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[wpimath] Add nearest() method to Pose3d (mirroring Pose2d) (#8010)
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@@ -21,6 +21,9 @@ import edu.wpi.first.math.numbers.N4;
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import edu.wpi.first.units.measure.Distance;
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import edu.wpi.first.util.protobuf.ProtobufSerializable;
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import edu.wpi.first.util.struct.StructSerializable;
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import java.util.Collections;
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import java.util.Comparator;
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import java.util.List;
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import java.util.Objects;
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/** Represents a 3D pose containing translational and rotational elements. */
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@@ -396,6 +399,22 @@ public class Pose3d implements Interpolatable<Pose3d>, ProtobufSerializable, Str
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return new Pose2d(m_translation.toTranslation2d(), m_rotation.toRotation2d());
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}
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/**
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* Returns the nearest Pose3d from a list of poses. If two or more poses in the list have the same
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* distance from this pose, return the one with the closest rotation component.
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*
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* @param poses The list of poses to find the nearest.
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* @return The nearest Pose3d from the list.
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*/
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public Pose3d nearest(List<Pose3d> poses) {
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return Collections.min(
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poses,
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Comparator.comparing(
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(Pose3d other) -> this.getTranslation().getDistance(other.getTranslation()))
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.thenComparing(
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(Pose3d other) -> this.getRotation().minus(other.getRotation()).getAngle()));
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}
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@Override
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public String toString() {
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return String.format("Pose3d(%s, %s)", m_translation, m_rotation);
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@@ -242,7 +242,11 @@ class WPILIB_DLLEXPORT Pose2d {
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}
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/**
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* Returns the nearest Pose2d from a collection of poses
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* Returns the nearest Pose2d from a collection of poses.
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*
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* If two or more poses in the collection have the same distance from this
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* pose, return the one with the closest rotation component.
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*
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* @param poses The collection of poses.
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* @return The nearest Pose2d from the collection.
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*/
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@@ -264,7 +268,11 @@ class WPILIB_DLLEXPORT Pose2d {
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}
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/**
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* Returns the nearest Pose2d from a collection of poses
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* Returns the nearest Pose2d from a collection of poses.
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*
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* If two or more poses in the collection have the same distance from this
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* pose, return the one with the closest rotation component.
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*
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* @param poses The collection of poses.
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* @return The nearest Pose2d from the collection.
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*/
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@@ -270,6 +270,56 @@ class WPILIB_DLLEXPORT Pose3d {
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return Pose2d{m_translation.X(), m_translation.Y(), m_rotation.Z()};
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}
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/**
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* Returns the nearest Pose3d from a collection of poses.
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*
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* If two or more poses in the collection have the same distance from this
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* pose, return the one with the closest rotation component.
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*
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* @param poses The collection of poses.
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* @return The nearest Pose3d from the collection.
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*/
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constexpr Pose3d Nearest(std::span<const Pose3d> poses) const {
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return *std::min_element(
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poses.begin(), poses.end(), [this](const Pose3d& a, const Pose3d& b) {
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auto aDistance = this->Translation().Distance(a.Translation());
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auto bDistance = this->Translation().Distance(b.Translation());
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// If the distances are equal sort by difference in rotation
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if (aDistance == bDistance) {
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return gcem::abs(
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(this->Rotation() - a.Rotation()).Angle().value()) <
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gcem::abs((this->Rotation() - b.Rotation()).Angle().value());
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}
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return aDistance < bDistance;
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});
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}
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/**
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* Returns the nearest Pose3d from a collection of poses.
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*
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* If two or more poses in the collection have the same distance from this
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* pose, return the one with the closest rotation component.
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*
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* @param poses The collection of poses.
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* @return The nearest Pose3d from the collection.
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*/
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constexpr Pose3d Nearest(std::initializer_list<Pose3d> poses) const {
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return *std::min_element(
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poses.begin(), poses.end(), [this](const Pose3d& a, const Pose3d& b) {
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auto aDistance = this->Translation().Distance(a.Translation());
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auto bDistance = this->Translation().Distance(b.Translation());
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// If the distances are equal sort by difference in rotation
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if (aDistance == bDistance) {
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return gcem::abs(
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(this->Rotation() - a.Rotation()).Angle().value()) <
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gcem::abs((this->Rotation() - b.Rotation()).Angle().value());
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}
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return aDistance < bDistance;
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});
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}
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private:
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Translation3d m_translation;
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Rotation3d m_rotation;
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