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https://github.com/wpilibsuite/allwpilib
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[wpimath] Expand Quaternion class with additional operators (#5600)
Co-authored-by: Tyler Veness <calcmogul@gmail.com>
This commit is contained in:
@@ -52,6 +52,48 @@ public class Quaternion {
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m_z = z;
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}
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/**
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* Adds another quaternion to this quaternion entrywise.
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*
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* @param other The other quaternion.
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* @return The quaternion sum.
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*/
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public Quaternion plus(Quaternion other) {
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return new Quaternion(
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getW() + other.getW(), getX() + other.getX(), getY() + other.getY(), getZ() + other.getZ());
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}
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/**
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* Subtracts another quaternion from this quaternion entrywise.
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*
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* @param other The other quaternion.
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* @return The quaternion difference.
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*/
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public Quaternion minus(Quaternion other) {
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return new Quaternion(
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getW() - other.getW(), getX() - other.getX(), getY() - other.getY(), getZ() - other.getZ());
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}
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/**
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* Divides by a scalar.
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*
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* @param scalar The value to scale each component by.
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* @return The scaled quaternion.
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*/
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public Quaternion divide(double scalar) {
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return new Quaternion(getW() / scalar, getX() / scalar, getY() / scalar, getZ() / scalar);
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}
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/**
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* Multiplies with a scalar.
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*
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* @param scalar The value to scale each component by.
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* @return The scaled quaternion.
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*/
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public Quaternion times(double scalar) {
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return new Quaternion(getW() * scalar, getX() * scalar, getY() * scalar, getZ() * scalar);
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}
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/**
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* Multiply with another quaternion.
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*
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@@ -96,12 +138,8 @@ public class Quaternion {
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if (obj instanceof Quaternion) {
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var other = (Quaternion) obj;
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return Math.abs(
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getW() * other.getW()
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+ getX() * other.getX()
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+ getY() * other.getY()
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+ getZ() * other.getZ())
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> 1.0 - 1E-9;
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return Math.abs(dot(other) - norm() * other.norm()) < 1e-9
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&& Math.abs(norm() - other.norm()) < 1e-9;
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}
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return false;
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}
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@@ -111,13 +149,45 @@ public class Quaternion {
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return Objects.hash(m_w, m_x, m_y, m_z);
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}
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/**
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* Returns the conjugate of the quaternion.
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*
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* @return The conjugate quaternion.
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*/
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public Quaternion conjugate() {
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return new Quaternion(getW(), -getX(), -getY(), -getZ());
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}
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/**
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* Returns the elementwise product of two quaternions.
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*
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* @param other The other quaternion.
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* @return The dot product of two quaternions.
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*/
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public double dot(final Quaternion other) {
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return getW() * other.getW()
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+ getX() * other.getX()
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+ getY() * other.getY()
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+ getZ() * other.getZ();
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}
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/**
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* Returns the inverse of the quaternion.
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*
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* @return The inverse quaternion.
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*/
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public Quaternion inverse() {
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return new Quaternion(getW(), -getX(), -getY(), -getZ());
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var norm = norm();
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return conjugate().divide(norm * norm);
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}
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/**
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* Calculates the L2 norm of the quaternion.
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*
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* @return The L2 norm.
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*/
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public double norm() {
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return Math.sqrt(dot(this));
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}
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/**
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@@ -126,7 +196,7 @@ public class Quaternion {
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* @return The normalized quaternion.
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*/
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public Quaternion normalize() {
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double norm = Math.sqrt(getW() * getW() + getX() * getX() + getY() * getY() + getZ() * getZ());
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double norm = norm();
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if (norm == 0.0) {
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return new Quaternion();
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} else {
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@@ -134,6 +204,104 @@ public class Quaternion {
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}
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}
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/**
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* Rational power of a quaternion.
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*
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* @param t the power to raise this quaternion to.
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* @return The quaternion power
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*/
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public Quaternion pow(double t) {
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// q^t = e^(ln(q^t)) = e^(t * ln(q))
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return this.log().times(t).exp();
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}
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/**
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* Matrix exponential of a quaternion.
