[wpimath] Expand Quaternion class with additional operators (#5600)

Co-authored-by: Tyler Veness <calcmogul@gmail.com>
This commit is contained in:
Jordan McMichael
2023-10-08 19:42:53 -04:00
committed by GitHub
parent 420f2f7c80
commit 33243f982b
9 changed files with 888 additions and 55 deletions

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@@ -52,6 +52,48 @@ public class Quaternion {
m_z = z;
}
/**
* Adds another quaternion to this quaternion entrywise.
*
* @param other The other quaternion.
* @return The quaternion sum.
*/
public Quaternion plus(Quaternion other) {
return new Quaternion(
getW() + other.getW(), getX() + other.getX(), getY() + other.getY(), getZ() + other.getZ());
}
/**
* Subtracts another quaternion from this quaternion entrywise.
*
* @param other The other quaternion.
* @return The quaternion difference.
*/
public Quaternion minus(Quaternion other) {
return new Quaternion(
getW() - other.getW(), getX() - other.getX(), getY() - other.getY(), getZ() - other.getZ());
}
/**
* Divides by a scalar.
*
* @param scalar The value to scale each component by.
* @return The scaled quaternion.
*/
public Quaternion divide(double scalar) {
return new Quaternion(getW() / scalar, getX() / scalar, getY() / scalar, getZ() / scalar);
}
/**
* Multiplies with a scalar.
*
* @param scalar The value to scale each component by.
* @return The scaled quaternion.
*/
public Quaternion times(double scalar) {
return new Quaternion(getW() * scalar, getX() * scalar, getY() * scalar, getZ() * scalar);
}
/**
* Multiply with another quaternion.
*
@@ -96,12 +138,8 @@ public class Quaternion {
if (obj instanceof Quaternion) {
var other = (Quaternion) obj;
return Math.abs(
getW() * other.getW()
+ getX() * other.getX()
+ getY() * other.getY()
+ getZ() * other.getZ())
> 1.0 - 1E-9;
return Math.abs(dot(other) - norm() * other.norm()) < 1e-9
&& Math.abs(norm() - other.norm()) < 1e-9;
}
return false;
}
@@ -111,13 +149,45 @@ public class Quaternion {
return Objects.hash(m_w, m_x, m_y, m_z);
}
/**
* Returns the conjugate of the quaternion.
*
* @return The conjugate quaternion.
*/
public Quaternion conjugate() {
return new Quaternion(getW(), -getX(), -getY(), -getZ());
}
/**
* Returns the elementwise product of two quaternions.
*
* @param other The other quaternion.
* @return The dot product of two quaternions.
*/
public double dot(final Quaternion other) {
return getW() * other.getW()
+ getX() * other.getX()
+ getY() * other.getY()
+ getZ() * other.getZ();
}
/**
* Returns the inverse of the quaternion.
*
* @return The inverse quaternion.
*/
public Quaternion inverse() {
return new Quaternion(getW(), -getX(), -getY(), -getZ());
var norm = norm();
return conjugate().divide(norm * norm);
}
/**
* Calculates the L2 norm of the quaternion.
*
* @return The L2 norm.
*/
public double norm() {
return Math.sqrt(dot(this));
}
/**
@@ -126,7 +196,7 @@ public class Quaternion {
* @return The normalized quaternion.
*/
public Quaternion normalize() {
double norm = Math.sqrt(getW() * getW() + getX() * getX() + getY() * getY() + getZ() * getZ());
double norm = norm();
if (norm == 0.0) {
return new Quaternion();
} else {
@@ -134,6 +204,104 @@ public class Quaternion {
}
}
/**
* Rational power of a quaternion.
*
* @param t the power to raise this quaternion to.
* @return The quaternion power
*/
