Add braces to C++ single-line loops and conditionals (NFC) (#2973)

This makes code easier to read and more consistent between C++ and Java.
Also update clang-format settings to always add a line break (even if no braces are used).
This commit is contained in:
Peter Johnson
2020-12-28 12:58:06 -08:00
committed by GitHub
parent 0291a3ff56
commit 2aed432b4b
634 changed files with 10716 additions and 3938 deletions

View File

@@ -101,7 +101,9 @@ static void CleanupDeviceD3D() {
namespace wpi {
void gui::PlatformCreateContext() { gPlatformContext = new PlatformContext; }
void gui::PlatformCreateContext() {
gPlatformContext = new PlatformContext;
}
void gui::PlatformDestroyContext() {
CleanupDeviceD3D();
@@ -173,7 +175,9 @@ static inline DXGI_FORMAT DXPixelFormat(PixelFormat format) {
ImTextureID gui::CreateTexture(PixelFormat format, int width, int height,
const unsigned char* data) {
if (!gPlatformValid) return nullptr;
if (!gPlatformValid) {
return nullptr;
}
// Create texture
D3D11_TEXTURE2D_DESC desc;
@@ -212,7 +216,9 @@ ImTextureID gui::CreateTexture(PixelFormat format, int width, int height,
void gui::UpdateTexture(ImTextureID texture, PixelFormat, int width, int height,
const unsigned char* data) {
if (!texture) return;
if (!texture) {
return;
}
D3D11_BOX box;
box.front = 0;
@@ -234,8 +240,11 @@ void gui::UpdateTexture(ImTextureID texture, PixelFormat, int width, int height,
}
void gui::DeleteTexture(ImTextureID texture) {
if (!gPlatformValid) return;
if (texture) static_cast<ID3D11ShaderResourceView*>(texture)->Release();
if (!gPlatformValid) {
return;
}
if (texture)
static_cast<ID3D11ShaderResourceView*>(texture)->Release();
}
} // namespace wpi