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*
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* @param adjustment the "Twist" that will be applied to this quaternion.
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* @return The quaternion product of exp(adjustment) * this
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*/
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public Quaternion exp(Quaternion adjustment) {
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return adjustment.exp().times(this);
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}
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/**
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* Matrix exponential of a quaternion.
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*
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* <p>source: wpimath/algorithms.md
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*
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* <p>If this quaternion is in 𝖘𝖔(3) and you are looking for an element of SO(3), use {@link
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* fromRotationVector}
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*
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* @return The Matrix exponential of this quaternion.
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*/
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public Quaternion exp() {
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var scalar = Math.exp(getW());
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var axial_magnitude = Math.sqrt(getX() * getX() + getY() * getY() + getZ() * getZ());
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var cosine = Math.cos(axial_magnitude);
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double axial_scalar;
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if (axial_magnitude < 1e-9) {
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// Taylor series of sin(θ) / θ near θ = 0: 1 − θ²/6 + θ⁴/120 + O(n⁶)
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var axial_magnitude_sq = axial_magnitude * axial_magnitude;
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var axial_magnitude_sq_sq = axial_magnitude_sq * axial_magnitude_sq;
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axial_scalar = 1.0 - axial_magnitude_sq / 6.0 + axial_magnitude_sq_sq / 120.0;
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} else {
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axial_scalar = Math.sin(axial_magnitude) / axial_magnitude;
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}
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return new Quaternion(
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cosine * scalar,
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getX() * axial_scalar * scalar,
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getY() * axial_scalar * scalar,
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getZ() * axial_scalar * scalar);
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}
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/**
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* Log operator of a quaternion.
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*
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* @param end The quaternion to map this quaternion onto.
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* @return The "Twist" that maps this quaternion to the argument.
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*/
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public Quaternion log(Quaternion end) {
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return end.times(this.inverse()).log();
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}
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/**
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* The Log operator of a general quaternion.
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*
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* <p>source: wpimath/algorithms.md
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*
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* <p>If this quaternion is in SO(3) and you are looking for an element of 𝖘𝖔(3), use {@link
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* toRotationVector}
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*
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* @return The logarithm of this quaternion.
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*/
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public Quaternion log() {
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var scalar = Math.log(norm());
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var v_norm = Math.sqrt(getX() * getX() + getY() * getY() + getZ() * getZ());
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var s_norm = getW() / norm();
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if (Math.abs(s_norm + 1) < 1e-9) {
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return new Quaternion(scalar, -Math.PI, 0, 0);
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}
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double v_scalar;
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if (v_norm < 1e-9) {
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// Taylor series expansion of atan2(y / x) / y around y = 0 => 1/x - y²/3*x³ + O(y⁴)
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v_scalar = 1.0 / getW() - 1.0 / 3.0 * v_norm * v_norm / (getW() * getW() * getW());
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} else {
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v_scalar = Math.atan2(v_norm, getW()) / v_norm;
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}
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return new Quaternion(scalar, v_scalar * getX(), v_scalar * getY(), v_scalar * getZ());
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}
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/**
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* Returns W component of the quaternion.
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*
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@@ -174,6 +342,37 @@ public class Quaternion {
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return m_z;
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}
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/**
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* Returns the quaternion representation of this rotation vector.
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*
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* <p>This is also the exp operator of 𝖘𝖔(3).
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*
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* <p>source: wpimath/algorithms.md
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*
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* @param rvec The rotation vector.
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* @return The quaternion representation of this rotation vector.
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*/
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public static Quaternion fromRotationVector(Vector<N3> rvec) {
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double theta = rvec.norm();
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double cos = Math.cos(theta / 2);
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double axial_scalar;
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if (theta < 1e-9) {
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// taylor series expansion of sin(θ/2) / θ = 1/2 - θ²/48 + O(θ⁴)
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axial_scalar = 1.0 / 2.0 - theta * theta / 48.0;
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} else {
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axial_scalar = Math.sin(theta / 2) / theta;
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}
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return new Quaternion(
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cos,
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axial_scalar * rvec.get(0, 0),
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axial_scalar * rvec.get(1, 0),
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axial_scalar * rvec.get(2, 0));
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}
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/**
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* Returns the rotation vector representation of this quaternion.