public Quaternion pow(double t) {
// q^t = e^(ln(q^t)) = e^(t * ln(q))
return this.log().times(t).exp();
}
/**
* Matrix exponential of a quaternion.
*
* @param adjustment the "Twist" that will be applied to this quaternion.
* @return The quaternion product of exp(adjustment) * this
*/
public Quaternion exp(Quaternion adjustment) {
return adjustment.exp().times(this);
}
/**
* Matrix exponential of a quaternion.
*
* <p>source: wpimath/algorithms.md
*
* <p>If this quaternion is in 𝖘𝖔(3) and you are looking for an element of SO(3), use {@link
* fromRotationVector}
*
* @return The Matrix exponential of this quaternion.
*/
public Quaternion exp() {
var scalar = Math.exp(getW());
var axial_magnitude = Math.sqrt(getX() * getX() + getY() * getY() + getZ() * getZ());
var cosine = Math.cos(axial_magnitude);
double axial_scalar;
if (axial_magnitude < 1e-9) {
// Taylor series of sin(θ) / θ near θ = 0: 1 θ²/6 + θ⁴/120 + O(n⁶)
var axial_magnitude_sq = axial_magnitude * axial_magnitude;
var axial_magnitude_sq_sq = axial_magnitude_sq * axial_magnitude_sq;
axial_scalar = 1.0 - axial_magnitude_sq / 6.0 + axial_magnitude_sq_sq / 120.0;
} else {
axial_scalar = Math.sin(axial_magnitude) / axial_magnitude;
}
return new Quaternion(
cosine * scalar,
getX() * axial_scalar * scalar,
getY() * axial_scalar * scalar,
getZ() * axial_scalar * scalar);
}
/**
* Log operator of a quaternion.
*
* @param end The quaternion to map this quaternion onto.
* @return The "Twist" that maps this quaternion to the argument.
*/
public Quaternion log(Quaternion end) {
return end.times(this.inverse()).log();
}
/**
* The Log operator of a general quaternion.
*
* <p>source: wpimath/algorithms.md
*
* <p>If this quaternion is in SO(3) and you are looking for an element of 𝖘𝖔(3), use {@link
* toRotationVector}
*
* @return The logarithm of this quaternion.
*/
public Quaternion log() {
var scalar = Math.log(norm());
var v_norm = Math.sqrt(getX() * getX() + getY() * getY() + getZ() * getZ());
var s_norm = getW() / norm();
if (Math.abs(s_norm + 1) < 1e-9) {
return new Quaternion(scalar, -Math.PI, 0, 0);
}
double v_scalar;
if (v_norm < 1e-9) {
// Taylor series expansion of atan2(y / x) / y around y = 0 => 1/x - y²/3*x³ + O(y⁴)
v_scalar = 1.0 / getW() - 1.0 / 3.0 * v_norm * v_norm / (getW() * getW() * getW());
} else {
v_scalar = Math.atan2(v_norm, getW()) / v_norm;
}
return new Quaternion(scalar, v_scalar * getX(), v_scalar * getY(), v_scalar * getZ());
}
/**
* Returns W component of the quaternion.
*
@@ -174,6 +342,37 @@ public class Quaternion {
return m_z;
}
/**
* Returns the quaternion representation of this rotation vector.
*
* <p>This is also the exp operator of 𝖘𝖔(3).
*
* <p>source: wpimath/algorithms.md
*
* @param rvec The rotation vector.
* @return The quaternion representation of this rotation vector.
*/
public static Quaternion fromRotationVector(Vector<N3> rvec) {
double theta = rvec.norm();
double cos = Math.cos(theta / 2);
double axial_scalar;
if (theta < 1e-9) {
// taylor series expansion of sin(θ/2) / θ = 1/2 - θ²/48 + O(θ⁴)
axial_scalar = 1.0 / 2.0 - theta * theta / 48.0;
} else {
axial_scalar = Math.sin(theta / 2) / theta;
}
return new Quaternion(
cos,
axial_scalar * rvec.get(0, 0),
axial_scalar * rvec.get(1, 0),
axial_scalar * rvec.get(2, 0));
}
/**
* Returns the rotation vector representation of this quaternion.
*

