Add braces to C++ single-line loops and conditionals (NFC) (#2973)

This makes code easier to read and more consistent between C++ and Java.
Also update clang-format settings to always add a line break (even if no braces are used).
This commit is contained in:
Peter Johnson
2020-12-28 12:58:06 -08:00
committed by GitHub
parent 0291a3ff56
commit 2aed432b4b
634 changed files with 10716 additions and 3938 deletions

View File

@@ -38,14 +38,16 @@ void Dispatcher::SetServer(const char* server_name, unsigned int port) {
void Dispatcher::SetServer(
ArrayRef<std::pair<StringRef, unsigned int>> servers) {
wpi::SmallVector<std::pair<std::string, int>, 16> servers_copy;
for (const auto& server : servers)
for (const auto& server : servers) {
servers_copy.emplace_back(std::string{server.first.trim()},
static_cast<int>(server.second));
}
SetConnector([=]() -> std::unique_ptr<wpi::NetworkStream> {
wpi::SmallVector<std::pair<const char*, int>, 16> servers_copy2;
for (const auto& server : servers_copy)
for (const auto& server : servers_copy) {
servers_copy2.emplace_back(server.first.c_str(), server.second);
}
return wpi::TCPConnector::connect_parallel(servers_copy2, m_logger, 1);
});
}
@@ -100,7 +102,9 @@ void Dispatcher::SetServerOverride(const char* server_name, unsigned int port) {
});
}
void Dispatcher::ClearServerOverride() { ClearConnectorOverride(); }
void Dispatcher::ClearServerOverride() {
ClearConnectorOverride();
}
DispatcherBase::DispatcherBase(IStorage& storage, IConnectionNotifier& notifier,
wpi::Logger& logger)
@@ -109,14 +113,20 @@ DispatcherBase::DispatcherBase(IStorage& storage, IConnectionNotifier& notifier,
m_update_rate = 100;
}
DispatcherBase::~DispatcherBase() { Stop(); }
DispatcherBase::~DispatcherBase() {
Stop();
}
unsigned int DispatcherBase::GetNetworkMode() const { return m_networkMode; }
unsigned int DispatcherBase::GetNetworkMode() const {
return m_networkMode;
}
void DispatcherBase::StartLocal() {
{
std::scoped_lock lock(m_user_mutex);
if (m_active) return;
if (m_active) {
return;
}
m_active = true;
}
m_networkMode = NT_NET_MODE_LOCAL;
@@ -128,7 +138,9 @@ void DispatcherBase::StartServer(
std::unique_ptr<wpi::NetworkAcceptor> acceptor) {
{
std::scoped_lock lock(m_user_mutex);
if (m_active) return;
if (m_active) {
return;
}
m_active = true;
}
m_networkMode = NT_NET_MODE_SERVER | NT_NET_MODE_STARTING;
@@ -160,7 +172,9 @@ void DispatcherBase::StartServer(
void DispatcherBase::StartClient() {
{
std::scoped_lock lock(m_user_mutex);
if (m_active) return;
if (m_active) {
return;
}
m_active = true;
}
m_networkMode = NT_NET_MODE_CLIENT | NT_NET_MODE_STARTING;
@@ -184,11 +198,17 @@ void DispatcherBase::Stop() {
ClientReconnect();
// wake up server thread by shutting down the socket
if (m_server_acceptor) m_server_acceptor->shutdown();
if (m_server_acceptor) {
m_server_acceptor->shutdown();
}
// join threads, with timeout
if (m_dispatch_thread.joinable()) m_dispatch_thread.join();
if (m_clientserver_thread.joinable()) m_clientserver_thread.join();
if (m_dispatch_thread.joinable()) {
m_dispatch_thread.join();
}
if (m_clientserver_thread.joinable()) {
m_clientserver_thread.join();
}
std::vector<std::shared_ptr<INetworkConnection>> conns;
{
@@ -202,10 +222,11 @@ void DispatcherBase::Stop() {
void DispatcherBase::SetUpdateRate(double interval) {
// don't allow update rates faster than 5 ms or slower than 1 second
if (interval < 0.005)
if (interval < 0.005) {
interval = 0.005;
else if (interval > 1.0)
} else if (interval > 1.0) {
interval = 1.0;
}
m_update_rate = static_cast<unsigned int>(interval * 1000);
}
@@ -219,7 +240,9 @@ void DispatcherBase::Flush() {
{
std::scoped_lock lock(m_flush_mutex);
// don't allow flushes more often than every 5 ms
if ((now - m_last_flush) < 5000) return;
if ((now - m_last_flush) < 5000) {
return;
}
m_last_flush = now;
m_do_flush = true;
}
@@ -228,11 +251,15 @@ void DispatcherBase::Flush() {
std::vector<ConnectionInfo> DispatcherBase::GetConnections() const {
std::vector<ConnectionInfo> conns;
if (!m_active) return conns;
if (!m_active) {
return conns;
}
std::scoped_lock lock(m_user_mutex);
for (auto& conn : m_connections) {
if (conn->state() != NetworkConnection::kActive) continue;
