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https://github.com/wpilibsuite/allwpilib
synced 2026-06-20 00:51:42 +00:00
[wpimath] Increase constexpr support in geometry data types (#4231)
This uses std::is_constant_evaluated() to conditionally use the gcem library for constexpr calculations.
This commit is contained in:
@@ -10,16 +10,6 @@
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using namespace frc;
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Pose2d::Pose2d(Translation2d translation, Rotation2d rotation)
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: m_translation(std::move(translation)), m_rotation(std::move(rotation)) {}
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Pose2d::Pose2d(units::meter_t x, units::meter_t y, Rotation2d rotation)
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: m_translation(x, y), m_rotation(std::move(rotation)) {}
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Pose2d Pose2d::operator+(const Transform2d& other) const {
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return TransformBy(other);
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}
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Transform2d Pose2d::operator-(const Pose2d& other) const {
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const auto pose = this->RelativeTo(other);
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return Transform2d{pose.Translation(), pose.Rotation()};
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@@ -33,19 +23,6 @@ bool Pose2d::operator!=(const Pose2d& other) const {
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return !operator==(other);
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}
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Pose2d Pose2d::operator*(double scalar) const {
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return Pose2d{m_translation * scalar, m_rotation * scalar};
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}
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Pose2d Pose2d::operator/(double scalar) const {
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return *this * (1.0 / scalar);
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}
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Pose2d Pose2d::TransformBy(const Transform2d& other) const {
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return {m_translation + (other.Translation().RotateBy(m_rotation)),
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m_rotation + other.Rotation()};
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}
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Pose2d Pose2d::RelativeTo(const Pose2d& other) const {
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const Transform2d transform{other, *this};
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return {transform.Translation(), transform.Rotation()};
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@@ -12,61 +12,6 @@
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using namespace frc;
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Rotation2d::Rotation2d(units::radian_t value)
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: m_value(value),
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m_cos(units::math::cos(value)),
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m_sin(units::math::sin(value)) {}
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Rotation2d::Rotation2d(units::degree_t value)
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: m_value(value),
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m_cos(units::math::cos(value)),
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m_sin(units::math::sin(value)) {}
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Rotation2d::Rotation2d(double x, double y) {
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const auto magnitude = std::hypot(x, y);
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if (magnitude > 1e-6) {
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m_sin = y / magnitude;
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m_cos = x / magnitude;
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} else {
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m_sin = 0.0;
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m_cos = 1.0;
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}
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m_value = units::radian_t{std::atan2(m_sin, m_cos)};
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}
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Rotation2d Rotation2d::operator+(const Rotation2d& other) const {
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return RotateBy(other);
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}
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Rotation2d Rotation2d::operator-(const Rotation2d& other) const {
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return *this + -other;
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}
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Rotation2d Rotation2d::operator-() const {
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return Rotation2d{-m_value};
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}
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Rotation2d Rotation2d::operator*(double scalar) const {
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return Rotation2d{m_value * scalar};
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}
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Rotation2d Rotation2d::operator/(double scalar) const {
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return *this * (1.0 / scalar);
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}
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bool Rotation2d::operator==(const Rotation2d& other) const {
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return std::hypot(m_cos - other.m_cos, m_sin - other.m_sin) < 1E-9;
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}
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bool Rotation2d::operator!=(const Rotation2d& other) const {
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return !operator==(other);
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}
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Rotation2d Rotation2d::RotateBy(const Rotation2d& other) const {
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return {Cos() * other.Cos() - Sin() * other.Sin(),
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Cos() * other.Sin() + Sin() * other.Cos()};
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}
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void frc::to_json(wpi::json& json, const Rotation2d& rotation) {
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json = wpi::json{{"radians", rotation.Radians().value()}};
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}
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@@ -18,16 +18,6 @@ Transform2d::Transform2d(Pose2d initial, Pose2d final) {
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m_rotation = final.Rotation() - initial.Rotation();
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}
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Transform2d::Transform2d(Translation2d translation, Rotation2d rotation)
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: m_translation(std::move(translation)), m_rotation(std::move(rotation)) {}
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Transform2d Transform2d::Inverse() const {
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// We are rotating the difference between the translations
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// using a clockwise rotation matrix. This transforms the global
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// delta into a local delta (relative to the initial pose).
