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Add Debouncer (#3590)
Supersedes #2358 with updates and cleanups. Closes #2482 and closes #2487 because we shouldn't support both time-based and count-based debouncing approaches. Co-authored-by: oblarg <emichaelbarnett@gmail.com>
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#include <frc/simulation/SimHooks.h>
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#include "../CommandTestBase.h"
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#include "frc2/command/CommandScheduler.h"
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#include "frc2/command/RunCommand.h"
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#include "frc2/command/WaitUntilCommand.h"
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#include "frc2/command/button/Trigger.h"
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#include "gtest/gtest.h"
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using namespace frc2;
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class ButtonTest : public CommandTestBase {};
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TEST_F(ButtonTest, WhenPressed) {
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auto& scheduler = CommandScheduler::GetInstance();
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bool finished = false;
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bool pressed = false;
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WaitUntilCommand command([&finished] { return finished; });
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Trigger([&pressed] { return pressed; }).WhenActive(&command);
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scheduler.Run();
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EXPECT_FALSE(scheduler.IsScheduled(&command));
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pressed = true;
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scheduler.Run();
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EXPECT_TRUE(scheduler.IsScheduled(&command));
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finished = true;
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scheduler.Run();
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EXPECT_FALSE(scheduler.IsScheduled(&command));
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}
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TEST_F(ButtonTest, WhenReleased) {
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auto& scheduler = CommandScheduler::GetInstance();
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bool finished = false;
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bool pressed = false;
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WaitUntilCommand command([&finished] { return finished; });
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pressed = true;
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Trigger([&pressed] { return pressed; }).WhenInactive(&command);
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scheduler.Run();
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EXPECT_FALSE(scheduler.IsScheduled(&command));
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pressed = false;
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scheduler.Run();
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EXPECT_TRUE(scheduler.IsScheduled(&command));
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finished = true;
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scheduler.Run();
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EXPECT_FALSE(scheduler.IsScheduled(&command));
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}
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TEST_F(ButtonTest, WhileHeld) {
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auto& scheduler = CommandScheduler::GetInstance();
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bool finished = false;
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bool pressed = false;
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WaitUntilCommand command([&finished] { return finished; });
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pressed = false;
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Trigger([&pressed] { return pressed; }).WhileActiveContinous(&command);
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scheduler.Run();
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EXPECT_FALSE(scheduler.IsScheduled(&command));
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pressed = true;
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scheduler.Run();
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EXPECT_TRUE(scheduler.IsScheduled(&command));
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finished = true;
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scheduler.Run();
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finished = false;
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scheduler.Run();
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EXPECT_TRUE(scheduler.IsScheduled(&command));
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pressed = false;
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scheduler.Run();
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EXPECT_FALSE(scheduler.IsScheduled(&command));
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}
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TEST_F(ButtonTest, WhenHeld) {
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auto& scheduler = CommandScheduler::GetInstance();
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bool finished = false;
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bool pressed = false;
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WaitUntilCommand command([&finished] { return finished; });
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pressed = false;
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Trigger([&pressed] { return pressed; }).WhileActiveOnce(&command);
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scheduler.Run();
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EXPECT_FALSE(scheduler.IsScheduled(&command));
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pressed = true;
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scheduler.Run();
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EXPECT_TRUE(scheduler.IsScheduled(&command));
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finished = true;
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scheduler.Run();
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finished = false;
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scheduler.Run();
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EXPECT_FALSE(scheduler.IsScheduled(&command));
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pressed = false;
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Trigger([&pressed] { return pressed; }).WhileActiveOnce(&command);
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pressed = true;
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scheduler.Run();
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pressed = false;
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scheduler.Run();
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EXPECT_FALSE(scheduler.IsScheduled(&command));
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}
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TEST_F(ButtonTest, ToggleWhenPressed) {
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auto& scheduler = CommandScheduler::GetInstance();
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bool finished = false;
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bool pressed = false;
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WaitUntilCommand command([&finished] { return finished; });
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pressed = false;
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Trigger([&pressed] { return pressed; }).ToggleWhenActive(&command);
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scheduler.Run();
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EXPECT_FALSE(scheduler.IsScheduled(&command));
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pressed = true;
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scheduler.Run();
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EXPECT_TRUE(scheduler.IsScheduled(&command));
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pressed = false;
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scheduler.Run();
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pressed = true;
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scheduler.Run();
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EXPECT_FALSE(scheduler.IsScheduled(&command));
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}
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TEST_F(ButtonTest, And) {
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auto& scheduler = CommandScheduler::GetInstance();
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bool finished = false;
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bool pressed1 = false;
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bool pressed2 = false;
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WaitUntilCommand command([&finished] { return finished; });
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(Trigger([&pressed1] { return pressed1; }) && Trigger([&pressed2] {
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return pressed2;
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})).WhenActive(&command);
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pressed1 = true;
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scheduler.Run();
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EXPECT_FALSE(scheduler.IsScheduled(&command));
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pressed2 = true;
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scheduler.Run();
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EXPECT_TRUE(scheduler.IsScheduled(&command));
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}
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TEST_F(ButtonTest, Or) {
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auto& scheduler = CommandScheduler::GetInstance();
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bool finished = false;
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bool pressed1 = false;
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bool pressed2 = false;
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WaitUntilCommand command1([&finished] { return finished; });
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WaitUntilCommand command2([&finished] { return finished; });
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(Trigger([&pressed1] { return pressed1; }) || Trigger([&pressed2] {
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return pressed2;
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})).WhenActive(&command1);
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pressed1 = true;
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scheduler.Run();
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EXPECT_TRUE(scheduler.IsScheduled(&command1));
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pressed1 = false;
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(Trigger([&pressed1] { return pressed1; }) || Trigger([&pressed2] {
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return pressed2;
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})).WhenActive(&command2);
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pressed2 = true;
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scheduler.Run();
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EXPECT_TRUE(scheduler.IsScheduled(&command2));
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}
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TEST_F(ButtonTest, Negate) {
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auto& scheduler = CommandScheduler::GetInstance();
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bool finished = false;
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bool pressed = true;
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WaitUntilCommand command([&finished] { return finished; });
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(!Trigger([&pressed] { return pressed; })).WhenActive(&command);
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scheduler.Run();
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EXPECT_FALSE(scheduler.IsScheduled(&command));
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pressed = false;
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scheduler.Run();
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EXPECT_TRUE(scheduler.IsScheduled(&command));
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}
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TEST_F(ButtonTest, RValueButton) {
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auto& scheduler = CommandScheduler::GetInstance();
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int counter = 0;
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bool pressed = false;
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RunCommand command([&counter] { counter++; }, {});
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Trigger([&pressed] { return pressed; }).WhenActive(std::move(command));
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scheduler.Run();
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EXPECT_EQ(counter, 0);
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pressed = true;
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scheduler.Run();
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EXPECT_EQ(counter, 1);
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}
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TEST_F(ButtonTest, DebounceTest) {
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auto& scheduler = CommandScheduler::GetInstance();
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bool pressed = false;
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RunCommand command([] {});
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Trigger([&pressed] { return pressed; }).Debounce(100_ms).WhenActive(&command);
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pressed = true;
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scheduler.Run();
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EXPECT_FALSE(scheduler.IsScheduled(&command));
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frc::sim::StepTiming(300_ms);
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scheduler.Run();
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EXPECT_TRUE(scheduler.IsScheduled(&command));
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}
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