Add Transform2d::Inverse() (#2407)

This is useful for undoing transformations. One application my FRC team
found was converting perspective n-point data from a "camera to target"
coordinate frame transformation to a "target to camera" coordinate frame
transformation.
This commit is contained in:
Tyler Veness
2020-03-14 22:01:52 -07:00
committed by GitHub
parent b6c163acd7
commit 3be83784cd
5 changed files with 99 additions and 3 deletions

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@@ -1,5 +1,5 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2019 FIRST. All Rights Reserved. */
/* Copyright (c) 2019-2020 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
@@ -24,6 +24,13 @@ Transform2d::Transform2d(Pose2d initial, Pose2d final) {
Transform2d::Transform2d(Translation2d translation, Rotation2d rotation)
: m_translation(translation), m_rotation(rotation) {}
Transform2d Transform2d::Inverse() const {
// We are rotating the difference between the translations
// using a clockwise rotation matrix. This transforms the global
// delta into a local delta (relative to the initial pose).
return Transform2d{(-Translation()).RotateBy(-Rotation()), -Rotation()};
}
bool Transform2d::operator==(const Transform2d& other) const {
return m_translation == other.m_translation && m_rotation == other.m_rotation;
}

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@@ -1,5 +1,5 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2019 FIRST. All Rights Reserved. */
/* Copyright (c) 2019-2020 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
@@ -53,6 +53,13 @@ class Transform2d {
*/
const Rotation2d& Rotation() const { return m_rotation; }
/**
* Invert the transformation. This is useful for undoing a transformation.
*
* @return The inverted transformation.
*/
Transform2d Inverse() const;
/**
* Scales the transform by the scalar.
*

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@@ -0,0 +1,33 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2020 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
#include <cmath>
#include "frc/geometry/Pose2d.h"
#include "frc/geometry/Rotation2d.h"
#include "frc/geometry/Transform2d.h"
#include "frc/geometry/Translation2d.h"
#include "gtest/gtest.h"
using namespace frc;
static constexpr double kEpsilon = 1E-9;
TEST(Transform2dTest, Inverse) {
const Pose2d initial{1_m, 2_m, Rotation2d(45.0_deg)};
const Transform2d transform{Translation2d{5.0_m, 0.0_m}, Rotation2d(5.0_deg)};
auto transformed = initial + transform;
auto untransformed = transformed + transform.Inverse();
EXPECT_NEAR(initial.Translation().X().to<double>(),
untransformed.Translation().X().to<double>(), kEpsilon);
EXPECT_NEAR(initial.Translation().Y().to<double>(),
untransformed.Translation().Y().to<double>(), kEpsilon);
EXPECT_NEAR(initial.Rotation().Degrees().to<double>(),
untransformed.Rotation().Degrees().to<double>(), kEpsilon);
}

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@@ -1,5 +1,5 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2019 FIRST. All Rights Reserved. */
/* Copyright (c) 2019-2020 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
@@ -79,6 +79,19 @@ public class Transform2d {
return m_rotation;
}
/**
* Invert the transformation. This is useful for undoing a transformation.
*
* @return The inverted transformation.
*/
public Transform2d inverse() {
// We are rotating the difference between the translations
// using a clockwise rotation matrix. This transforms the global
// delta into a local delta (relative to the initial pose).
return new Transform2d(getTranslation().unaryMinus().rotateBy(getRotation().unaryMinus()),
getRotation().unaryMinus());
}
@Override
public String toString() {
return String.format("Transform2d(%s, %s)", m_translation, m_rotation);

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@@ -0,0 +1,36 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2020 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
package edu.wpi.first.wpilibj.geometry;
import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.assertAll;
import static org.junit.jupiter.api.Assertions.assertEquals;
class Transform2dTest {
private static final double kEpsilon = 1E-9;
@Test
void testInverse() {
var initial = new Pose2d(new Translation2d(1.0, 2.0), Rotation2d.fromDegrees(45.0));
var transformation = new Transform2d(new Translation2d(5.0, 0.0),
Rotation2d.fromDegrees(5.0));
var transformed = initial.plus(transformation);
var untransformed = transformed.plus(transformation.inverse());
assertAll(
() -> assertEquals(initial.getTranslation().getX(), untransformed.getTranslation().getX(),
kEpsilon),
() -> assertEquals(initial.getTranslation().getY(), untransformed.getTranslation().getY(),
kEpsilon),
() -> assertEquals(initial.getRotation().getDegrees(),
untransformed.getRotation().getDegrees(), kEpsilon)
);
}
}