merged from frcsim branch

verified to work on real robots
adds sim eclipse plugins, fixed JavaGazebo, made wpilibC++Sim build on windows
 - Java and C++ simulation robot programs run on windows
 - simulation eclipse plugin delivers models and gazebo plugins
 - Java Gazebo now respects GAZEBO_IP variables and can work across networks
 - hal and network tables win32 hacked to work on windows
 - smart dashboard broken on windows due to network tables hacks
 - wpilibC++Sim, gz_msgs, and frcsim_gazebo_plugins build with CMake
 - removed constexpr for cross platform compatibility
 - msgs generated using .protos as a part of build process
 - some spare and unused cmake/pom files deleted
 - simulation ubuntu debians removed entirely
 - refactored CMake project flags and macros
 - updated to match non-sim C++ API
 - fixed and updated documentation
 - servo added to simulation

Change-Id: Ia702ff0f1fee10d77f543810ad88f56696443b05
This commit is contained in:
peter mitrano
2015-04-26 19:19:57 -04:00
parent 4e46692191
commit 29d029fa61
211 changed files with 2143 additions and 6491 deletions

View File

@@ -1,7 +1,13 @@
#pragma once
#include "simulation/gz_msgs/msgs.h"
#include <gazebo/physics/physics.hh>
#include <gazebo/transport/transport.hh>
#include <gazebo/gazebo.hh>
using namespace gazebo;
/**
@@ -16,25 +22,25 @@ using namespace gazebo;
* <plugin name="my_clock" filename="libgz_clock.so">
* <topic>~/my/topic</topic>
* </plugin>
*
*
* - `topic`: Optional. Message will be published as a gazebo.msgs.Float64.
*
* \todo Make WorldPlugin?
*/
class Clock: public ModelPlugin {
public:
public:
Clock();
~Clock();
/// \brief Load the clock and configures it according to the sdf.
void Load(physics::ModelPtr model, sdf::ElementPtr sdf);
/// \brief Sends out time each timestep.
void Update(const common::UpdateInfo &info);
private:
std::string topic; ///< \brief Publish the time on this topic.
physics::ModelPtr model; ///< \brief The model that this is attached to.
physics::ModelPtr model; ///< \brief The model that this is attached to.
event::ConnectionPtr updateConn; ///< \brief Pointer to the world update function.
transport::NodePtr node; ///< \brief The node we're advertising on.
transport::PublisherPtr pub; ///< \brief Publisher handle.