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*
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@@ -420,7 +420,7 @@ public class Rotation3d implements Interpolatable<Rotation3d> {
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public boolean equals(Object obj) {
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if (obj instanceof Rotation3d) {
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var other = (Rotation3d) obj;
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return m_q.equals(other.m_q);
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return Math.abs(Math.abs(m_q.dot(other.m_q)) - m_q.norm() * other.m_q.norm()) < 1e-9;
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}
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return false;
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}
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@@ -4,6 +4,8 @@
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#include "frc/geometry/Quaternion.h"
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#include <numbers>
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#include <wpi/json.h>
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using namespace frc;
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@@ -11,6 +13,42 @@ using namespace frc;
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Quaternion::Quaternion(double w, double x, double y, double z)
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: m_r{w}, m_v{x, y, z} {}
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Quaternion Quaternion::operator+(const Quaternion& other) const {
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return Quaternion{
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m_r + other.m_r,
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m_v(0) + other.m_v(0),
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m_v(1) + other.m_v(1),
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m_v(2) + other.m_v(2),
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};
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}
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Quaternion Quaternion::operator-(const Quaternion& other) const {
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return Quaternion{
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m_r - other.m_r,
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m_v(0) - other.m_v(0),
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m_v(1) - other.m_v(1),
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m_v(2) - other.m_v(2),
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};
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}
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Quaternion Quaternion::operator*(const double other) const {
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return Quaternion{
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m_r * other,
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m_v(0) * other,
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m_v(1) * other,
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m_v(2) * other,
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};
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}
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Quaternion Quaternion::operator/(const double other) const {
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return Quaternion{
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m_r / other,
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m_v(0) / other,
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m_v(1) / other,
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m_v(2) / other,
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};
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}
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Quaternion Quaternion::operator*(const Quaternion& other) const {
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// https://en.wikipedia.org/wiki/Quaternion#Scalar_and_vector_parts
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const auto& r1 = m_r;
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@@ -33,22 +71,95 @@ Quaternion Quaternion::operator*(const Quaternion& other) const {
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}
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bool Quaternion::operator==(const Quaternion& other) const {
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return std::abs(W() * other.W() + m_v.dot(other.m_v)) > 1.0 - 1E-9;
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return std::abs(Dot(other) - Norm() * other.Norm()) < 1e-9 &&
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std::abs(Norm() - other.Norm()) < 1e-9;
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}
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Quaternion Quaternion::Inverse() const {
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Quaternion Quaternion::Conjugate() const {
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return Quaternion{W(), -X(), -Y(), -Z()};
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}
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double Quaternion::Dot(const Quaternion& other) const {
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return W() * other.W() + m_v.dot(other.m_v);
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}
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Quaternion Quaternion::Inverse() const {
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double norm = Norm();
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return Conjugate() / (norm * norm);
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}
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double Quaternion::Norm() const {
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return std::sqrt(Dot(*this));
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}
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Quaternion Quaternion::Normalize() const {
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double norm = std::sqrt(W() * W() + X() * X() + Y() * Y() + Z() * Z());
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double norm = Norm();
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if (norm == 0.0) {
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return Quaternion{};
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} else {
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return Quaternion{W() / norm, X() / norm, Y() / norm, Z() / norm};
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return Quaternion{W(), X(), Y(), Z()} / norm;
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}
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}
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Quaternion Quaternion::Pow(const double other) const {
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return (Log() * other).Exp();
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}
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Quaternion Quaternion::Exp(const Quaternion& other) const {
