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[wpimath] Make various classes constexpr (#7237)
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@@ -1,19 +0,0 @@
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#include "frc/ComputerVisionUtil.h"
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#include "units/math.h"
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namespace frc {
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frc::Pose3d ObjectToRobotPose(const frc::Pose3d& objectInField,
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const frc::Transform3d& cameraToObject,
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const frc::Transform3d& robotToCamera) {
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const auto objectToCamera = cameraToObject.Inverse();
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const auto cameraToRobot = robotToCamera.Inverse();
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return objectInField + objectToCamera + cameraToRobot;
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}
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} // namespace frc
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@@ -6,18 +6,6 @@
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namespace frc {
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Eigen::Vector3d PoseTo3dVector(const Pose2d& pose) {
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return Eigen::Vector3d{pose.Translation().X().value(),
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pose.Translation().Y().value(),
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pose.Rotation().Radians().value()};
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}
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Eigen::Vector4d PoseTo4dVector(const Pose2d& pose) {
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return Eigen::Vector4d{pose.Translation().X().value(),
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pose.Translation().Y().value(), pose.Rotation().Cos(),
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pose.Rotation().Sin()};
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}
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template bool IsStabilizable<1, 1>(const Matrixd<1, 1>& A,
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const Matrixd<1, 1>& B);
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template bool IsStabilizable<2, 1>(const Matrixd<2, 2>& A,
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@@ -25,9 +13,4 @@ template bool IsStabilizable<2, 1>(const Matrixd<2, 2>& A,
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template bool IsStabilizable<Eigen::Dynamic, Eigen::Dynamic>(
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const Eigen::MatrixXd& A, const Eigen::MatrixXd& B);
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Eigen::Vector3d PoseToVector(const Pose2d& pose) {
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return Eigen::Vector3d{pose.X().value(), pose.Y().value(),
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pose.Rotation().Radians().value()};
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}
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} // namespace frc
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@@ -1,20 +0,0 @@
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#include "frc/kinematics/DifferentialDriveWheelSpeeds.h"
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#include "units/math.h"
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using namespace frc;
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void DifferentialDriveWheelSpeeds::Desaturate(
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units::meters_per_second_t attainableMaxSpeed) {
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auto realMaxSpeed =
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units::math::max(units::math::abs(left), units::math::abs(right));
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if (realMaxSpeed > attainableMaxSpeed) {
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left = left / realMaxSpeed * attainableMaxSpeed;
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right = right / realMaxSpeed * attainableMaxSpeed;
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}
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}
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@@ -1,33 +0,0 @@
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#include "frc/kinematics/MecanumDriveWheelSpeeds.h"
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#include <algorithm>
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#include <array>
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#include <cmath>
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#include "units/math.h"
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using namespace frc;
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void MecanumDriveWheelSpeeds::Desaturate(
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units::meters_per_second_t attainableMaxSpeed) {
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std::array<units::meters_per_second_t, 4> wheelSpeeds{frontLeft, frontRight,
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rearLeft, rearRight};
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units::meters_per_second_t realMaxSpeed = units::math::abs(*std::max_element(
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wheelSpeeds.begin(), wheelSpeeds.end(), [](const auto& a, const auto& b) {
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return units::math::abs(a) < units::math::abs(b);
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}));
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if (realMaxSpeed > attainableMaxSpeed) {
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for (int i = 0; i < 4; ++i) {
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wheelSpeeds[i] = wheelSpeeds[i] / realMaxSpeed * attainableMaxSpeed;
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}
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frontLeft = wheelSpeeds[0];
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frontRight = wheelSpeeds[1];
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rearLeft = wheelSpeeds[2];
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rearRight = wheelSpeeds[3];
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}
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}
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@@ -1,15 +0,0 @@
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#include "frc/kinematics/SwerveModulePosition.h"
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#include "frc/kinematics/SwerveModuleState.h"
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#include "units/math.h"
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using namespace frc;
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bool SwerveModulePosition::operator==(const SwerveModulePosition& other) const {
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return units::math::abs(distance - other.distance) < 1E-9_m &&
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angle == other.angle;
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}
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@@ -1,24 +0,0 @@
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#include "frc/kinematics/SwerveModuleState.h"
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#include "units/math.h"
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using namespace frc;
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bool SwerveModuleState::operator==(const SwerveModuleState& other) const {
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return units::math::abs(speed - other.speed) < 1E-9_mps &&
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angle == other.angle;
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}
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SwerveModuleState SwerveModuleState::Optimize(
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const SwerveModuleState& desiredState, const Rotation2d& currentAngle) {
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auto delta = desiredState.angle - currentAngle;
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if (units::math::abs(delta.Degrees()) > 90_deg) {
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return {-desiredState.speed, desiredState.angle + Rotation2d{180_deg}};
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} else {
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return {desiredState.speed, desiredState.angle};
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}
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}
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