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[wpimath] Add CoordinateSystem.convert() translation and rotation overloads (#4227)
This commit is contained in:
@@ -39,8 +39,8 @@ public class CoordinateSystem {
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R.assignBlock(0, 2, positiveZ.m_axis);
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// Require that the change of basis matrix is special orthogonal. This is true
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// if the axes used are orthogonal and normalized. The Axis class already
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// normalizes itself, so we just need to check for orthogonality.
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// if the axes used are orthogonal and normalized. The CoordinateAxis class
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// already normalizes itself, so we just need to check for orthogonality.
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if (!R.times(R.transpose()).equals(Matrix.eye(Nat.N3()))) {
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throw new IllegalArgumentException("Coordinate system isn't special orthogonal");
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}
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@@ -120,6 +120,32 @@ public class CoordinateSystem {
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return m_ned;
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}
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/**
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* Converts the given translation from one coordinate system to another.
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*
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* @param translation The translation to convert.
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* @param from The coordinate system the pose starts in.
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* @param to The coordinate system to which to convert.
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* @return The given translation in the desired coordinate system.
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*/
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public static Translation3d convert(
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Translation3d translation, CoordinateSystem from, CoordinateSystem to) {
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return translation.rotateBy(from.m_rotation.minus(to.m_rotation));
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}
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/**
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* Converts the given rotation from one coordinate system to another.
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*
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* @param rotation The rotation to convert.
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* @param from The coordinate system the rotation starts in.
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* @param to The coordinate system to which to convert.
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* @return The given rotation in the desired coordinate system.
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*/
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public static Rotation3d convert(
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Rotation3d rotation, CoordinateSystem from, CoordinateSystem to) {
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return rotation.rotateBy(from.m_rotation.minus(to.m_rotation));
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}
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/**
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* Converts the given pose from one coordinate system to another.
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*
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@@ -24,8 +24,8 @@ CoordinateSystem::CoordinateSystem(const CoordinateAxis& positiveX,
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R.block<3, 1>(0, 2) = positiveZ.m_axis;
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// Require that the change of basis matrix is special orthogonal. This is true
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// if the axes used are orthogonal and normalized. The Axis class already
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// normalizes itself, so we just need to check for orthogonality.
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// if the axes used are orthogonal and normalized. The CoordinateAxis class
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// already normalizes itself, so we just need to check for orthogonality.
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if (R * R.transpose() != Matrixd<3, 3>::Identity()) {
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throw std::domain_error("Coordinate system isn't special orthogonal");
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}
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@@ -87,6 +87,18 @@ const CoordinateSystem& CoordinateSystem::NED() {
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return instance;
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}
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Translation3d CoordinateSystem::Convert(const Translation3d& translation,
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const CoordinateSystem& from,
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const CoordinateSystem& to) {
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return translation.RotateBy(from.m_rotation - to.m_rotation);
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}
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Rotation3d CoordinateSystem::Convert(const Rotation3d& rotation,
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const CoordinateSystem& from,
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const CoordinateSystem& to) {
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return rotation.RotateBy(from.m_rotation - to.m_rotation);
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}
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Pose3d CoordinateSystem::Convert(const Pose3d& pose,
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const CoordinateSystem& from,
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const CoordinateSystem& to) {
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@@ -10,6 +10,7 @@
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#include "frc/geometry/CoordinateAxis.h"
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#include "frc/geometry/Pose3d.h"
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#include "frc/geometry/Rotation3d.h"
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#include "frc/geometry/Translation3d.h"
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namespace frc {
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@@ -58,6 +59,30 @@ class WPILIB_DLLEXPORT CoordinateSystem {
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*/
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static const CoordinateSystem& NED();
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/**
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* Converts the given translation from one coordinate system to another.
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*
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* @param translation The translation to convert.
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* @param from The coordinate system the translation starts in.
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* @param to The coordinate system to which to convert.
