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[wpimath] Add scalar multiply and divide operators to all geometry classes (#4438)
Closes #4435.
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@@ -33,6 +33,14 @@ bool Pose2d::operator!=(const Pose2d& other) const {
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return !operator==(other);
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}
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Pose2d Pose2d::operator*(double scalar) const {
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return Pose2d{m_translation * scalar, m_rotation * scalar};
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}
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Pose2d Pose2d::operator/(double scalar) const {
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return *this * (1.0 / scalar);
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}
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Pose2d Pose2d::TransformBy(const Transform2d& other) const {
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return {m_translation + (other.Translation().RotateBy(m_rotation)),
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m_rotation + other.Rotation()};
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