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[wpimath] Fix swerve kinematics util classes equals function (#4907)
Co-authored-by: Tyler Veness <calcmogul@gmail.com>
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@@ -26,6 +26,14 @@ struct WPILIB_DLLEXPORT SwerveModuleState {
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*/
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Rotation2d angle;
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/**
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* Checks equality between this SwerveModuleState and another object.
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*
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* @param other The other object.
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* @return Whether the two objects are equal.
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*/
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bool operator==(const SwerveModuleState& other) const;
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/**
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* Minimize the change in heading the desired swerve module state would
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* require by potentially reversing the direction the wheel spins. If this is
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@@ -36,13 +44,6 @@ struct WPILIB_DLLEXPORT SwerveModuleState {
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* @param currentAngle The current module angle.
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*/
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static SwerveModuleState Optimize(const SwerveModuleState& desiredState,
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const Rotation2d& currentAngle) {
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auto delta = desiredState.angle - currentAngle;
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if (units::math::abs(delta.Degrees()) > 90_deg) {
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return {-desiredState.speed, desiredState.angle + Rotation2d{180_deg}};
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} else {
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return {desiredState.speed, desiredState.angle};
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}
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}
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const Rotation2d& currentAngle);
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};
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} // namespace frc
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