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* @return The given translation in the desired coordinate system.
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*/
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static Translation3d Convert(const Translation3d& translation,
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const CoordinateSystem& from,
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const CoordinateSystem& to);
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/**
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* Converts the given rotation from one coordinate system to another.
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*
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* @param rotation The rotation to convert.
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* @param from The coordinate system the rotation starts in.
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* @param to The coordinate system to which to convert.
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* @return The given rotation in the desired coordinate system.
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*/
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static Rotation3d Convert(const Rotation3d& rotation,
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const CoordinateSystem& from,
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const CoordinateSystem& to);
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/**
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* Converts the given pose from one coordinate system to another.
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*
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@@ -10,119 +10,124 @@ import edu.wpi.first.math.util.Units;
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import org.junit.jupiter.api.Test;
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class CoordinateSystemTest {
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private void checkConvert(
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Pose3d poseFrom, Pose3d poseTo, CoordinateSystem coordFrom, CoordinateSystem coordTo) {
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// "from" to "to"
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assertEquals(
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poseTo.getTranslation(),
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CoordinateSystem.convert(poseFrom.getTranslation(), coordFrom, coordTo));
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assertEquals(
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poseTo.getRotation(), CoordinateSystem.convert(poseFrom.getRotation(), coordFrom, coordTo));
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assertEquals(poseTo, CoordinateSystem.convert(poseFrom, coordFrom, coordTo));
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// "to" to "from"
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assertEquals(
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poseFrom.getTranslation(),
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CoordinateSystem.convert(poseTo.getTranslation(), coordTo, coordFrom));
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assertEquals(
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poseFrom.getRotation(), CoordinateSystem.convert(poseTo.getRotation(), coordTo, coordFrom));
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assertEquals(poseFrom, CoordinateSystem.convert(poseTo, coordTo, coordFrom));
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}
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@SuppressWarnings("PMD.JUnitTestsShouldIncludeAssert")
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@Test
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void testEDNtoNWU() {
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var edn1 = new Pose3d(1.0, 2.0, 3.0, new Rotation3d());
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var nwu1 =
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// No rotation from EDN to NWU
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checkConvert(
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new Pose3d(1.0, 2.0, 3.0, new Rotation3d()),
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new Pose3d(
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3.0,
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-1.0,
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-2.0,
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new Rotation3d(-Units.degreesToRadians(90.0), 0.0, -Units.degreesToRadians(90.0)));
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new Rotation3d(Units.degreesToRadians(-90.0), 0.0, Units.degreesToRadians(-90.0))),
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CoordinateSystem.EDN(),
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CoordinateSystem.NWU());
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assertEquals(
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nwu1, CoordinateSystem.convert(edn1, CoordinateSystem.EDN(), CoordinateSystem.NWU()));
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assertEquals(