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return Transform2d{(-Translation()).RotateBy(-Rotation()), -Rotation()};
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}
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Transform2d Transform2d::operator+(const Transform2d& other) const {
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return Transform2d{Pose2d{}, Pose2d{}.TransformBy(*this).TransformBy(other)};
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}
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@@ -10,12 +10,6 @@
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using namespace frc;
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Translation2d::Translation2d(units::meter_t x, units::meter_t y)
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: m_x(x), m_y(y) {}
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Translation2d::Translation2d(units::meter_t distance, const Rotation2d& angle)
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: m_x(distance * angle.Cos()), m_y(distance * angle.Sin()) {}
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units::meter_t Translation2d::Distance(const Translation2d& other) const {
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return units::math::hypot(other.m_x - m_x, other.m_y - m_y);
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}
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@@ -24,35 +18,6 @@ units::meter_t Translation2d::Norm() const {
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return units::math::hypot(m_x, m_y);
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}
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Rotation2d Translation2d::Angle() const {
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return Rotation2d{m_x.value(), m_y.value()};
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}
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Translation2d Translation2d::RotateBy(const Rotation2d& other) const {
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return {m_x * other.Cos() - m_y * other.Sin(),
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m_x * other.Sin() + m_y * other.Cos()};
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}
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Translation2d Translation2d::operator+(const Translation2d& other) const {
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return {X() + other.X(), Y() + other.Y()};
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}
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Translation2d Translation2d::operator-(const Translation2d& other) const {
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return *this + -other;
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}
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Translation2d Translation2d::operator-() const {
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return {-m_x, -m_y};
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}
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Translation2d Translation2d::operator*(double scalar) const {
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return {scalar * m_x, scalar * m_y};
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}
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Translation2d Translation2d::operator/(double scalar) const {
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return *this * (1.0 / scalar);
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}
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bool Translation2d::operator==(const Translation2d& other) const {
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return units::math::abs(m_x - other.m_x) < 1E-9_m &&
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units::math::abs(m_y - other.m_y) < 1E-9_m;
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@@ -4,14 +4,8 @@
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#include "frc/geometry/Translation3d.h"
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#include "units/math.h"
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using namespace frc;
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Translation3d::Translation3d(units::meter_t x, units::meter_t y,
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units::meter_t z)
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: m_x(x), m_y(y), m_z(z) {}
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Translation3d::Translation3d(units::meter_t distance, const Rotation3d& angle) {
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auto rectangular = Translation3d{distance, 0_m, 0_m}.RotateBy(angle);
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m_x = rectangular.X();
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@@ -36,30 +30,6 @@ Translation3d Translation3d::RotateBy(const Rotation3d& other) const {
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units::meter_t{qprime.Z()}};
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}
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Translation2d Translation3d::ToTranslation2d() const {
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return Translation2d{m_x, m_y};
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}
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Translation3d Translation3d::operator+(const Translation3d& other) const {
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return {X() + other.X(), Y() + other.Y(), Z() + other.Z()};
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}
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Translation3d Translation3d::operator-(const Translation3d& other) const {
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return *this + -other;
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}
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Translation3d Translation3d::operator-() const {
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return {-m_x, -m_y, -m_z};
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}
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Translation3d Translation3d::operator*(double scalar) const {
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return {scalar * m_x, scalar * m_y, scalar * m_z};
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}
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Translation3d Translation3d::operator/(double scalar) const {
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return *this * (1.0 / scalar);
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}
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bool Translation3d::operator==(const Translation3d& other) const {
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return units::math::abs(m_x - other.m_x) < 1E-9_m &&
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units::math::abs(m_y - other.m_y) < 1E-9_m &&
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