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[wpimath] Fix swerve kinematics util classes equals function (#4907)
Co-authored-by: Tyler Veness <calcmogul@gmail.com>
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#include "frc/kinematics/SwerveModulePosition.h"
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#include "frc/kinematics/SwerveModuleState.h"
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#include "units/math.h"
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using namespace frc;
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bool SwerveModulePosition::operator==(const SwerveModulePosition& other) const {
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return units::math::abs(distance - other.distance) < 1E-9_m &&
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angle == other.angle;
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}
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24
wpimath/src/main/native/cpp/kinematics/SwerveModuleState.cpp
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24
wpimath/src/main/native/cpp/kinematics/SwerveModuleState.cpp
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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#include "frc/kinematics/SwerveModuleState.h"
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#include "units/math.h"
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using namespace frc;
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bool SwerveModuleState::operator==(const SwerveModuleState& other) const {
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return units::math::abs(speed - other.speed) < 1E-9_mps &&
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angle == other.angle;
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}
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SwerveModuleState SwerveModuleState::Optimize(
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const SwerveModuleState& desiredState, const Rotation2d& currentAngle) {
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auto delta = desiredState.angle - currentAngle;
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if (units::math::abs(delta.Degrees()) > 90_deg) {
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return {-desiredState.speed, desiredState.angle + Rotation2d{180_deg}};
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} else {
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return {desiredState.speed, desiredState.angle};
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}
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}
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