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edn1, CoordinateSystem.convert(nwu1, CoordinateSystem.NWU(), CoordinateSystem.EDN()));
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var edn2 = new Pose3d(1.0, 2.0, 3.0, new Rotation3d(Units.degreesToRadians(45.0), 0.0, 0.0));
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var nwu2 =
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// 45° roll from EDN to NWU
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checkConvert(
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new Pose3d(1.0, 2.0, 3.0, new Rotation3d(Units.degreesToRadians(45.0), 0.0, 0.0)),
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new Pose3d(
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3.0,
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-1.0,
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-2.0,
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new Rotation3d(-Units.degreesToRadians(45.0), 0.0, -Units.degreesToRadians(90.0)));
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new Rotation3d(Units.degreesToRadians(-45.0), 0.0, Units.degreesToRadians(-90.0))),
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CoordinateSystem.EDN(),
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CoordinateSystem.NWU());
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assertEquals(
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nwu2, CoordinateSystem.convert(edn2, CoordinateSystem.EDN(), CoordinateSystem.NWU()));
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assertEquals(
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edn2, CoordinateSystem.convert(nwu2, CoordinateSystem.NWU(), CoordinateSystem.EDN()));
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var edn3 = new Pose3d(1.0, 2.0, 3.0, new Rotation3d(0.0, Units.degreesToRadians(45.0), 0.0));
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var nwu3 =
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// 45° pitch from EDN to NWU
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checkConvert(
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new Pose3d(1.0, 2.0, 3.0, new Rotation3d(0.0, Units.degreesToRadians(45.0), 0.0)),
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new Pose3d(
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3.0,
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-1.0,
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-2.0,
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new Rotation3d(-Units.degreesToRadians(90.0), 0.0, -Units.degreesToRadians(135.0)));
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new Rotation3d(Units.degreesToRadians(-90.0), 0.0, Units.degreesToRadians(-135.0))),
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CoordinateSystem.EDN(),
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CoordinateSystem.NWU());
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assertEquals(
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nwu3, CoordinateSystem.convert(edn3, CoordinateSystem.EDN(), CoordinateSystem.NWU()));
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assertEquals(
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edn3, CoordinateSystem.convert(nwu3, CoordinateSystem.NWU(), CoordinateSystem.EDN()));
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var edn4 = new Pose3d(1.0, 2.0, 3.0, new Rotation3d(0.0, 0.0, Units.degreesToRadians(45.0)));
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var nwu4 =
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// 45° yaw from EDN to NWU
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checkConvert(
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new Pose3d(1.0, 2.0, 3.0, new Rotation3d(0.0, 0.0, Units.degreesToRadians(45.0))),
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new Pose3d(
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3.0,
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-1.0,
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-2.0,
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new Rotation3d(
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-Units.degreesToRadians(90.0),
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Units.degreesToRadians(-90.0),
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Units.degreesToRadians(45.0),
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-Units.degreesToRadians(90.0)));
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assertEquals(
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nwu4, CoordinateSystem.convert(edn4, CoordinateSystem.EDN(), CoordinateSystem.NWU()));
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assertEquals(
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edn4, CoordinateSystem.convert(nwu4, CoordinateSystem.NWU(), CoordinateSystem.EDN()));
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Units.degreesToRadians(-90.0))),
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CoordinateSystem.EDN(),
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CoordinateSystem.NWU());
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}
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@SuppressWarnings("PMD.JUnitTestsShouldIncludeAssert")