if (conn->state() != NetworkConnection::kActive) {
continue;
}
conns.emplace_back(conn->info());
}
@@ -240,13 +267,19 @@ std::vector<ConnectionInfo> DispatcherBase::GetConnections() const {
}
bool DispatcherBase::IsConnected() const {
if (!m_active) return false;
if (!m_active) {
return false;
}
if (m_networkMode == NT_NET_MODE_LOCAL) return true;
if (m_networkMode == NT_NET_MODE_LOCAL) {
return true;
}
std::scoped_lock lock(m_user_mutex);
for (auto& conn : m_connections) {
if (conn->state() == NetworkConnection::kActive) return true;
if (conn->state() == NetworkConnection::kActive) {
return true;
}
}
return false;
@@ -260,7 +293,9 @@ unsigned int DispatcherBase::AddListener(
// perform immediate notifications
if (immediate_notify) {
for (auto& conn : m_connections) {
if (conn->state() != NetworkConnection::kActive) continue;
if (conn->state() != NetworkConnection::kActive) {
continue;
}
m_notifier.NotifyConnection(true, conn->info(), uid);
}
}
@@ -274,7 +309,9 @@ unsigned int DispatcherBase::AddPolledListener(unsigned int poller_uid,
// perform immediate notifications
if (immediate_notify) {
for (auto& conn : m_connections) {
if (conn->state() != NetworkConnection::kActive) continue;
if (conn->state() != NetworkConnection::kActive) {
continue;
}
m_notifier.NotifyConnection(true, conn->info(), uid);
}
}
@@ -307,7 +344,9 @@ void DispatcherBase::DispatchThreadMain() {
while (m_active) {
// handle loop taking too long
auto start = std::chrono::steady_clock::now();
if (start > timeout_time) timeout_time = start;
if (start > timeout_time) {
timeout_time = start;
}
// wait for periodic or when flushed
timeout_time += std::chrono::milliseconds(m_update_rate);
@@ -316,16 +355,22 @@ void DispatcherBase::DispatchThreadMain() {
[&] { return !m_active || m_do_flush; });
m_do_flush = false;
flush_lock.unlock();
if (!m_active) break; // in case we were woken up to terminate
if (!m_active) {
break; // in case we were woken up to terminate
}
// perform periodic persistent save
if ((m_networkMode & NT_NET_MODE_SERVER) != 0 &&
!m_persist_filename.empty() && start > next_save_time) {
next_save_time += save_delta_time;
// handle loop taking too long
if (start > next_save_time) next_save_time = start + save_delta_time;
if (start > next_save_time) {
next_save_time = start + save_delta_time;
}
const char* err = m_storage.SavePersistent(m_persist_filename, true);
if (err) WARNING("periodic persistent save: " << err);
if (err) {
WARNING("periodic persistent save: " << err);
}
}
{
@@ -340,13 +385,15 @@ void DispatcherBase::DispatchThreadMain() {
for (auto& conn : m_connections) {
// post outgoing messages if connection is active
// only send keep-alives on client
if (conn->state() == NetworkConnection::kActive)
if (conn->state() == NetworkConnection::kActive) {
conn->PostOutgoing((m_networkMode & NT_NET_MODE_CLIENT) != 0);
}
// if client, reconnect if connection died
if ((m_networkMode & NT_NET_MODE_CLIENT) != 0 &&
conn->state() == NetworkConnection::kDead)
conn->state() == NetworkConnection::kDead) {
reconnect = true;
}
}
// reconnect if we disconnected (and a reconnect is not in progress)
if (reconnect && !m_do_reconnect) {
@@ -362,12 +409,17 @@ void DispatcherBase::QueueOutgoing(std::shared_ptr<Message> msg,
INetworkConnection* except) {
std::scoped_lock user_lock(m_user_mutex);
for (auto& conn : m_connections) {
if (conn.get() == except) continue;
if (only && conn.get() != only) continue;
if (conn.get() == except) {
continue;
}
if (only && conn.get() != only) {
continue;
}
auto state = conn->state();
if (state != NetworkConnection::kSynchronized &&
state != NetworkConnection::kActive)
state != NetworkConnection::kActive) {
continue;
}
conn->QueueOutgoing(msg);
}
}
@@ -412,7 +464,9 @@ void DispatcherBase::ServerThreadMain() {
break;
}
}
if (!placed) m_connections.emplace_back(conn);
if (!placed) {
m_connections.emplace_back(conn);
}
conn->Start();
}
}
@@ -496,16 +550,22 @@ bool DispatcherBase::ClientHandshake(
}
if (msg->Is(Message::kProtoUnsup)) {
if (msg->id() == 0x0200) ClientReconnect(0x0200);
if (msg->id() == 0x0200) {
ClientReconnect(0x0200);
}
return false;
}
bool new_server = true;
if (conn.proto_rev() >= 0x0300) {
// should be server hello; if not, disconnect.
