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[glass] Split DataSource into type-specific variants (#7588)
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@@ -80,12 +80,12 @@ void glass::DisplayFMS(FMSModel* model, bool editableDsAttached) {
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}
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// Game Specific Message
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wpi::SmallString<64> gameSpecificMessageBuf;
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std::string gameSpecificMessage{
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model->GetGameSpecificMessage(gameSpecificMessageBuf)};
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ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
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if (ImGui::InputText("Game Specific", &gameSpecificMessage)) {
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model->SetGameSpecificMessage(gameSpecificMessage);
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if (auto data = model->GetGameSpecificMessageData()) {
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std::string gameSpecificMessage = data->GetValue();
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ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
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if (ImGui::InputText("Game Specific", &gameSpecificMessage)) {
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model->SetGameSpecificMessage(gameSpecificMessage);
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}
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}
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}
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@@ -148,11 +148,11 @@ void glass::DisplayFMSReadOnly(FMSModel* model) {
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ImGui::TextUnformatted("?");
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}
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}
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wpi::SmallString<64> gameSpecificMessageBuf;
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std::string_view gameSpecificMessage =
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model->GetGameSpecificMessage(gameSpecificMessageBuf);
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ImGui::Text("Game Specific: %s", exists ? gameSpecificMessage.data() : "?");
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if (auto data = model->GetGameSpecificMessageData()) {
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wpi::SmallString<64> gsmBuf;
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ImGui::Text("Game Specific: %s",
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exists ? data->GetValue(gsmBuf).data() : "?");
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}
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if (!exists) {
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ImGui::PopStyleColor();
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