Added XboxController class (#140)

Joystick and Gamepad functionality was separated into cleaner interfaces.
This commit is contained in:
Tyler Veness
2016-11-18 23:05:37 -08:00
committed by Peter Johnson
parent 8c93ceb728
commit 140c365e4b
22 changed files with 1499 additions and 646 deletions

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@@ -0,0 +1,26 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2016. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include "GenericHID.h"
namespace frc {
/**
* Gamepad Interface.
*/
class GamepadBase : public GenericHID {
public:
explicit GamepadBase(int port);
virtual ~GamepadBase() = default;
virtual bool GetBumper(JoystickHand hand = kRightHand) const = 0;
virtual bool GetStickButton(JoystickHand hand) const = 0;
};
} // namespace frc

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@@ -9,30 +9,67 @@
#include <stdint.h>
#include <string>
namespace frc {
class DriverStation;
/**
* GenericHID Interface.
*/
class GenericHID {
public:
typedef enum { kLeftRumble, kRightRumble } RumbleType;
typedef enum {
kUnknown = -1,
kXInputUnknown = 0,
kXInputGamepad = 1,
kXInputWheel = 2,
kXInputArcadeStick = 3,
kXInputFlightStick = 4,
kXInputDancePad = 5,
kXInputGuitar = 6,
kXInputGuitar2 = 7,
kXInputDrumKit = 8,
kXInputGuitar3 = 11,
kXInputArcadePad = 19,
kHIDJoystick = 20,
kHIDGamepad = 21,
kHIDDriving = 22,
kHIDFlight = 23,
kHID1stPerson = 24
} HIDType;
enum JoystickHand { kLeftHand = 0, kRightHand = 1 };
explicit GenericHID(int port);
virtual ~GenericHID() = default;
virtual float GetX(JoystickHand hand = kRightHand) const = 0;
virtual float GetY(JoystickHand hand = kRightHand) const = 0;
virtual float GetZ() const = 0;
virtual float GetTwist() const = 0;
virtual float GetThrottle() const = 0;
virtual float GetRawAxis(int axis) const = 0;
virtual float GetRawAxis(int axis) const;
virtual bool GetTrigger(JoystickHand hand = kRightHand) const = 0;
virtual bool GetTop(JoystickHand hand = kRightHand) const = 0;
virtual bool GetBumper(JoystickHand hand = kRightHand) const = 0;
virtual bool GetRawButton(int button) const = 0;
bool GetRawButton(int button) const;
virtual int GetPOV(int pov = 0) const = 0;
int GetPOV(int pov = 0) const;
int GetPOVCount() const;
int GetPort() const;
GenericHID::HIDType GetType() const;
std::string GetName() const;
void SetOutput(int outputNumber, bool value);
void SetOutputs(int value);
void SetRumble(RumbleType type, double value);
private:
DriverStation& m_ds;
int m_port;
int m_outputs = 0;
uint16_t m_leftRumble = 0;
uint16_t m_rightRumble = 0;
};
} // namespace frc

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/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2008-2016. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <stdint.h>
#include <memory>
#include <vector>
#include "ErrorBase.h"
#include "JoystickBase.h"
namespace frc {
class DriverStation;
/**
* Handle input from standard Joysticks connected to the Driver Station.
* This class handles standard input that comes from the Driver Station. Each
* time a value is requested the most recent value is returned. There is a
* single class instance for each joystick and the mapping of ports to hardware
* buttons depends on the code in the Driver Station.
*/
class Joystick : public JoystickBase, public ErrorBase {
public:
static const int kDefaultXAxis = 0;
static const int kDefaultYAxis = 1;
static const int kDefaultZAxis = 2;
static const int kDefaultTwistAxis = 2;
static const int kDefaultThrottleAxis = 3;
typedef enum {
kXAxis,
kYAxis,
kZAxis,
kTwistAxis,
kThrottleAxis,
kNumAxisTypes
} AxisType;
static const int kDefaultTriggerButton = 1;
static const int kDefaultTopButton = 2;
typedef enum { kTriggerButton, kTopButton, kNumButtonTypes } ButtonType;
explicit Joystick(int port);
Joystick(int port, int numAxisTypes, int numButtonTypes);
virtual ~Joystick() = default;
Joystick(const Joystick&) = delete;
Joystick& operator=(const Joystick&) = delete;
int GetAxisChannel(AxisType axis) const;
void SetAxisChannel(AxisType axis, int channel);
float GetX(JoystickHand hand = kRightHand) const override;
float GetY(JoystickHand hand = kRightHand) const override;
float GetZ(JoystickHand hand = kRightHand) const override;
float GetTwist() const override;
float GetThrottle() const override;
virtual float GetAxis(AxisType axis) const;
bool GetTrigger(JoystickHand hand = kRightHand) const override;
bool GetTop(JoystickHand hand = kRightHand) const override;
bool GetButton(ButtonType button) const;
static Joystick* GetStickForPort(int port);
virtual float GetMagnitude() const;
virtual float GetDirectionRadians() const;
virtual float GetDirectionDegrees() const;
int GetAxisType(int axis) const;
int GetAxisCount() const;
int GetButtonCount() const;
private:
DriverStation& m_ds;
std::vector<int> m_axes;
std::vector<int> m_buttons;
};
} // namespace frc

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/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2016. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include "GenericHID.h"
namespace frc {
/**
* Joystick Interface.
*/
class JoystickBase : public GenericHID {
public:
explicit JoystickBase(int port);
virtual ~JoystickBase() = default;
virtual float GetZ(JoystickHand hand = kRightHand) const = 0;
virtual float GetTwist() const = 0;
virtual float GetThrottle() const = 0;
virtual bool GetTrigger(JoystickHand hand = kRightHand) const = 0;
virtual bool GetTop(JoystickHand hand = kRightHand) const = 0;
};
} // namespace frc

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/*----------------------------------------------------------------------------*/
/* Copyright (c) FIRST 2016. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include "ErrorBase.h"
#include "GamepadBase.h"
namespace frc {
class DriverStation;
/**
* Handle input from Xbox 360 or Xbox One controllers connected to the Driver
* Station.
*
* This class handles Xbox input that comes from the Driver Station. Each time a
* value is requested the most recent value is returend. There is a single class
* instance for each controller and the mapping of ports to hardware buttons
* depends on the code in the Driver Station.
*/
class XboxController : public GamepadBase, public ErrorBase {
public:
explicit XboxController(int port);
virtual ~XboxController() = default;
XboxController(const XboxController&) = delete;
XboxController& operator=(const XboxController&) = delete;
float GetX(JoystickHand hand) const override;
float GetY(JoystickHand hand) const override;
bool GetBumper(JoystickHand hand) const override;
bool GetStickButton(JoystickHand hand) const override;
virtual float GetTriggerAxis(JoystickHand hand) const;
bool GetAButton() const;
bool GetBButton() const;
bool GetXButton() const;
bool GetYButton() const;
bool GetBackButton() const;
bool GetStartButton() const;
private:
DriverStation& m_ds;
};
} // namespace frc