[glass] Use JSON files for storage instead of imgui ini

Storage is now nested.

Separate "roots" can be configured which save to separate files.
In particular, this is used to save wpigui and ImGui window position
to a -window.json file.

ImGui's ini (for window position) is mapped to JSON.

You can optionally specify a directory to load from on the command line.
If one isn't provided, it uses the global system directory.
Any changes made are automatically saved here.

Workspace | Open: select directory, the current layout is replaced with that
workspace, and future auto-saves also switch to that location. The main
window size/location is not changed, only the contents.

Workspace | Save As: select directory, the current layout is saved there,
and future auto-saves also switch to that location.

Workspace | Reset: window locations are preserved, but all other settings
are reset to default (including e.g. removing plot windows). This will also
end up clearing the current save file. as with load, the main window
size/location is not changed.

Workspace | Save As Global: "save as" to the global system location

Notably, the main window size/location is only loaded at startup, but is
auto-saved as part of the current workspace.
This commit is contained in:
Peter Johnson
2021-11-25 00:51:00 -08:00
parent 0bbf51d566
commit 0587b7043a
70 changed files with 3007 additions and 2358 deletions

View File

@@ -10,30 +10,23 @@
#include <fmt/format.h>
#include <wpigui.h>
#include "glass/Context.h"
#include "glass/Storage.h"
using namespace glass;
WindowManager::WindowManager(std::string_view iniName)
: m_iniSaver{iniName, this} {}
// read/write open state to ini file
void* WindowManager::IniSaver::IniReadOpen(const char* name) {
return m_manager->GetOrAddWindow(name, true);
}
void WindowManager::IniSaver::IniReadLine(void* entry, const char* lineStr) {
static_cast<Window*>(entry)->IniReadLine(lineStr);
}
void WindowManager::IniSaver::IniWriteAll(ImGuiTextBuffer* out_buf) {
const char* typeName = GetTypeName();
for (auto&& window : m_manager->m_windows) {
window->IniWriteAll(typeName, out_buf);
}
WindowManager::WindowManager(Storage& storage) : m_storage{storage} {
storage.SetCustomApply([this] {
for (auto&& childIt : m_storage.GetChildren()) {
GetOrAddWindow(childIt.key(), true);
}
});
}
Window* WindowManager::AddWindow(std::string_view id,
wpi::unique_function<void()> display) {
auto win = GetOrAddWindow(id, false);
wpi::unique_function<void()> display,
Window::Visibility defaultVisibility) {
auto win = GetOrAddWindow(id, false, defaultVisibility);
if (!win) {
return nullptr;
}
@@ -46,8 +39,9 @@ Window* WindowManager::AddWindow(std::string_view id,
}
Window* WindowManager::AddWindow(std::string_view id,
std::unique_ptr<View> view) {
auto win = GetOrAddWindow(id, false);
std::unique_ptr<View> view,
Window::Visibility defaultVisibility) {
auto win = GetOrAddWindow(id, false, defaultVisibility);
if (!win) {
return nullptr;
}
@@ -59,7 +53,8 @@ Window* WindowManager::AddWindow(std::string_view id,
return win;
}
Window* WindowManager::GetOrAddWindow(std::string_view id, bool duplicateOk) {
Window* WindowManager::GetOrAddWindow(std::string_view id, bool duplicateOk,
Window::Visibility defaultVisibility) {
// binary search
auto it = std::lower_bound(
m_windows.begin(), m_windows.end(), id,
@@ -72,7 +67,11 @@ Window* WindowManager::GetOrAddWindow(std::string_view id, bool duplicateOk) {
return it->get();
}
// insert before (keeps sort)
return m_windows.emplace(it, std::make_unique<Window>(id))->get();
return m_windows
.emplace(it, std::make_unique<Window>(
m_storage.GetChild(id).GetChild("window"), id,
defaultVisibility))
->get();
}
Window* WindowManager::GetWindow(std::string_view id) {
@@ -86,8 +85,12 @@ Window* WindowManager::GetWindow(std::string_view id) {
return it->get();
}
void WindowManager::RemoveWindow(size_t index) {
m_storage.Erase(m_windows[index]->GetId());
m_windows.erase(m_windows.begin() + index);
}
void WindowManager::GlobalInit() {
wpi::gui::AddInit([this] { m_iniSaver.Initialize(); });
wpi::gui::AddWindowScaler([this](float scale) {
// scale default window positions
for (auto&& window : m_windows) {
@@ -104,7 +107,9 @@ void WindowManager::DisplayMenu() {
}
void WindowManager::DisplayWindows() {
PushStorageStack(m_storage);
for (auto&& window : m_windows) {
window->Display();
}
PopStorageStack();
}