Sim GUI: Support High DPI monitors

Add user setting for scaling on top of DPI scaling.
Add user setting for visual style (light/dark/normal).
Save window position, size, maximized state, scale, and style to ini file.
This commit is contained in:
Peter Johnson
2019-10-13 23:25:21 -07:00
parent 46ad95512e
commit 07c86e0cd5
8 changed files with 190 additions and 33 deletions

View File

@@ -13,6 +13,7 @@
#include <GL/gl3w.h>
#include <GLFW/glfw3.h>
#include <imgui.h>
#include <imgui_ProggyDotted.h>
#include <imgui_impl_glfw.h>
#include <imgui_impl_opengl3.h>
#include <imgui_internal.h>
@@ -43,6 +44,12 @@ struct WindowInfo {
static std::atomic_bool gExit{false};
static GLFWwindow* gWindow;
static bool gWindowLoadedWidthHeight = false;
static int gWindowWidth = 1280;
static int gWindowHeight = 720;
static int gWindowMaximized = 0;
static int gWindowXPos = -1;
static int gWindowYPos = -1;
static std::vector<std::function<void()>> gInitializers;
static std::vector<std::function<void()>> gExecutors;
static std::vector<WindowInfo> gWindows;
@@ -50,15 +57,39 @@ static wpi::StringMap<int> gWindowMap; // index into gWindows
static std::vector<int> gSortedWindows; // index into gWindows
static std::vector<std::function<void()>> gOptionMenus;
static std::vector<std::function<void()>> gMenus;
static int gUserScale = 2;
static int gStyle = 0;
static constexpr int kScaledFontLevels = 9;
static ImFont* gScaledFont[kScaledFontLevels];
static void glfw_error_callback(int error, const char* description) {
wpi::errs() << "GLFW Error " << error << ": " << description << '\n';
}
static void glfw_window_size_callback(GLFWwindow*, int width, int height) {
if (!gWindowMaximized) {
gWindowWidth = width;
gWindowHeight = height;
}
}
static void glfw_window_maximize_callback(GLFWwindow* window, int maximized) {
gWindowMaximized = maximized;
}
static void glfw_window_pos_callback(GLFWwindow* window, int xpos, int ypos) {
if (!gWindowMaximized) {
gWindowXPos = xpos;
gWindowYPos = ypos;
}
}
// read/write open state to ini file
static void* SimWindowsReadOpen(ImGuiContext* ctx,
ImGuiSettingsHandler* handler,
const char* name) {
if (wpi::StringRef{name} == "GLOBAL") return &gWindow;
int index = gWindowMap.try_emplace(name, gWindows.size()).first->second;
if (index == static_cast<int>(gWindows.size())) {
gSortedWindows.push_back(index);
@@ -71,11 +102,35 @@ static void* SimWindowsReadOpen(ImGuiContext* ctx,
static void SimWindowsReadLine(ImGuiContext* ctx, ImGuiSettingsHandler* handler,
void* entry, const char* lineStr) {
auto element = static_cast<WindowInfo*>(entry);
wpi::StringRef line{lineStr};
auto [name, value] = line.split('=');
name = name.trim();
value = value.trim();
if (entry == &gWindow) {
int num;
if (value.getAsInteger(10, num)) return;
if (name == "width") {
gWindowWidth = num;
gWindowLoadedWidthHeight = true;
} else if (name == "height") {
gWindowHeight = num;
gWindowLoadedWidthHeight = true;
} else if (name == "maximized") {
gWindowMaximized = num;
} else if (name == "xpos") {
gWindowXPos = num;
} else if (name == "ypos") {
gWindowYPos = num;
} else if (name == "userScale") {
gUserScale = num;
} else if (name == "style") {
gStyle = num;
}
return;
}
auto element = static_cast<WindowInfo*>(entry);
if (name == "visible") {
int num;
if (value.getAsInteger(10, num)) return;
@@ -89,12 +144,31 @@ static void SimWindowsReadLine(ImGuiContext* ctx, ImGuiSettingsHandler* handler,
static void SimWindowsWriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler,
ImGuiTextBuffer* out_buf) {
out_buf->appendf(
"[SimWindow][GLOBAL]\nwidth=%d\nheight=%d\nmaximized=%d\n"
"xpos=%d\nypos=%d\nuserScale=%d\nstyle=%d\n\n",
gWindowWidth, gWindowHeight, gWindowMaximized, gWindowXPos, gWindowYPos,
gUserScale, gStyle);
for (auto&& window : gWindows)
out_buf->appendf("[SimWindow][%s]\nvisible=%d\nenabled=%d\n\n",
window.name.c_str(), window.visible ? 1 : 0,
window.enabled ? 1 : 0);
}
static void UpdateStyle() {
switch (gStyle) {
case 0:
ImGui::StyleColorsClassic();
break;
case 1:
ImGui::StyleColorsDark();
break;
case 2:
ImGui::StyleColorsLight();
break;
}
}
void HALSimGui::Add(std::function<void()> initialize) {
if (initialize) gInitializers.emplace_back(std::move(initialize));
}
@@ -184,6 +258,7 @@ bool HALSimGui::Initialize() {
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
glfwWindowHint(GLFW_COCOA_GRAPHICS_SWITCHING, GLFW_TRUE);
#else
// GL 3.0 + GLSL 130
const char* glsl_version = "#version 130";
@@ -193,10 +268,52 @@ bool HALSimGui::Initialize() {
// glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // 3.0+
