::units::radian_t{m_turningEncoder.GetDistance()}};
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// Optimize the desired velocity to avoid spinning further than 90 degrees
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desiredVelocity.Optimize(encoderRotation);
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// Scale velocity by cosine of angle error. This scales down movement
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// Optimize the desired velocity to avoid spinning further than 90 degrees,
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// then scale velocity by cosine of angle error. This scales down movement
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// perpendicular to the desired direction of travel that can occur when
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// modules change directions. This results in smoother driving.
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desiredVelocity.CosineScale(encoderRotation);
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auto velocity =
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desiredVelocity.Optimize(encoderRotation).CosineScale(encoderRotation);
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// Calculate the drive output from the drive PID controller.
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const auto driveOutput = m_drivePIDController.Calculate(
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m_driveEncoder.GetRate(), desiredVelocity.velocity.value());
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m_driveEncoder.GetRate(), velocity.velocity.value());
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const auto driveFeedforward =
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m_driveFeedforward.Calculate(desiredVelocity.velocity);
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const auto driveFeedforward = m_driveFeedforward.Calculate(velocity.velocity);
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// Calculate the turning motor output from the turning PID controller.
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const auto turnOutput = m_turningPIDController.Calculate(
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wpi::units::radian_t{m_turningEncoder.GetDistance()},
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desiredVelocity.angle.Radians());
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velocity.angle.Radians());
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const auto turnFeedforward = m_turnFeedforward.Calculate(
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m_turningPIDController.GetSetpoint().velocity);
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