[wpigui] Handle Direct3D framebuffer resize

This commit is contained in:
Peter Johnson
2020-08-29 22:32:32 -07:00
parent 4cf6947af7
commit 183b7c85a1
5 changed files with 19 additions and 0 deletions

View File

@@ -38,6 +38,10 @@ static void WindowSizeCallback(GLFWwindow* window, int width, int height) {
}
}
static void FramebufferSizeCallback(GLFWwindow* window, int width, int height) {
PlatformFramebufferSizeChanged(width, height);
}
static void WindowMaximizeCallback(GLFWwindow* window, int maximized) {
gContext->maximized = maximized;
}
@@ -197,6 +201,7 @@ bool gui::Initialize(const char* title, int width, int height) {
// Set window callbacks
glfwGetWindowSize(gContext->window, &gContext->width, &gContext->height);
glfwSetWindowSizeCallback(gContext->window, WindowSizeCallback);
glfwSetFramebufferSizeCallback(gContext->window, FramebufferSizeCallback);
glfwSetWindowMaximizeCallback(gContext->window, WindowMaximizeCallback);
glfwSetWindowPosCallback(gContext->window, WindowPosCallback);