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@Test
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void testEDNtoNED() {
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var edn1 = new Pose3d(1.0, 2.0, 3.0, new Rotation3d());
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var ned1 =
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// No rotation from EDN to NED
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checkConvert(
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new Pose3d(1.0, 2.0, 3.0, new Rotation3d()),
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new Pose3d(
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3.0,
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1.0,
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2.0,
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new Rotation3d(Units.degreesToRadians(90.0), 0.0, Units.degreesToRadians(90.0)));
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new Rotation3d(Units.degreesToRadians(90.0), 0.0, Units.degreesToRadians(90.0))),
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CoordinateSystem.EDN(),
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CoordinateSystem.NED());
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assertEquals(
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ned1, CoordinateSystem.convert(edn1, CoordinateSystem.EDN(), CoordinateSystem.NED()));
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assertEquals(
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edn1, CoordinateSystem.convert(ned1, CoordinateSystem.NED(), CoordinateSystem.EDN()));
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var edn2 = new Pose3d(1.0, 2.0, 3.0, new Rotation3d(Units.degreesToRadians(45.0), 0.0, 0.0));
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var ned2 =
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// 45° roll from EDN to NED
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checkConvert(
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new Pose3d(1.0, 2.0, 3.0, new Rotation3d(Units.degreesToRadians(45.0), 0.0, 0.0)),
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new Pose3d(
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3.0,
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1.0,
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2.0,
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new Rotation3d(Units.degreesToRadians(135.0), 0.0, Units.degreesToRadians(90.0)));
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new Rotation3d(Units.degreesToRadians(135.0), 0.0, Units.degreesToRadians(90.0))),
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CoordinateSystem.EDN(),
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CoordinateSystem.NED());
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assertEquals(
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ned2, CoordinateSystem.convert(edn2, CoordinateSystem.EDN(), CoordinateSystem.NED()));
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assertEquals(
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edn2, CoordinateSystem.convert(ned2, CoordinateSystem.NED(), CoordinateSystem.EDN()));
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var edn3 = new Pose3d(1.0, 2.0, 3.0, new Rotation3d(0.0, Units.degreesToRadians(45.0), 0.0));
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var ned3 =
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// 45° pitch from EDN to NED
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checkConvert(
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new Pose3d(1.0, 2.0, 3.0, new Rotation3d(0.0, Units.degreesToRadians(45.0), 0.0)),
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new Pose3d(
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3.0,
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1.0,
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2.0,
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new Rotation3d(Units.degreesToRadians(90.0), 0.0, Units.degreesToRadians(135.0)));
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new Rotation3d(Units.degreesToRadians(90.0), 0.0, Units.degreesToRadians(135.0))),
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CoordinateSystem.EDN(),
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CoordinateSystem.NED());
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assertEquals(
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ned3, CoordinateSystem.convert(edn3, CoordinateSystem.EDN(), CoordinateSystem.NED()));
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assertEquals(
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edn3, CoordinateSystem.convert(ned3, CoordinateSystem.NED(), CoordinateSystem.EDN()));
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var edn4 = new Pose3d(1.0, 2.0, 3.0, new Rotation3d(0.0, 0.0, Units.degreesToRadians(45.0)));
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var ned4 =
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// 45° yaw from EDN to NED
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checkConvert(
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new Pose3d(1.0, 2.0, 3.0, new Rotation3d(0.0, 0.0, Units.degreesToRadians(45.0))),