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return other.Exp() * *this;
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}
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Quaternion Quaternion::Exp() const {
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double scalar = std::exp(m_r);
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double axial_magnitude = m_v.norm();
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double cosine = std::cos(axial_magnitude);
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double axial_scalar;
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if (axial_magnitude < 1e-9) {
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// Taylor series of sin(x)/x near x=0: 1 − x²/6 + x⁴/120 + O(n⁶)
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double axial_magnitude_sq = axial_magnitude * axial_magnitude;
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double axial_magnitude_sq_sq = axial_magnitude_sq * axial_magnitude_sq;
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axial_scalar =
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1.0 - axial_magnitude_sq / 6.0 + axial_magnitude_sq_sq / 120.0;
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} else {
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axial_scalar = std::sin(axial_magnitude) / axial_magnitude;
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}
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return Quaternion(cosine * scalar, X() * axial_scalar * scalar,
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Y() * axial_scalar * scalar, Z() * axial_scalar * scalar);
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}
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Quaternion Quaternion::Log(const Quaternion& other) const {
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return (other * Inverse()).Log();
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}
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Quaternion Quaternion::Log() const {
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double scalar = std::log(Norm());
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double v_norm = m_v.norm();
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double s_norm = W() / Norm();
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if (std::abs(s_norm + 1) < 1e-9) {
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return Quaternion{scalar, -std::numbers::pi, 0, 0};
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}
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double v_scalar;
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if (v_norm < 1e-9) {
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// Taylor series expansion of atan2(y / x) / y around y = 0 = 1/x -
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// y^2/3*x^3 + O(y^4)
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v_scalar = 1.0 / W() - 1.0 / 3.0 * v_norm * v_norm / (W() * W() * W());
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} else {
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v_scalar = std::atan2(v_norm, W()) / v_norm;
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}
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return Quaternion{scalar, v_scalar * m_v(0), v_scalar * m_v(1),
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v_scalar * m_v(2)};
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}
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double Quaternion::W() const {
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return m_r;
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}
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@@ -83,6 +194,30 @@ Eigen::Vector3d Quaternion::ToRotationVector() const {
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}
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}
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Quaternion Quaternion::FromRotationVector(const Eigen::Vector3d& rvec) {
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// 𝑣⃗ = θ * v̂
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// v̂ = 𝑣⃗ / θ
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// 𝑞 = std::cos(θ/2) + std::sin(θ/2) * v̂
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// 𝑞 = std::cos(θ/2) + std::sin(θ/2) / θ * 𝑣⃗
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double theta = rvec.norm();
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double cos = std::cos(theta / 2);
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double axial_scalar;
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if (theta < 1e-9) {
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// taylor series expansion of sin(θ/2) / θ around θ = 0 = 1/2 - θ²/48 +
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// O(θ⁴)
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axial_scalar = 1.0 / 2.0 - theta * theta / 48.0;
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} else {
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axial_scalar = std::sin(theta / 2) / theta;
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}
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return Quaternion{cos, axial_scalar * rvec(0), axial_scalar * rvec(1),
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axial_scalar * rvec(2)};
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}
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void frc::to_json(wpi::json& json, const Quaternion& quaternion) {
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json = wpi::json{{"W", quaternion.W()},
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{"X", quaternion.X()},
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@@ -174,6 +174,11 @@ Rotation3d Rotation3d::operator/(double scalar) const {
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return *this * (1.0 / scalar);
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}
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bool Rotation3d::operator==(const Rotation3d& other) const {
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return std::abs(std::abs(m_q.Dot(other.m_q)) -
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m_q.Norm() * other.m_q.Norm()) < 1e-9;
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}
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Rotation3d Rotation3d::RotateBy(const Rotation3d& other) const {
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return Rotation3d{other.m_q * m_q};
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}
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@@ -27,6 +27,34 @@ class WPILIB_DLLEXPORT Quaternion {
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*/
|
||||
Quaternion(double w, double x, double y, double z);
|
||||
|
||||
/**
|
||||
* Adds with another quaternion.
|
||||
*
|
||||
* @param other the other quaternion
|
||||
*/
|
||||
Quaternion operator+(const Quaternion& other) const;
|
||||
|
||||
/**
|
||||
* Subtracts another quaternion.
|
||||
*
|
||||
* @param other the other quaternion
|
||||
*/
|
||||
Quaternion operator-(const Quaternion& other) const;
|
||||
|
||||
/**
|
||||
* Multiples with a scalar value.