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@@ -420,7 +420,7 @@ public class Rotation3d implements Interpolatable<Rotation3d> {
public boolean equals(Object obj) {
if (obj instanceof Rotation3d) {
var other = (Rotation3d) obj;
return m_q.equals(other.m_q);
return Math.abs(Math.abs(m_q.dot(other.m_q)) - m_q.norm() * other.m_q.norm()) < 1e-9;
}
return false;
}

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@@ -4,6 +4,8 @@
#include "frc/geometry/Quaternion.h"
#include <numbers>
#include <wpi/json.h>
using namespace frc;
@@ -11,6 +13,42 @@ using namespace frc;
Quaternion::Quaternion(double w, double x, double y, double z)
: m_r{w}, m_v{x, y, z} {}
Quaternion Quaternion::operator+(const Quaternion& other) const {
return Quaternion{
m_r + other.m_r,
m_v(0) + other.m_v(0),
m_v(1) + other.m_v(1),
m_v(2) + other.m_v(2),
};
}
Quaternion Quaternion::operator-(const Quaternion& other) const {
return Quaternion{
m_r - other.m_r,
m_v(0) - other.m_v(0),
m_v(1) - other.m_v(1),
m_v(2) - other.m_v(2),
};
}
Quaternion Quaternion::operator*(const double other) const {
return Quaternion{
m_r * other,
m_v(0) * other,
m_v(1) * other,
m_v(2) * other,
};
}
Quaternion Quaternion::operator/(const double other) const {
return Quaternion{
m_r / other,
m_v(0) / other,
m_v(1) / other,
m_v(2) / other,
};
}
Quaternion Quaternion::operator*(const Quaternion& other) const {
// https://en.wikipedia.org/wiki/Quaternion#Scalar_and_vector_parts
const auto& r1 = m_r;
@@ -33,22 +71,95 @@ Quaternion Quaternion::operator*(const Quaternion& other) const {
}
bool Quaternion::operator==(const Quaternion& other) const {
return std::abs(W() * other.W() + m_v.dot(other.m_v)) > 1.0 - 1E-9;
return std::abs(Dot(other) - Norm() * other.Norm()) < 1e-9 &&
std::abs(Norm() - other.Norm()) < 1e-9;
}
Quaternion Quaternion::Inverse() const {
Quaternion Quaternion::Conjugate() const {
return Quaternion{W(), -X(), -Y(), -Z()};
}
double Quaternion::Dot(const Quaternion& other) const {
return W() * other.W() + m_v.dot(other.m_v);
}
Quaternion Quaternion::Inverse() const {
double norm = Norm();
return Conjugate() / (norm * norm);
}
double Quaternion::Norm() const {
return std::sqrt(Dot(*this));
}
Quaternion Quaternion::Normalize() const {
double norm = std::sqrt(W() * W() + X() * X() + Y() * Y() + Z() * Z());
double norm = Norm();
if (norm == 0.0) {
return Quaternion{};
} else {
return Quaternion{W() / norm, X() / norm, Y() / norm, Z() / norm};
return Quaternion{W(), X(), Y(), Z()} / norm;
}
}
Quaternion Quaternion::Pow(const double other) const {
return (Log() * other).Exp();
}
Quaternion Quaternion::Exp(const Quaternion& other) const {
return other.Exp() * *this;
}
Quaternion Quaternion::Exp() const {
double scalar = std::exp(m_r);
double axial_magnitude = m_v.norm();
double cosine = std::cos(axial_magnitude);
double axial_scalar;
if (axial_magnitude < 1e-9) {
// Taylor series of sin(x)/x near x=0: 1 x²/6 + x⁴/120 + O(n⁶)
double axial_magnitude_sq = axial_magnitude * axial_magnitude;
double axial_magnitude_sq_sq = axial_magnitude_sq * axial_magnitude_sq;
axial_scalar =
1.0 - axial_magnitude_sq / 6.0 + axial_magnitude_sq_sq / 120.0;
} else {
axial_scalar = std::sin(axial_magnitude) / axial_magnitude;
}
return Quaternion(cosine * scalar, X() * axial_scalar * scalar,
Y() * axial_scalar * scalar, Z() * axial_scalar * scalar);
}
Quaternion Quaternion::Log(const Quaternion& other) const {
return (other * Inverse()).Log();
}
Quaternion Quaternion::Log() const {
double scalar = std::log(Norm());
double v_norm = m_v.norm();
double s_norm = W() / Norm();
if (std::abs(s_norm + 1) < 1e-9) {
return Quaternion{scalar, -std::numbers::pi, 0, 0};
}
double v_scalar;
if (v_norm < 1e-9) {
// Taylor series expansion of atan2(y / x) / y around y = 0 = 1/x -
// y^2/3*x^3 + O(y^4)
v_scalar = 1.0 / W() - 1.0 / 3.0 * v_norm * v_norm / (W() * W() * W());
} else {
v_scalar = std::atan2(v_norm, W()) / v_norm;
}
return Quaternion{scalar, v_scalar * m_v(0), v_scalar * m_v(1),
v_scalar * m_v(2)};
}
double Quaternion::W() const {
return m_r;
}
@@ -83,6 +194,30 @@ Eigen::Vector3d Quaternion::ToRotationVector() const {
}
}
Quaternion Quaternion::FromRotationVector(const Eigen::Vector3d& rvec) {
// 𝑣⃗ = θ * v̂
// v̂ = 𝑣⃗ / θ
// 𝑞 = std::cos(θ/2) + std::sin(θ/2) * v̂
// 𝑞 = std::cos(θ/2) + std::sin(θ/2) / θ * 𝑣⃗
double theta = rvec.norm();
double cos = std::cos(theta / 2);
double axial_scalar;
if (theta < 1e-9) {
// taylor series expansion of sin(θ/2) / θ around θ = 0 = 1/2 - θ²/48 +
// O(θ⁴)
axial_scalar = 1.0 / 2.0 - theta * theta / 48.0;
} else {
axial_scalar = std::sin(theta / 2) / theta;
}
return Quaternion{cos, axial_scalar * rvec(0), axial_scalar * rvec(1),
axial_scalar * rvec(2)};
}
void frc::to_json(wpi::json& json, const Quaternion& quaternion) {
json = wpi::json{{"W", quaternion.W()},
{"X", quaternion.X()},

