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https://github.com/wpilibsuite/allwpilib
synced 2026-06-20 00:51:42 +00:00
Switches to the new build system (#87)
* Removes old build system * Removes old gmock * Adds new gmock * Moves source files to new locations * Adds new build system
This commit is contained in:
committed by
Peter Johnson
parent
9d45088127
commit
133540f577
223
src/main/native/cpp/SourceImpl.h
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223
src/main/native/cpp/SourceImpl.h
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) FIRST 2016. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#ifndef CS_SOURCEIMPL_H_
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#define CS_SOURCEIMPL_H_
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#include <atomic>
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#include <condition_variable>
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#include <cstddef>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <vector>
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#include "llvm/ArrayRef.h"
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#include "llvm/StringMap.h"
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#include "llvm/StringRef.h"
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#include "cscore_cpp.h"
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#include "Frame.h"
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#include "Image.h"
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#include "PropertyImpl.h"
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namespace cs {
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class SourceImpl {
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friend class Frame;
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public:
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SourceImpl(llvm::StringRef name);
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virtual ~SourceImpl();
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SourceImpl(const SourceImpl& oth) = delete;
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SourceImpl& operator=(const SourceImpl& oth) = delete;
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llvm::StringRef GetName() const { return m_name; }
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void SetDescription(llvm::StringRef description);
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llvm::StringRef GetDescription(llvm::SmallVectorImpl<char>& buf) const;
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void SetConnected(bool connected);
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bool IsConnected() const { return m_connected; }
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// Functions to keep track of the overall number of sinks connected to this
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// source. Primarily used by sinks to determine if other sinks are using
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// the same source.
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int GetNumSinks() const { return m_numSinks; }
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void AddSink() {
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++m_numSinks;
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NumSinksChanged();
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}
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void RemoveSink() {
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--m_numSinks;
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NumSinksChanged();
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}
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// Functions to keep track of the number of sinks connected to this source
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// that are "enabled", in other words, listening for new images. Primarily
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// used by sources to determine whether they should actually bother trying
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// to get source frames.
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int GetNumSinksEnabled() const { return m_numSinksEnabled; }
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void EnableSink() {
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++m_numSinksEnabled;
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NumSinksEnabledChanged();
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}
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void DisableSink() {
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--m_numSinksEnabled;
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NumSinksEnabledChanged();
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}
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// Gets the current frame time (without waiting for a new one).
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uint64_t GetCurFrameTime();
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// Gets the current frame (without waiting for a new one).
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Frame GetCurFrame();
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// Blocking function that waits for the next frame and returns it.
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Frame GetNextFrame();
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// Blocking function that waits for the next frame and returns it (with
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// timeout in seconds). If timeout expires, returns empty frame.
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Frame GetNextFrame(double timeout);
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// Force a wakeup of all GetNextFrame() callers by sending an empty frame.
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void Wakeup();
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// Property functions
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int GetPropertyIndex(llvm::StringRef name) const;
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llvm::ArrayRef<int> EnumerateProperties(llvm::SmallVectorImpl<int>& vec,
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CS_Status* status) const;
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CS_PropertyKind GetPropertyKind(int property) const;
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llvm::StringRef GetPropertyName(int property,
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llvm::SmallVectorImpl<char>& buf,
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CS_Status* status) const;
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int GetProperty(int property, CS_Status* status) const;
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virtual void SetProperty(int property, int value, CS_Status* status) = 0;
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int GetPropertyMin(int property, CS_Status* status) const;
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int GetPropertyMax(int property, CS_Status* status) const;
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int GetPropertyStep(int property, CS_Status* status) const;
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int GetPropertyDefault(int property, CS_Status* status) const;
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llvm::StringRef GetStringProperty(int property,
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llvm::SmallVectorImpl<char>& buf,
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CS_Status* status) const;
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virtual void SetStringProperty(int property, llvm::StringRef value,
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CS_Status* status) = 0;
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std::vector<std::string> GetEnumPropertyChoices(int property,
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CS_Status* status) const;
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// Standard common camera properties
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virtual void SetBrightness(int brightness, CS_Status* status) = 0;
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virtual int GetBrightness(CS_Status* status) const = 0;
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virtual void SetWhiteBalanceAuto(CS_Status* status) = 0;
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virtual void SetWhiteBalanceHoldCurrent(CS_Status* status) = 0;
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virtual void SetWhiteBalanceManual(int value, CS_Status* status) = 0;
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virtual void SetExposureAuto(CS_Status* status) = 0;
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virtual void SetExposureHoldCurrent(CS_Status* status) = 0;
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virtual void SetExposureManual(int value, CS_Status* status) = 0;
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// Video mode functions
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VideoMode GetVideoMode(CS_Status* status) const;
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virtual bool SetVideoMode(const VideoMode& mode, CS_Status* status) = 0;
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// These have default implementations but can be overridden for custom
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// or optimized behavior.