|
||||
*
|
||||
* @param other the scalar value
|
||||
*/
|
||||
Quaternion operator*(const double other) const;
|
||||
|
||||
/**
|
||||
* Divides by a scalar value.
|
||||
*
|
||||
* @param other the scalar value
|
||||
*/
|
||||
Quaternion operator/(const double other) const;
|
||||
|
||||
/**
|
||||
* Multiply with another quaternion.
|
||||
*
|
||||
@@ -42,6 +70,16 @@ class WPILIB_DLLEXPORT Quaternion {
|
||||
*/
|
||||
bool operator==(const Quaternion& other) const;
|
||||
|
||||
/**
|
||||
* Returns the elementwise product of two quaternions.
|
||||
*/
|
||||
double Dot(const Quaternion& other) const;
|
||||
|
||||
/**
|
||||
* Returns the conjugate of the quaternion.
|
||||
*/
|
||||
Quaternion Conjugate() const;
|
||||
|
||||
/**
|
||||
* Returns the inverse of the quaternion.
|
||||
*/
|
||||
@@ -52,6 +90,52 @@ class WPILIB_DLLEXPORT Quaternion {
|
||||
*/
|
||||
Quaternion Normalize() const;
|
||||
|
||||
/**
|
||||
* Calculates the L2 norm of the quaternion.
|
||||
*/
|
||||
double Norm() const;
|
||||
|
||||
/**
|
||||
* Calculates this quaternion raised to a power.
|
||||
*
|
||||
* @param t the power to raise this quaternion to.
|
||||
*/
|
||||
Quaternion Pow(const double t) const;
|
||||
|
||||
/**
|
||||
* Matrix exponential of a quaternion.
|
||||
*
|
||||
* @param other the "Twist" that will be applied to this quaternion.
|
||||
*/
|
||||
Quaternion Exp(const Quaternion& other) const;
|
||||
|
||||
/**
|
||||
* Matrix exponential of a quaternion.
|
||||
*
|
||||
* source: wpimath/algorithms.md
|
||||
*
|
||||
* If this quaternion is in 𝖘𝖔(3) and you are looking for an element of
|
||||
* SO(3), use FromRotationVector
|
||||
*/
|
||||
Quaternion Exp() const;
|
||||
|
||||
/**
|
||||
* Log operator of a quaternion.
|
||||
*
|
||||
* @param other The quaternion to map this quaternion onto
|
||||
*/
|
||||
Quaternion Log(const Quaternion& other) const;
|
||||
|
||||
/**
|
||||
* Log operator of a quaternion.
|
||||
*
|
||||
* source: wpimath/algorithms.md
|
||||
*
|
||||
* If this quaternion is in SO(3) and you are looking for an element of 𝖘𝖔(3),
|
||||
* use ToRotationVector
|
||||
*/
|
||||
Quaternion Log() const;
|
||||
|
||||
/**
|
||||
* Returns W component of the quaternion.
|
||||
*/
|
||||
@@ -79,6 +163,15 @@ class WPILIB_DLLEXPORT Quaternion {
|
||||
*/
|
||||
Eigen::Vector3d ToRotationVector() const;
|
||||
|
||||
/**
|
||||
* Returns the quaternion representation of this rotation vector.
|
||||
*
|
||||
* This is also the exp operator of 𝖘𝖔(3).
|
||||
*
|
||||
* source: wpimath/algorithms.md
|
||||
*/
|
||||
static Quaternion FromRotationVector(const Eigen::Vector3d& rvec);
|
||||
|
||||
private:
|
||||
// Scalar r in versor form
|
||||
double m_r = 1.0;
|
||||
|
||||
@@ -132,7 +132,7 @@ class WPILIB_DLLEXPORT Rotation3d {
|
||||
/**
|
||||
* Checks equality between this Rotation3d and another object.
|
||||
*/
|
||||
bool operator==(const Rotation3d&) const = default;
|
||||
bool operator==(const Rotation3d&) const;
|
||||
|
||||
/**
|
||||
* Adds the new rotation to the current rotation. The other rotation is
|
||||
|
||||
Reference in New Issue
Block a user