Add Debouncer (#3590)

Supersedes #2358 with updates and cleanups.

Closes #2482 and closes #2487 because we shouldn't support both
time-based and count-based debouncing approaches.

Co-authored-by: oblarg <emichaelbarnett@gmail.com>
This commit is contained in:
Tyler Veness
2021-09-19 19:58:16 -07:00
committed by GitHub
parent 179fde3a7b
commit 1ca383b23b
10 changed files with 344 additions and 1 deletions

View File

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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
#include <frc/simulation/SimHooks.h>
#include "../CommandTestBase.h"
#include "frc2/command/CommandScheduler.h"
#include "frc2/command/RunCommand.h"
#include "frc2/command/WaitUntilCommand.h"
#include "frc2/command/button/Trigger.h"
#include "gtest/gtest.h"
using namespace frc2;
class ButtonTest : public CommandTestBase {};
TEST_F(ButtonTest, WhenPressed) {
auto& scheduler = CommandScheduler::GetInstance();
bool finished = false;
bool pressed = false;
WaitUntilCommand command([&finished] { return finished; });
Trigger([&pressed] { return pressed; }).WhenActive(&command);
scheduler.Run();
EXPECT_FALSE(scheduler.IsScheduled(&command));
pressed = true;
scheduler.Run();
EXPECT_TRUE(scheduler.IsScheduled(&command));
finished = true;
scheduler.Run();
EXPECT_FALSE(scheduler.IsScheduled(&command));
}
TEST_F(ButtonTest, WhenReleased) {
auto& scheduler = CommandScheduler::GetInstance();
bool finished = false;
bool pressed = false;
WaitUntilCommand command([&finished] { return finished; });
pressed = true;
Trigger([&pressed] { return pressed; }).WhenInactive(&command);
scheduler.Run();
EXPECT_FALSE(scheduler.IsScheduled(&command));
pressed = false;
scheduler.Run();
EXPECT_TRUE(scheduler.IsScheduled(&command));
finished = true;
scheduler.Run();
EXPECT_FALSE(scheduler.IsScheduled(&command));
}
TEST_F(ButtonTest, WhileHeld) {
auto& scheduler = CommandScheduler::GetInstance();
bool finished = false;
bool pressed = false;
WaitUntilCommand command([&finished] { return finished; });
pressed = false;
Trigger([&pressed] { return pressed; }).WhileActiveContinous(&command);
scheduler.Run();
EXPECT_FALSE(scheduler.IsScheduled(&command));
pressed = true;
scheduler.Run();
EXPECT_TRUE(scheduler.IsScheduled(&command));
finished = true;
scheduler.Run();
finished = false;
scheduler.Run();
EXPECT_TRUE(scheduler.IsScheduled(&command));
pressed = false;
scheduler.Run();
EXPECT_FALSE(scheduler.IsScheduled(&command));
}
TEST_F(ButtonTest, WhenHeld) {
auto& scheduler = CommandScheduler::GetInstance();
bool finished = false;
bool pressed = false;
WaitUntilCommand command([&finished] { return finished; });
pressed = false;
Trigger([&pressed] { return pressed; }).WhileActiveOnce(&command);
scheduler.Run();
EXPECT_FALSE(scheduler.IsScheduled(&command));
pressed = true;
scheduler.Run();
EXPECT_TRUE(scheduler.IsScheduled(&command));
finished = true;
scheduler.Run();
finished = false;
scheduler.Run();
EXPECT_FALSE(scheduler.IsScheduled(&command));
pressed = false;
Trigger([&pressed] { return pressed; }).WhileActiveOnce(&command);
pressed = true;
scheduler.Run();
pressed = false;
scheduler.Run();
EXPECT_FALSE(scheduler.IsScheduled(&command));
}
TEST_F(ButtonTest, ToggleWhenPressed) {
auto& scheduler = CommandScheduler::GetInstance();
bool finished = false;
bool pressed = false;
WaitUntilCommand command([&finished] { return finished; });
pressed = false;
Trigger([&pressed] { return pressed; }).ToggleWhenActive(&command);
scheduler.Run();
EXPECT_FALSE(scheduler.IsScheduled(&command));
pressed = true;
scheduler.Run();
EXPECT_TRUE(scheduler.IsScheduled(&command));
pressed = false;
scheduler.Run();
pressed = true;
scheduler.Run();
EXPECT_FALSE(scheduler.IsScheduled(&command));
}
TEST_F(ButtonTest, And) {
auto& scheduler = CommandScheduler::GetInstance();
bool finished = false;
bool pressed1 = false;
bool pressed2 = false;
WaitUntilCommand command([&finished] { return finished; });
(Trigger([&pressed1] { return pressed1; }) && Trigger([&pressed2] {
return pressed2;
})).WhenActive(&command);
pressed1 = true;
scheduler.Run();
EXPECT_FALSE(scheduler.IsScheduled(&command));
pressed2 = true;
scheduler.Run();
EXPECT_TRUE(scheduler.IsScheduled(&command));
}
TEST_F(ButtonTest, Or) {
auto& scheduler = CommandScheduler::GetInstance();
bool finished = false;
bool pressed1 = false;
bool pressed2 = false;
WaitUntilCommand command1([&finished] { return finished; });
WaitUntilCommand command2([&finished] { return finished; });
(Trigger([&pressed1] { return pressed1; }) || Trigger([&pressed2] {
return pressed2;
})).WhenActive(&command1);
pressed1 = true;
scheduler.Run();
EXPECT_TRUE(scheduler.IsScheduled(&command1));
pressed1 = false;
(Trigger([&pressed1] { return pressed1; }) || Trigger([&pressed2] {
return pressed2;
})).WhenActive(&command2);
pressed2 = true;
scheduler.Run();
EXPECT_TRUE(scheduler.IsScheduled(&command2));
}
TEST_F(ButtonTest, Negate) {
auto& scheduler = CommandScheduler::GetInstance();
bool finished = false;
bool pressed = true;
WaitUntilCommand command([&finished] { return finished; });
(!Trigger([&pressed] { return pressed; })).WhenActive(&command);
scheduler.Run();
EXPECT_FALSE(scheduler.IsScheduled(&command));
pressed = false;
scheduler.Run();
EXPECT_TRUE(scheduler.IsScheduled(&command));
}
TEST_F(ButtonTest, RValueButton) {
auto& scheduler = CommandScheduler::GetInstance();
int counter = 0;
bool pressed = false;
RunCommand command([&counter] { counter++; }, {});
Trigger([&pressed] { return pressed; }).WhenActive(std::move(command));
scheduler.Run();
EXPECT_EQ(counter, 0);
pressed = true;
scheduler.Run();
EXPECT_EQ(counter, 1);
}
TEST_F(ButtonTest, DebounceTest) {
auto& scheduler = CommandScheduler::GetInstance();
bool pressed = false;
RunCommand command([] {});
Trigger([&pressed] { return pressed; }).Debounce(100_ms).WhenActive(&command);
pressed = true;
scheduler.Run();
EXPECT_FALSE(scheduler.IsScheduled(&command));
frc::sim::StepTiming(300_ms);
scheduler.Run();
EXPECT_TRUE(scheduler.IsScheduled(&command));
}