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@@ -174,6 +174,11 @@ Rotation3d Rotation3d::operator/(double scalar) const {
return *this * (1.0 / scalar);
}
bool Rotation3d::operator==(const Rotation3d& other) const {
return std::abs(std::abs(m_q.Dot(other.m_q)) -
m_q.Norm() * other.m_q.Norm()) < 1e-9;
}
Rotation3d Rotation3d::RotateBy(const Rotation3d& other) const {
return Rotation3d{other.m_q * m_q};
}

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@@ -27,6 +27,34 @@ class WPILIB_DLLEXPORT Quaternion {
*/
Quaternion(double w, double x, double y, double z);
/**
* Adds with another quaternion.
*
* @param other the other quaternion
*/
Quaternion operator+(const Quaternion& other) const;
/**
* Subtracts another quaternion.
*
* @param other the other quaternion
*/
Quaternion operator-(const Quaternion& other) const;
/**
* Multiples with a scalar value.
*
* @param other the scalar value
*/
Quaternion operator*(const double other) const;
/**
* Divides by a scalar value.
*
* @param other the scalar value
*/
Quaternion operator/(const double other) const;
/**
* Multiply with another quaternion.
*
@@ -42,6 +70,16 @@ class WPILIB_DLLEXPORT Quaternion {
*/
bool operator==(const Quaternion& other) const;
/**
* Returns the elementwise product of two quaternions.
*/
double Dot(const Quaternion& other) const;
/**
* Returns the conjugate of the quaternion.
*/
Quaternion Conjugate() const;
/**
* Returns the inverse of the quaternion.
*/
@@ -52,6 +90,52 @@ class WPILIB_DLLEXPORT Quaternion {
*/
Quaternion Normalize() const;
/**
* Calculates the L2 norm of the quaternion.
*/
double Norm() const;
/**
* Calculates this quaternion raised to a power.
*
* @param t the power to raise this quaternion to.
*/
Quaternion Pow(const double t) const;
/**
* Matrix exponential of a quaternion.
*
* @param other the "Twist" that will be applied to this quaternion.
*/
Quaternion Exp(const Quaternion& other) const;
/**
* Matrix exponential of a quaternion.
*
* source: wpimath/algorithms.md
*
* If this quaternion is in 𝖘𝖔(3) and you are looking for an element of
* SO(3), use FromRotationVector
*/
Quaternion Exp() const;
/**
* Log operator of a quaternion.
*
* @param other The quaternion to map this quaternion onto
*/
Quaternion Log(const Quaternion& other) const;
/**
* Log operator of a quaternion.
*
* source: wpimath/algorithms.md
*
* If this quaternion is in SO(3) and you are looking for an element of 𝖘𝖔(3),
* use ToRotationVector
*/
Quaternion Log() const;
/**
* Returns W component of the quaternion.
*/
@@ -79,6 +163,15 @@ class WPILIB_DLLEXPORT Quaternion {
*/
Eigen::Vector3d ToRotationVector() const;
/**
* Returns the quaternion representation of this rotation vector.
*
* This is also the exp operator of 𝖘𝖔(3).
*
* source: wpimath/algorithms.md
*/
static Quaternion FromRotationVector(const Eigen::Vector3d& rvec);
private:
// Scalar r in versor form
double m_r = 1.0;

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@@ -132,7 +132,7 @@ class WPILIB_DLLEXPORT Rotation3d {
/**
* Checks equality between this Rotation3d and another object.
*/
bool operator==(const Rotation3d&) const = default;
bool operator==(const Rotation3d&) const;
/**
* Adds the new rotation to the current rotation. The other rotation is