[wpigui] Add hooks for custom load/save settings

Add GetPlatformSaveFileDir().
This commit is contained in:
Peter Johnson
2021-11-07 23:21:18 -08:00
parent f6e9fc7d71
commit 141354cd79
3 changed files with 88 additions and 10 deletions

View File

@@ -146,7 +146,12 @@ bool gui::Initialize(const char* title, int width, int height) {
iniHandler.WriteAllFn = IniWriteAll;
ImGui::GetCurrentContext()->SettingsHandlers.push_back(iniHandler);
io.IniFilename = gContext->iniPath.c_str();
if (gContext->loadSettings) {
gContext->loadSettings();
io.IniFilename = nullptr;
} else {
io.IniFilename = gContext->iniPath.c_str();
}
for (auto&& initialize : gContext->initializers) {
if (initialize) {
@@ -155,7 +160,11 @@ bool gui::Initialize(const char* title, int width, int height) {
}
// Load INI file
ImGui::LoadIniSettingsFromDisk(io.IniFilename);
if (gContext->loadIniSettings) {
gContext->loadIniSettings();
} else if (io.IniFilename) {
ImGui::LoadIniSettingsFromDisk(io.IniFilename);
}
// Set initial window settings
glfwWindowHint(GLFW_MAXIMIZED, gContext->maximized ? GLFW_TRUE : GLFW_FALSE);
@@ -283,6 +292,20 @@ void gui::Main() {
// Poll and handle events (inputs, window resize, etc.)
glfwPollEvents();
PlatformRenderFrame();
// custom saving
if (gContext->saveSettings) {
auto& io = ImGui::GetIO();
if (io.WantSaveIniSettings) {
gContext->saveSettings(false);
io.WantSaveIniSettings = false; // reset flag
}
}
}
// Save (if custom save)
if (gContext->saveSettings) {
gContext->saveSettings(true);
}
// Cleanup
@@ -292,7 +315,7 @@ void gui::Main() {
ImGui::DestroyContext();
// Delete the save file if requested.
if (gContext->resetOnExit) {
if (!gContext->saveSettings && gContext->resetOnExit) {
fs::remove(fs::path{gContext->iniPath});
}
@@ -367,6 +390,14 @@ void gui::AddLateExecute(std::function<void()> execute) {
}
}
void gui::ConfigureCustomSaveSettings(std::function<void()> load,
std::function<void()> loadIni,
std::function<void(bool)> save) {
gContext->loadSettings = load;
gContext->loadIniSettings = loadIni;
gContext->saveSettings = save;
}
GLFWwindow* gui::GetSystemWindow() {
return gContext->window;
}
@@ -416,27 +447,31 @@ void gui::SetClearColor(ImVec4 color) {
gContext->clearColor = color;
}
void gui::ConfigurePlatformSaveFile(const std::string& name) {
gContext->iniPath = name;
std::string gui::GetPlatformSaveFileDir() {
#if defined(_MSC_VER)
const char* env = std::getenv("APPDATA");
if (env) {
gContext->iniPath = env + std::string("/" + name);
return env + std::string("/");
}
#elif defined(__APPLE__)
const char* env = std::getenv("HOME");
if (env) {
gContext->iniPath = env + std::string("/Library/Preferences/" + name);
return env + std::string("/Library/Preferences/");
}
#else
const char* xdg = std::getenv("XDG_CONFIG_HOME");
const char* env = std::getenv("HOME");
if (xdg) {
gContext->iniPath = xdg + std::string("/" + name);
return xdg + std::string("/");
} else if (env) {
gContext->iniPath = env + std::string("/.config/" + name);
return env + std::string("/.config/");
}
#endif
return "";
}
void gui::ConfigurePlatformSaveFile(const std::string& name) {
gContext->iniPath = GetPlatformSaveFileDir() + name;
}
void gui::EmitViewMenu() {
@@ -473,7 +508,9 @@ void gui::EmitViewMenu() {
ImGui::EndMenu();
}
ImGui::MenuItem("Reset UI on Exit?", nullptr, &gContext->resetOnExit);
if (!gContext->saveSettings) {
ImGui::MenuItem("Reset UI on Exit?", nullptr, &gContext->resetOnExit);
}
ImGui::EndMenu();
}
}

View File

@@ -79,6 +79,36 @@ void AddEarlyExecute(std::function<void()> execute);
*/
void AddLateExecute(std::function<void()> execute);
/**
* Customizes save/load behavior.
*
* By default, the integrated ImGui functions are used for this;
* ImGui::LoadIniSettingsFromDisk(io.IniFilename) is called at startup, and
* ImGui default automatic save file handling is used via io.IniFilename.
*
* Calling this function results in the load function being called at startup,
* io.IniFilename set to null (which disables ImGui's integrated file saving),
* and the save function being called when io.WantSaveIniSettings is true.
* The loadIni function should call ImGui::LoadIniSettingsFromMemory() to load
* ImGui save data, and the save function should call
* ImGui::SaveIniSettingsToMemory() to get ImGui save data.
*
* The load function is called PRIOR to AddInit() functions, and the loadIni
* function is called AFTER to AddInit() functions. This allows initialize
* functions that use custom storage to handle the loaded values, and initialize
* functions that use INI storage to add hooks prior to the load INI occurring.
*
* This must be called prior to Initialize().
*
* @param load load function
* @param loadIni load INI function
* @param save save function; false is passed periodically, true is passed once
* when the main loop is exiting
*/
void ConfigureCustomSaveSettings(std::function<void()> load,
std::function<void()> loadIni,
std::function<void(bool exiting)> save);
/**
* Gets GLFW window handle.
*/
@@ -137,6 +167,14 @@ void SetStyle(Style style);
*/
void SetClearColor(ImVec4 color);
/**
* Gets the (platform-specific) absolute directory for save files.
*
* @return Absolute path, including trailing "/". Empty string if directory
* could not be determined.
*/
std::string GetPlatformSaveFileDir();
/**
* Configures a save file (.ini) in a platform specific location. On Windows,
* the .ini is saved in %APPDATA%; on macOS the .ini is saved in

View File

@@ -40,6 +40,9 @@ struct Context : public SavedSettings {
GLFWwindow* window = nullptr;
std::function<void()> loadSettings;
std::function<void()> loadIniSettings;
std::function<void(bool exiting)> saveSettings;
std::vector<std::function<void()>> initializers;
std::vector<std::function<void(float scale)>> windowScalers;
std::vector<std::pair<