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new Pose3d(
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3.0,
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1.0,
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2.0,
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new Rotation3d(
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Units.degreesToRadians(90.0),
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-Units.degreesToRadians(45.0),
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Units.degreesToRadians(90.0)));
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assertEquals(
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ned4, CoordinateSystem.convert(edn4, CoordinateSystem.EDN(), CoordinateSystem.NED()));
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assertEquals(
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edn4, CoordinateSystem.convert(ned4, CoordinateSystem.NED(), CoordinateSystem.EDN()));
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Units.degreesToRadians(-45.0),
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Units.degreesToRadians(90.0))),
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CoordinateSystem.EDN(),
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CoordinateSystem.NED());
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}
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}
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@@ -8,70 +8,66 @@
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using namespace frc;
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void CheckConvert(const Pose3d& poseFrom, const Pose3d& poseTo,
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const CoordinateSystem& coordFrom,
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const CoordinateSystem& coordTo) {
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// "from" to "to"
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EXPECT_EQ(
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poseTo.Translation(),
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CoordinateSystem::Convert(poseFrom.Translation(), coordFrom, coordTo));
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EXPECT_EQ(poseTo.Rotation(),
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CoordinateSystem::Convert(poseFrom.Rotation(), coordFrom, coordTo));
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EXPECT_EQ(poseTo, CoordinateSystem::Convert(poseFrom, coordFrom, coordTo));
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// "to" to "from"
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EXPECT_EQ(
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poseFrom.Translation(),
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CoordinateSystem::Convert(poseTo.Translation(), coordTo, coordFrom));
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EXPECT_EQ(poseFrom.Rotation(),
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CoordinateSystem::Convert(poseTo.Rotation(), coordTo, coordFrom));
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EXPECT_EQ(poseFrom, CoordinateSystem::Convert(poseTo, coordTo, coordFrom));
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}
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TEST(CoordinateSystemTest, EDNtoNWU) {
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Pose3d edn1{1_m, 2_m, 3_m, Rotation3d{}};
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Pose3d nwu1{3_m, -1_m, -2_m, Rotation3d{-90_deg, 0_deg, -90_deg}};
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// No rotation from EDN to NWU
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CheckConvert(Pose3d{1_m, 2_m, 3_m, Rotation3d{}},
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Pose3d{3_m, -1_m, -2_m, Rotation3d{-90_deg, 0_deg, -90_deg}},
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CoordinateSystem::EDN(), CoordinateSystem::NWU());
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EXPECT_EQ(nwu1, CoordinateSystem::Convert(edn1, CoordinateSystem::EDN(),
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CoordinateSystem::NWU()));
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EXPECT_EQ(edn1, CoordinateSystem::Convert(nwu1, CoordinateSystem::NWU(),
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CoordinateSystem::EDN()));
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// 45° roll from EDN to NWU
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CheckConvert(Pose3d{1_m, 2_m, 3_m, Rotation3d{45_deg, 0_deg, 0_deg}},
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Pose3d{3_m, -1_m, -2_m, Rotation3d{-45_deg, 0_deg, -90_deg}},
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CoordinateSystem::EDN(), CoordinateSystem::NWU());
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Pose3d edn2{1_m, 2_m, 3_m, Rotation3d{45_deg, 0_deg, 0_deg}};
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Pose3d nwu2{3_m, -1_m, -2_m, Rotation3d{-45_deg, 0_deg, -90_deg}};
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// 45° pitch from EDN to NWU
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CheckConvert(Pose3d{1_m, 2_m, 3_m, Rotation3d{0_deg, 45_deg, 0_deg}},
