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Make Watchdog use single thread dispatch (#1347)
Notifier has one thread per instance because the callbacks must be asynchronous. Watchdog callbacks can be synchronous, so this overhead can be done away with via a scheduler thread akin to what the HAL Notifier does.
This commit is contained in:
committed by
Peter Johnson
parent
99033481e0
commit
3b33abfc7b
144
wpilibc/src/test/native/cpp/WatchdogTest.cpp
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144
wpilibc/src/test/native/cpp/WatchdogTest.cpp
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2018 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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#include "frc/Watchdog.h" // NOLINT(build/include_order)
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#include <stdint.h>
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#include <thread>
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#include <wpi/raw_ostream.h>
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#include "gtest/gtest.h"
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using namespace frc;
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TEST(WatchdogTest, EnableDisable) {
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uint32_t watchdogCounter = 0;
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Watchdog watchdog(0.4, [&] { watchdogCounter++; });
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wpi::outs() << "Run 1\n";
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watchdog.Enable();
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std::this_thread::sleep_for(std::chrono::milliseconds(200));
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watchdog.Disable();
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EXPECT_EQ(0u, watchdogCounter) << "Watchdog triggered early";
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wpi::outs() << "Run 2\n";
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watchdogCounter = 0;
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watchdog.Enable();
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std::this_thread::sleep_for(std::chrono::milliseconds(600));
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watchdog.Disable();
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EXPECT_EQ(1u, watchdogCounter)
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<< "Watchdog either didn't trigger or triggered more than once";
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wpi::outs() << "Run 3\n";
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watchdogCounter = 0;
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watchdog.Enable();
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std::this_thread::sleep_for(std::chrono::milliseconds(1000));
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watchdog.Disable();
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EXPECT_EQ(1u, watchdogCounter)
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<< "Watchdog either didn't trigger or triggered more than once";
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}
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TEST(WatchdogTest, Reset) {
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uint32_t watchdogCounter = 0;
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Watchdog watchdog(0.4, [&] { watchdogCounter++; });
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watchdog.Enable();
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std::this_thread::sleep_for(std::chrono::milliseconds(200));
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watchdog.Reset();
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std::this_thread::sleep_for(std::chrono::milliseconds(200));
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watchdog.Disable();
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EXPECT_EQ(0u, watchdogCounter) << "Watchdog triggered early";
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}
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TEST(WatchdogTest, SetTimeout) {
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uint32_t watchdogCounter = 0;
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Watchdog watchdog(1.0, [&] { watchdogCounter++; });
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watchdog.Enable();
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std::this_thread::sleep_for(std::chrono::milliseconds(200));
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watchdog.SetTimeout(0.2);
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EXPECT_EQ(0.2, watchdog.GetTimeout());
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EXPECT_EQ(0u, watchdogCounter) << "Watchdog triggered early";
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std::this_thread::sleep_for(std::chrono::milliseconds(300));
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watchdog.Disable();
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EXPECT_EQ(1u, watchdogCounter)
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<< "Watchdog either didn't trigger or triggered more than once";
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}
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TEST(WatchdogTest, IsExpired) {
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Watchdog watchdog(0.2, [] {});
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watchdog.Enable();
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EXPECT_FALSE(watchdog.IsExpired());
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std::this_thread::sleep_for(std::chrono::milliseconds(300));
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EXPECT_TRUE(watchdog.IsExpired());
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}
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TEST(WatchdogTest, Epochs) {
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uint32_t watchdogCounter = 0;
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Watchdog watchdog(0.4, [&] { watchdogCounter++; });
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wpi::outs() << "Run 1\n";
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watchdog.Enable();
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watchdog.AddEpoch("Epoch 1");
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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watchdog.AddEpoch("Epoch 2");
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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watchdog.AddEpoch("Epoch 3");
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watchdog.Disable();
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watchdog.PrintEpochs();
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EXPECT_EQ(0u, watchdogCounter) << "Watchdog triggered early";
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wpi::outs() << "Run 2\n";
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watchdog.Enable();
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watchdog.AddEpoch("Epoch 1");
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std::this_thread::sleep_for(std::chrono::milliseconds(200));
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watchdog.Reset();
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std::this_thread::sleep_for(std::chrono::milliseconds(200));
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watchdog.AddEpoch("Epoch 2");
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watchdog.Disable();
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watchdog.PrintEpochs();
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EXPECT_EQ(0u, watchdogCounter) << "Watchdog triggered early";
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}
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TEST(WatchdogTest, MultiWatchdog) {
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uint32_t watchdogCounter1 = 0;
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uint32_t watchdogCounter2 = 0;
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Watchdog watchdog1(0.2, [&] { watchdogCounter1++; });
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Watchdog watchdog2(0.6, [&] { watchdogCounter2++; });
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watchdog2.Enable();
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std::this_thread::sleep_for(std::chrono::milliseconds(200));
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EXPECT_EQ(0u, watchdogCounter1) << "Watchdog triggered early";
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EXPECT_EQ(0u, watchdogCounter2) << "Watchdog triggered early";
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// Sleep enough such that only the watchdog enabled later times out first
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watchdog1.Enable();
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std::this_thread::sleep_for(std::chrono::milliseconds(300));
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watchdog1.Disable();
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watchdog2.Disable();
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EXPECT_EQ(1u, watchdogCounter1)
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<< "Watchdog either didn't trigger or triggered more than once";
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EXPECT_EQ(0u, watchdogCounter2) << "Watchdog triggered early";
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}
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