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Add new C++ Command framework (#1785)
This is the C++ version of #1682. The old command framework is still available, but will be deprecated. Due to name conflicts, the new framework is in the frc2 namespace. Eventually (after the old command framework is removed in a future year) it will be moved into the main frc namespace.
This commit is contained in:
207
wpilibc/src/main/native/include/frc2/command/button/Button.h
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207
wpilibc/src/main/native/include/frc2/command/button/Button.h
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#pragma once
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#include <utility>
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#include "Trigger.h"
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namespace frc2 {
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class Command;
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/**
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* A class used to bind command scheduling to button presses. Can be composed
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* with other buttons with the operators in Trigger.
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*
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* @see Trigger
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*/
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class Button : public Trigger {
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public:
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/**
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* Create a new button that is pressed when the given condition is true.
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*
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* @param isActive Whether the button is pressed.
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*/
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explicit Button(std::function<bool()> isPressed);
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/**
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* Create a new button that is pressed active (default constructor) - activity
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* can be further determined by subclass code.
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*/
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Button() = default;
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/**
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* Binds a command to start when the button is pressed. Takes a
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* raw pointer, and so is non-owning; users are responsible for the lifespan
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* of the command.
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The trigger, for chained calls.
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*/
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Button WhenPressed(Command* command, bool interruptible = true);
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/**
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* Binds a command to start when the button is pressed. Transfers
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* command ownership to the button scheduler, so the user does not have to
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* worry about lifespan - rvalue refs will be *moved*, lvalue refs will be
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* *copied.*
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The trigger, for chained calls.
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*/
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template <class T, typename = std::enable_if_t<std::is_base_of<
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Command, std::remove_reference_t<T>>::value>>
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Button WhenPressed(T&& command, bool interruptible = true) {
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WhenActive(std::forward<T>(command), interruptible);
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return *this;
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}
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/**
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* Binds a runnable to execute when the button is pressed.
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*
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* @param toRun the runnable to execute.
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*/
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Button WhenPressed(std::function<void()> toRun);
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/**
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* Binds a command to be started repeatedly while the button is pressed, and
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* cancelled when it is released. Takes a raw pointer, and so is non-owning;
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* users are responsible for the lifespan of the command.
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The button, for chained calls.
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*/
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Button WhileHeld(Command* command, bool interruptible = true);
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/**
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* Binds a command to be started repeatedly while the button is pressed, and
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* cancelled when it is released. Transfers command ownership to the button
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* scheduler, so the user does not have to worry about lifespan - rvalue refs
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* will be *moved*, lvalue refs will be *copied.*
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The button, for chained calls.
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*/
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template <class T, typename = std::enable_if_t<std::is_base_of<
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Command, std::remove_reference_t<T>>::value>>
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Button WhileHeld(T&& command, bool interruptible = true) {
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WhileActiveContinous(std::forward<T>(command), interruptible);
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return *this;
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}
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/**
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* Binds a runnable to execute repeatedly while the button is pressed.
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*
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* @param toRun the runnable to execute.
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*/
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Button WhileHeld(std::function<void()> toRun);
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/**
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* Binds a command to be started when the button is pressed, and cancelled
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* when it is released. Takes a raw pointer, and so is non-owning; users are
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* responsible for the lifespan of the command.
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The button, for chained calls.
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*/
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Button WhenHeld(Command* command, bool interruptible = true);
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/**
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* Binds a command to be started when the button is pressed, and cancelled
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* when it is released. Transfers command ownership to the button scheduler,
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* so the user does not have to worry about lifespan - rvalue refs will be
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* *moved*, lvalue refs will be *copied.*
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The button, for chained calls.
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*/
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template <class T, typename = std::enable_if_t<std::is_base_of<
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Command, std::remove_reference_t<T>>::value>>
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Button WhenHeld(T&& command, bool interruptible = true) {
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WhileActiveOnce(std::forward<T>(command), interruptible);
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return *this;
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}
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/**
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* Binds a command to start when the button is released. Takes a
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* raw pointer, and so is non-owning; users are responsible for the lifespan
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* of the command.
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The button, for chained calls.
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*/
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Button WhenReleased(Command* command, bool interruptible = true);
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/**
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* Binds a command to start when the button is pressed. Transfers
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* command ownership to the button scheduler, so the user does not have to
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* worry about lifespan - rvalue refs will be *moved*, lvalue refs will be
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* *copied.*
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The button, for chained calls.
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*/
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template <class T, typename = std::enable_if_t<std::is_base_of<
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Command, std::remove_reference_t<T>>::value>>
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Button WhenReleased(T&& command, bool interruptible = true) {
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WhenInactive(std::forward<T>(command), interruptible);
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return *this;
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}
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/**
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* Binds a runnable to execute when the button is released.
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*
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* @param toRun the runnable to execute.
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*/
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Button WhenReleased(std::function<void()> toRun);
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/**
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* Binds a command to start when the button is pressed, and be cancelled when
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* it is pressed again. Takes a raw pointer, and so is non-owning; users are
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* responsible for the lifespan of the command.
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The button, for chained calls.
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*/
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Button ToggleWhenPressed(Command* command, bool interruptible = true);
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/**
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* Binds a command to start when the button is pressed, and be cancelled when
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* it is pessed again. Transfers command ownership to the button scheduler,
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* so the user does not have to worry about lifespan - rvalue refs will be
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* *moved*, lvalue refs will be *copied.*
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*
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* @param command The command to bind.
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* @param interruptible Whether the command should be interruptible.
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* @return The button, for chained calls.
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*/
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template <class T, typename = std::enable_if_t<std::is_base_of<
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Command, std::remove_reference_t<T>>::value>>
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Button ToggleWhenPressed(T&& command, bool interruptible = true) {
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ToggleWhenActive(std::forward<T>(command), interruptible);
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return *this;
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}
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/**
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* Binds a command to be cancelled when the button is pressed. Takes a
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* raw pointer, and so is non-owning; users are responsible for the lifespan
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* and scheduling of the command.
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*
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* @param command The command to bind.
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* @return The button, for chained calls.
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*/
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Button CancelWhenPressed(Command* command);
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};
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} // namespace frc2
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