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Pose3d{3_m, -1_m, -2_m, Rotation3d{-90_deg, 0_deg, -135_deg}},
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CoordinateSystem::EDN(), CoordinateSystem::NWU());
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EXPECT_EQ(nwu2, CoordinateSystem::Convert(edn2, CoordinateSystem::EDN(),
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CoordinateSystem::NWU()));
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EXPECT_EQ(edn2, CoordinateSystem::Convert(nwu2, CoordinateSystem::NWU(),
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CoordinateSystem::EDN()));
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Pose3d edn3{1_m, 2_m, 3_m, Rotation3d{0_deg, 45_deg, 0_deg}};
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Pose3d nwu3{3_m, -1_m, -2_m, Rotation3d{-90_deg, 0_deg, -135_deg}};
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EXPECT_EQ(nwu3, CoordinateSystem::Convert(edn3, CoordinateSystem::EDN(),
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CoordinateSystem::NWU()));
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EXPECT_EQ(edn3, CoordinateSystem::Convert(nwu3, CoordinateSystem::NWU(),
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CoordinateSystem::EDN()));
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Pose3d edn4{1_m, 2_m, 3_m, Rotation3d{0_deg, 0_deg, 45_deg}};
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Pose3d nwu4{3_m, -1_m, -2_m, Rotation3d{-90_deg, 45_deg, -90_deg}};
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EXPECT_EQ(nwu4, CoordinateSystem::Convert(edn4, CoordinateSystem::EDN(),
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CoordinateSystem::NWU()));
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EXPECT_EQ(edn4, CoordinateSystem::Convert(nwu4, CoordinateSystem::NWU(),
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CoordinateSystem::EDN()));
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// 45° yaw from EDN to NWU
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CheckConvert(Pose3d{1_m, 2_m, 3_m, Rotation3d{0_deg, 0_deg, 45_deg}},
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Pose3d{3_m, -1_m, -2_m, Rotation3d{-90_deg, 45_deg, -90_deg}},
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CoordinateSystem::EDN(), CoordinateSystem::NWU());
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}
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TEST(CoordinateSystemTest, EDNtoNED) {
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Pose3d edn1{1_m, 2_m, 3_m, Rotation3d{}};
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Pose3d ned1{3_m, 1_m, 2_m, Rotation3d{90_deg, 0_deg, 90_deg}};
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// No rotation from EDN to NED
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CheckConvert(Pose3d{1_m, 2_m, 3_m, Rotation3d{}},
|
||||
Pose3d{3_m, 1_m, 2_m, Rotation3d{90_deg, 0_deg, 90_deg}},
|
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CoordinateSystem::EDN(), CoordinateSystem::NED());
|
||||
|
||||
EXPECT_EQ(ned1, CoordinateSystem::Convert(edn1, CoordinateSystem::EDN(),
|
||||
CoordinateSystem::NED()));
|
||||
EXPECT_EQ(edn1, CoordinateSystem::Convert(ned1, CoordinateSystem::NED(),
|
||||
CoordinateSystem::EDN()));
|
||||
// 45° roll from EDN to NED
|
||||
CheckConvert(Pose3d{1_m, 2_m, 3_m, Rotation3d{45_deg, 0_deg, 0_deg}},
|
||||
Pose3d{3_m, 1_m, 2_m, Rotation3d{135_deg, 0_deg, 90_deg}},
|
||||
CoordinateSystem::EDN(), CoordinateSystem::NED());
|
||||
|
||||
Pose3d edn2{1_m, 2_m, 3_m, Rotation3d{45_deg, 0_deg, 0_deg}};
|
||||
Pose3d ned2{3_m, 1_m, 2_m, Rotation3d{135_deg, 0_deg, 90_deg}};
|
||||
// 45° pitch from EDN to NED
|
||||
CheckConvert(Pose3d{1_m, 2_m, 3_m, Rotation3d{0_deg, 45_deg, 0_deg}},
|
||||
Pose3d{3_m, 1_m, 2_m, Rotation3d{90_deg, 0_deg, 135_deg}},
|
||||
CoordinateSystem::EDN(), CoordinateSystem::NED());
|
||||
|
||||
EXPECT_EQ(ned2, CoordinateSystem::Convert(edn2, CoordinateSystem::EDN(),
|
||||
CoordinateSystem::NED()));
|
||||
EXPECT_EQ(edn2, CoordinateSystem::Convert(ned2, CoordinateSystem::NED(),
|
||||
CoordinateSystem::EDN()));
|
||||
|
||||
Pose3d edn3{1_m, 2_m, 3_m, Rotation3d{0_deg, 45_deg, 0_deg}};
|
||||
Pose3d ned3{3_m, 1_m, 2_m, Rotation3d{90_deg, 0_deg, 135_deg}};
|
||||
|
||||
EXPECT_EQ(ned3, CoordinateSystem::Convert(edn3, CoordinateSystem::EDN(),
|
||||
CoordinateSystem::NED()));
|
||||
EXPECT_EQ(edn3, CoordinateSystem::Convert(ned3, CoordinateSystem::NED(),
|
||||
CoordinateSystem::EDN()));
|
||||
|
||||
Pose3d edn4{1_m, 2_m, 3_m, Rotation3d{0_deg, 0_deg, 45_deg}};
|
||||
Pose3d ned4{3_m, 1_m, 2_m, Rotation3d{90_deg, -45_deg, 90_deg}};
|
||||
|
||||
EXPECT_EQ(ned4, CoordinateSystem::Convert(edn4, CoordinateSystem::EDN(),
|
||||
CoordinateSystem::NED()));
|
||||
EXPECT_EQ(edn4, CoordinateSystem::Convert(ned4, CoordinateSystem::NED(),
|
||||
CoordinateSystem::EDN()));
|
||||
// 45° yaw from EDN to NED
|
||||
CheckConvert(Pose3d{1_m, 2_m, 3_m, Rotation3d{0_deg, 0_deg, 45_deg}},
|
||||
Pose3d{3_m, 1_m, 2_m, Rotation3d{90_deg, -45_deg, 90_deg}},
|
||||
CoordinateSystem::EDN(), CoordinateSystem::NED());
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user