Add simulation GUI plugin

This uses Dear Imgui to provide a cross-platform integrated GUI for robot
simulation. The GUI provides fully integrated DS and joystick support so it's
not necessary to run the official DS.
This commit is contained in:
Peter Johnson
2019-09-23 00:24:10 -07:00
parent f97d16073a
commit 2b4894038e
42 changed files with 2673 additions and 1 deletions

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2017-2019 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <imgui.h>
namespace halsimgui {
/**
* Draw a 2D array of LEDs.
*
* Values are indices into colors array. Positive values are filled (lit),
* negative values are unfilled (dark / border only). The actual color index
* is the absolute value of the value - 1. 0 values are not drawn at all
* (an empty space is left).
*
* @param values values array
* @param numValues size of values array
* @param cols number of columns
* @param colors colors array
* @param size size of each LED (both horizontal and vertical)
* @param spacing spacing between each LED (both horizontal and vertical)
*/
void DrawLEDs(int* values, int numValues, int cols, const ImU32* colors,
float size = 8.0f, float spacing = 6.0f);
} // namespace halsimgui

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2019 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#ifdef __cplusplus
#include <functional>
#endif
extern "C" {
void HALSIMGUI_Add(void* param, void (*initialize)(void*));
void HALSIMGUI_AddExecute(void* param, void (*execute)(void*));
void HALSIMGUI_AddWindow(const char* name, void* param, void (*display)(void*),
int32_t flags);
void HALSIMGUI_AddMainMenu(void* param, void (*menu)(void*));
void HALSIMGUI_AddOptionMenu(void* param, void (*menu)(void*));
void HALSIMGUI_SetWindowVisibility(const char* name, int32_t visibility);
void HALSIMGUI_SetDefaultWindowPos(const char* name, float x, float y);
void HALSIMGUI_SetDefaultWindowSize(const char* name, float width,
float height);
} // extern "C"
#ifdef __cplusplus
namespace halsimgui {
class HALSimGui {
public:
static bool Initialize();
static void Main(void*);
static void Exit(void*);
/**
* Adds feature to GUI. The initialize function is called once, immediately
* after the GUI (both GLFW and Dear ImGui) are initialized.
*
* @param initialize initialization function
* @param execute frame execution function
*/
static void Add(std::function<void()> initialize);
/**
* Adds per-frame executor to GUI. The passed function is called on each
* Dear ImGui frame prior to window and menu functions.
*
* @param execute frame execution function
*/
static void AddExecute(std::function<void()> execute);
/**
* Adds window to GUI. The display function is called from within a
* ImGui::Begin()/End() block. While windows can be created within the
* execute function passed to AddExecute(), using this function ensures the
* windows are consistently integrated with the rest of the GUI.
*
* On each Dear ImGui frame, AddExecute() functions are always called prior
* to AddWindow display functions. Note that windows may be shaded or
* completely hidden, in which case this function will not be called.
* It's important to perform any processing steps that must be performed
* every frame in the AddExecute() function.
*
* @param name name of the window (title bar)
* @param display window contents display function
* @param flags Dear ImGui window flags
*/
static void AddWindow(const char* name, std::function<void()> display,
int flags = 0);
/**
* Adds to GUI's main menu bar. The menu function is called from within a
* ImGui::BeginMainMenuBar()/EndMainMenuBar() block. Usually it's only
* appropriate to create a menu with ImGui::BeginMenu()/EndMenu() inside of
* this function.
*
* On each Dear ImGui frame, AddExecute() functions are always called prior
* to AddMainMenu menu functions.
*
* @param menu menu display function
*/
static void AddMainMenu(std::function<void()> menu);
/**
* Adds to GUI's option menu. The menu function is called from within a
* ImGui::BeginMenu()/EndMenu() block. Usually it's only appropriate to
* create menu items inside of this function.
*
* On each Dear ImGui frame, AddExecute() functions are always called prior
* to AddMainMenu menu functions.
*
* @param menu menu display function
*/
static void AddOptionMenu(std::function<void()> menu);
enum WindowVisibility { kHide = 0, kShow, kDisabled };
/**
* Sets visibility of window added with AddWindow().
*
* @param name window name (same as name passed to AddWindow())
* @param visibility 0=hide, 1=show, 2=disabled (force-hide)
*/
static void SetWindowVisibility(const char* name,
WindowVisibility visibility);
/**
* Sets default position of window added with AddWindow().
*
* @param name window name (same as name passed to AddWindow())
* @param x x location of upper left corner
* @param y y location of upper left corner
*/
static void SetDefaultWindowPos(const char* name, float x, float y);
/**
* Sets default size of window added with AddWindow().
*
* @param name window name (same as name passed to AddWindow())
* @param width width
* @param height height
*/
static void SetDefaultWindowSize(const char* name, float width, float height);
};
} // namespace halsimgui
#endif // __cplusplus

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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2019 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#pragma once
#include <stdint.h>
#include <hal/Types.h>
#include <hal/Value.h>
#ifdef __cplusplus
#include <functional>
#include <imgui.h>
#endif
extern "C" {
void HALSIMGUI_DeviceTreeHide(const char* name);
void HALSIMGUI_DeviceTreeAdd(void* param, void (*execute)(void*));
HAL_Bool HALSIMGUI_DeviceTreeDisplayValue(const char* name, HAL_Bool readonly,
struct HAL_Value* value,
const char** options,
int32_t numOptions);
HAL_Bool HALSIMGUI_DeviceTreeStartDevice(const char* label, int32_t flags);
void HALSIMGUI_DeviceTreeFinishDevice(void);
} // extern "C"
#ifdef __cplusplus
namespace halsimgui {
class SimDeviceGui {
public:
static void Initialize();
/**
* Hides device on tree.
*
* @param name device name
*/
static void Hide(const char* name);
/**
* Adds device to tree. The execute function is called from within the
* device tree window context on every frame, so it should implement an
* TreeNodeEx() block for each device to display.
*
* @param execute execute function
*/
static void Add(std::function<void()> execute);
/**
* Displays device value formatted the same way as SimDevice device values.
*
* @param name value name
* @param readonly prevent value from being modified by the user
* @param value value contents (modified in place)
* @param options options array for enum values
* @param numOptions size of options array for enum values
* @return True if value was modified by the user
*/
static bool DisplayValue(const char* name, bool readonly, HAL_Value* value,
const char** options = nullptr,
int32_t numOptions = 0);
/**
* Wraps ImGui::CollapsingHeader() to provide consistency and open
* persistence. As with the ImGui function, returns true if the tree node
* is expanded. If returns true, call StopDevice() to finish the block.
*
* @param label label
* @param flags ImGuiTreeNodeFlags flags
* @return True if expanded
*/
static bool StartDevice(const char* label, ImGuiTreeNodeFlags flags = 0);
/**
* Finish a device block started with StartDevice().
*/
static void FinishDevice();
};
} // namespace halsimgui
#endif // __cplusplus