[wpilib] Add X and Y component getters to Pose2d and Transform2d (#2563)

pose.Translation().X() and pose.Translation.Y() are common operations,
so shortening them to pose.X() and pose.Y() would be convenient.

Java uses the getX() convention so that is used instead of X() for Java.
This commit is contained in:
Tyler Veness
2020-07-02 18:09:36 -07:00
committed by GitHub
parent 5ccc98bc14
commit 2a0f79b90f
39 changed files with 228 additions and 192 deletions

View File

@@ -1,5 +1,5 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2019 FIRST. All Rights Reserved. */
/* Copyright (c) 2019-2020 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
@@ -97,10 +97,8 @@ TEST_F(SwerveControllerCommandTest, ReachesReference) {
m_timer.Stop();
command.End(false);
EXPECT_NEAR_UNITS(endState.pose.Translation().X(),
getRobotPose().Translation().X(), kxTolerance);
EXPECT_NEAR_UNITS(endState.pose.Translation().Y(),
getRobotPose().Translation().Y(), kyTolerance);
EXPECT_NEAR_UNITS(endState.pose.X(), getRobotPose().X(), kxTolerance);
EXPECT_NEAR_UNITS(endState.pose.Y(), getRobotPose().Y(), kyTolerance);
EXPECT_NEAR_UNITS(endState.pose.Rotation().Radians(),
getRobotPose().Rotation().Radians(), kAngularTolerance);
}