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Add braces to C++ single-line loops and conditionals (NFC) (#2973)
This makes code easier to read and more consistent between C++ and Java. Also update clang-format settings to always add a line break (even if no braces are used).
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@@ -111,7 +111,9 @@ static inline GLenum GLPixelFormat(PixelFormat format) {
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ImTextureID gui::CreateTexture(PixelFormat format, int width, int height,
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const unsigned char* data) {
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if (!gPlatformValid) return nullptr;
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if (!gPlatformValid) {
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return nullptr;
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}
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// Create a OpenGL texture identifier
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GLuint texture;
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@@ -133,16 +135,22 @@ ImTextureID gui::CreateTexture(PixelFormat format, int width, int height,
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void gui::UpdateTexture(ImTextureID texture, PixelFormat format, int width,
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int height, const unsigned char* data) {
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GLuint glTexture = static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture));
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if (glTexture == 0) return;
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if (glTexture == 0) {
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return;
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}
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glBindTexture(GL_TEXTURE_2D, glTexture);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GLPixelFormat(format),
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GL_UNSIGNED_BYTE, data);
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}
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void gui::DeleteTexture(ImTextureID texture) {
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if (!gPlatformValid) return;
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if (!gPlatformValid) {
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return;
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}
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GLuint glTexture = static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture));
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if (glTexture != 0) glDeleteTextures(1, &glTexture);
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if (glTexture != 0) {
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glDeleteTextures(1, &glTexture);
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}
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}
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} // namespace wpi
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