Replace .to<double>() and .template to<double>() with .value() (#3667)

It's a less verbose way to do the same thing.
This commit is contained in:
Tyler Veness
2021-10-25 08:58:12 -07:00
committed by GitHub
parent 6bc1db44bc
commit 181723e573
134 changed files with 782 additions and 826 deletions

View File

@@ -16,9 +16,9 @@ ShooterSubsystem::ShooterSubsystem()
m_feederMotor(kFeederMotorPort),
m_shooterEncoder(kEncoderPorts[0], kEncoderPorts[1]),
m_shooterFeedforward(kS, kV) {
m_controller.SetTolerance(kShooterToleranceRPS.to<double>());
m_controller.SetTolerance(kShooterToleranceRPS.value());
m_shooterEncoder.SetDistancePerPulse(kEncoderDistancePerPulse);
SetSetpoint(kShooterTargetRPS.to<double>());
SetSetpoint(kShooterTargetRPS.value());
}
void ShooterSubsystem::UseOutput(double output, double setpoint) {