Add braces to C++ single-line loops and conditionals (NFC) (#2973)

This makes code easier to read and more consistent between C++ and Java.
Also update clang-format settings to always add a line break (even if no braces are used).
This commit is contained in:
Peter Johnson
2020-12-28 12:58:06 -08:00
committed by GitHub
parent 0291a3ff56
commit 2aed432b4b
634 changed files with 10716 additions and 3938 deletions

View File

@@ -111,7 +111,9 @@ static inline GLenum GLPixelFormat(PixelFormat format) {
ImTextureID gui::CreateTexture(PixelFormat format, int width, int height,
const unsigned char* data) {
if (!gPlatformValid) return nullptr;
if (!gPlatformValid) {
return nullptr;
}
// Create a OpenGL texture identifier
GLuint texture;
@@ -133,16 +135,22 @@ ImTextureID gui::CreateTexture(PixelFormat format, int width, int height,
void gui::UpdateTexture(ImTextureID texture, PixelFormat format, int width,
int height, const unsigned char* data) {
GLuint glTexture = static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture));
if (glTexture == 0) return;
if (glTexture == 0) {
return;
}
glBindTexture(GL_TEXTURE_2D, glTexture);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GLPixelFormat(format),
GL_UNSIGNED_BYTE, data);
}
void gui::DeleteTexture(ImTextureID texture) {
if (!gPlatformValid) return;
if (!gPlatformValid) {
return;
}
GLuint glTexture = static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture));
if (glTexture != 0) glDeleteTextures(1, &glTexture);
if (glTexture != 0) {
glDeleteTextures(1, &glTexture);
}
}
} // namespace wpi