if (!msg->Is(Message::kServerHello)) return false;
if (!msg->Is(Message::kServerHello)) {
return false;
}
conn.set_remote_id(msg->str());
if ((msg->flags() & 1) != 0) new_server = false;
if ((msg->flags() & 1) != 0) {
new_server = false;
}
// get the next message
msg = get_msg();
}
@@ -520,7 +580,9 @@ bool DispatcherBase::ClientHandshake(
}
DEBUG4("received init str=" << msg->str() << " id=" << msg->id()
<< " seq_num=" << msg->seq_num_uid());
if (msg->Is(Message::kServerHelloDone)) break;
if (msg->Is(Message::kServerHelloDone)) {
break;
}
// shouldn't receive a keep alive, but handle gracefully
if (msg->Is(Message::kKeepAlive)) {
msg = get_msg();
@@ -543,10 +605,13 @@ bool DispatcherBase::ClientHandshake(
m_storage.ApplyInitialAssignments(conn, incoming, new_server, &outgoing);
if (conn.proto_rev() >= 0x0300)
if (conn.proto_rev() >= 0x0300) {
outgoing.emplace_back(Message::ClientHelloDone());
}
if (!outgoing.empty()) send_msgs(outgoing);
if (!outgoing.empty()) {
send_msgs(outgoing);
}
INFO("client: CONNECTED to server " << conn.stream().getPeerIP() << " port "
<< conn.stream().getPeerPort());
@@ -575,7 +640,9 @@ bool DispatcherBase::ServerHandshake(
return false;
}
if (proto_rev >= 0x0300) conn.set_remote_id(msg->str());
if (proto_rev >= 0x0300) {
conn.set_remote_id(msg->str());
}
// Set the proto version to the client requested version
DEBUG0("server: client protocol " << proto_rev);
@@ -614,7 +681,9 @@ bool DispatcherBase::ServerHandshake(
DEBUG0("server: disconnected waiting for initial entries");
return false;
}
if (msg->Is(Message::kClientHelloDone)) break;
if (msg->Is(Message::kClientHelloDone)) {
break;
}
// shouldn't receive a keep alive, but handle gracefully
if (msg->Is(Message::kKeepAlive)) {
msg = get_msg();
@@ -631,8 +700,9 @@ bool DispatcherBase::ServerHandshake(
// get the next message (blocks)
msg = get_msg();
}
for (auto& msg : incoming)
for (auto& msg : incoming) {
m_storage.ProcessIncoming(msg, &conn, std::weak_ptr<NetworkConnection>());
}
}
INFO("server: client CONNECTED: " << conn.stream().getPeerIP() << " port "
@@ -641,7 +711,9 @@ bool DispatcherBase::ServerHandshake(
}
void DispatcherBase::ClientReconnect(unsigned int proto_rev) {
if ((m_networkMode & NT_NET_MODE_SERVER) != 0) return;
if ((m_networkMode & NT_NET_MODE_SERVER) != 0) {
return;
}
{
std::scoped_lock lock(m_user_mutex);
m_reconnect_proto_rev = proto_rev;