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virtual bool SetPixelFormat(VideoMode::PixelFormat pixelFormat,
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CS_Status* status);
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virtual bool SetResolution(int width, int height, CS_Status* status);
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virtual bool SetFPS(int fps, CS_Status* status);
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std::vector<VideoMode> EnumerateVideoModes(CS_Status* status) const;
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std::unique_ptr<Image> AllocImage(VideoMode::PixelFormat pixelFormat,
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int width, int height, std::size_t size);
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protected:
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void PutFrame(VideoMode::PixelFormat pixelFormat, int width, int height,
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llvm::StringRef data, Frame::Time time);
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void PutFrame(std::unique_ptr<Image> image, Frame::Time time);
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void PutError(llvm::StringRef msg, Frame::Time time);
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// Notification functions for corresponding atomics
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virtual void NumSinksChanged() = 0;
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virtual void NumSinksEnabledChanged() = 0;
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std::atomic_int m_numSinks{0};
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std::atomic_int m_numSinksEnabled{0};
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protected:
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// Get a property; must be called with m_mutex held.
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PropertyImpl* GetProperty(int property) {
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if (property <= 0 || static_cast<size_t>(property) > m_propertyData.size())
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return nullptr;
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return m_propertyData[property - 1].get();
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}
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const PropertyImpl* GetProperty(int property) const {
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if (property <= 0 || static_cast<size_t>(property) > m_propertyData.size())
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return nullptr;
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return m_propertyData[property - 1].get();
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}
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// Create an "empty" property. This is called by GetPropertyIndex to create
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// properties that don't exist (as GetPropertyIndex can't fail).
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// Note: called with m_mutex held.
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virtual std::unique_ptr<PropertyImpl> CreateEmptyProperty(
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llvm::StringRef name) const = 0;
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// Cache properties. Implementations must return false and set status to
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// CS_SOURCE_IS_DISCONNECTED if not possible to cache.
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virtual bool CacheProperties(CS_Status* status) const = 0;
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void NotifyPropertyCreated(int propIndex, PropertyImpl& prop);
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// Update property value; must be called with m_mutex held.
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void UpdatePropertyValue(int property, bool setString, int value,
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llvm::StringRef valueStr);
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// Cached properties and video modes (protected with m_mutex)
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mutable std::vector<std::unique_ptr<PropertyImpl>> m_propertyData;
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mutable llvm::StringMap<int> m_properties;
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mutable std::vector<VideoMode> m_videoModes;
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// Current video mode
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mutable VideoMode m_mode;
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// Whether CacheProperties() has been successful at least once (and thus
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// should not be called again)
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mutable std::atomic_bool m_properties_cached{false};
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mutable std::mutex m_mutex;
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private:
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void ReleaseImage(std::unique_ptr<Image> image);
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std::unique_ptr<Frame::Impl> AllocFrameImpl();
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void ReleaseFrameImpl(std::unique_ptr<Frame::Impl> data);
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std::string m_name;
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std::string m_description;
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std::mutex m_frameMutex;
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std::condition_variable m_frameCv;
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bool m_destroyFrames{false};
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// Pool of frames/images to reduce malloc traffic.
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std::mutex m_poolMutex;
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std::vector<std::unique_ptr<Frame::Impl>> m_framesAvail;
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std::vector<std::unique_ptr<Image>> m_imagesAvail;
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std::atomic_bool m_connected{false};
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// Most recent frame (returned to callers of GetNextFrame)
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// Access protected by m_frameMutex.
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// MUST be located below m_poolMutex as the Frame destructor calls back
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// into SourceImpl::ReleaseImage, which locks m_poolMutex.
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Frame m_frame;
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};
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} // namespace cs
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#endif // CS_SOURCEIMPL_H_
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