#endif
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
(void)io;
// Hook ini handler to save settings
ImGuiSettingsHandler iniHandler;
iniHandler.TypeName = "SimWindow";
iniHandler.TypeHash = ImHashStr(iniHandler.TypeName);
iniHandler.ReadOpenFn = SimWindowsReadOpen;
iniHandler.ReadLineFn = SimWindowsReadLine;
iniHandler.WriteAllFn = SimWindowsWriteAll;
ImGui::GetCurrentContext()->SettingsHandlers.push_back(iniHandler);
for (auto&& initialize : gInitializers) {
if (initialize) initialize();
}
// Load INI file
ImGui::LoadIniSettingsFromDisk(io.IniFilename);
// Set initial window settings
glfwWindowHint(GLFW_MAXIMIZED, gWindowMaximized ? GLFW_TRUE : GLFW_FALSE);
if (!gWindowLoadedWidthHeight)
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
if (gWindowXPos != -1 && gWindowYPos != -1)
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
// Create window with graphics context
gWindow =
glfwCreateWindow(1280, 720, "Robot Simulation GUI", nullptr, nullptr);
gWindow = glfwCreateWindow(gWindowWidth, gWindowHeight,
"Robot Simulation GUI", nullptr, nullptr);
if (!gWindow) return false;
// Update window settings
if (gWindowXPos != -1 && gWindowYPos != -1) {
glfwSetWindowPos(gWindow, gWindowXPos, gWindowYPos);
glfwShowWindow(gWindow);
}
// Set window callbacks
glfwGetWindowSize(gWindow, &gWindowWidth, &gWindowHeight);
glfwSetWindowSizeCallback(gWindow, glfw_window_size_callback);
glfwSetWindowMaximizeCallback(gWindow, glfw_window_maximize_callback);
glfwSetWindowPosCallback(gWindow, glfw_window_pos_callback);
glfwMakeContextCurrent(gWindow);
glfwSwapInterval(1); // Enable vsync
@@ -206,15 +323,8 @@ bool HALSimGui::Initialize() {
return false;
}
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
(void)io;
// Setup Dear ImGui style
// ImGui::StyleColorsDark();
ImGui::StyleColorsClassic();
UpdateStyle();
// Setup Platform/Renderer bindings
ImGui_ImplGlfw_InitForOpenGL(gWindow, true);
@@ -244,17 +354,14 @@ bool HALSimGui::Initialize() {
// io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f,
// NULL, io.Fonts->GetGlyphRangesJapanese()); IM_ASSERT(font != NULL);
// hook ini handler to save settings
ImGuiSettingsHandler iniHandler;
iniHandler.TypeName = "SimWindow";
iniHandler.TypeHash = ImHashStr(iniHandler.TypeName);
iniHandler.ReadOpenFn = SimWindowsReadOpen;
iniHandler.ReadLineFn = SimWindowsReadLine;
iniHandler.WriteAllFn = SimWindowsWriteAll;
ImGui::GetCurrentContext()->SettingsHandlers.push_back(iniHandler);
for (auto&& initialize : gInitializers) {
if (initialize) initialize();
// this range is based on 13px being the "nominal" 100% size and going from
// ~0.5x (7px) to ~2.0x (25px)
for (int i = 0; i < kScaledFontLevels; ++i) {
float size = 7.0f + i * 3.0f;
ImFontConfig cfg;
std::snprintf(cfg.Name, sizeof(cfg.Name), "ProggyDotted-%d",
static_cast<int>(size));
gScaledFont[i] = ImGui::AddFontProggyDotted(io, size, &cfg);
}
return true;
@@ -273,6 +380,16 @@ void HALSimGui::Main(void*) {
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
// Scale based on OS window content scaling
float windowScale = 1.0;
glfwGetWindowContentScale(gWindow, &windowScale, nullptr);
// map to closest font size: 0 = 0.5x, 1 = 0.75x, 2 = 1.0x, 3 = 1.25x,
// 4 = 1.5x, 5 = 1.75x, 6 = 2x
int fontScale =
std::clamp(gUserScale + static_cast<int>((windowScale - 1.0) * 4), 0,
kScaledFontLevels - 1);
ImGui::GetIO().FontDefault = gScaledFont[fontScale];
for (auto&& execute : gExecutors) {
if (execute) execute();
}
@@ -287,6 +404,42 @@ void HALSimGui::Main(void*) {
ImGui::EndMenu();
}
if (ImGui::BeginMenu("View")) {
if (ImGui::BeginMenu("Style")) {
bool selected;
selected = gStyle == 0;
if (ImGui::MenuItem("Classic", nullptr, &selected, true)) {
gStyle = 0;
UpdateStyle();
}
selected = gStyle == 1;
if (ImGui::MenuItem("Dark", nullptr, &selected, true)) {
gStyle = 1;
UpdateStyle();
}
selected = gStyle == 2;
if (ImGui::MenuItem("Light", nullptr, &selected, true)) {
gStyle = 2;
UpdateStyle();
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Zoom")) {
for (int i = 0; i < kScaledFontLevels && (25 * (i + 2)) <= 200; ++i) {
char label[20];
std::snprintf(label, sizeof(label), "%d%%", 25 * (i + 2));
bool selected = gUserScale == i;
bool enabled = (fontScale - gUserScale + i) >= 0 &&
(fontScale - gUserScale + i) < kScaledFontLevels;
if (ImGui::MenuItem(label, nullptr, &selected, enabled))
gUserScale = i;
}
ImGui::EndMenu();
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Window")) {
for (auto&& windowIndex : gSortedWindows) {
auto& window = gWindows[windowIndex];